Search found 11 matches
- 15 Jan 2023, 11:07
- Forum: Heroes I-IV
- Topic: [HoMM2] Enabling the Removed "Wait" Command?
- Replies: 1
- Views: 406
Re: [HoMM2] Enabling the Removed "Wait" Command?
Hi, I also intensively work on HoMM and M&M TCRF pages. While I was looking for more info about the "wait" option, I've found this thread, where AlexSpl was closely testing new function: https://handbookhmm.ru/forum/viewtopic.php?f=39&t=123&start=40 If you want to check it in a...
- 24 Apr 2022, 20:11
- Forum: Might and Magic
- Topic: The Merge Convergence Mod (MM8 section)
- Replies: 37
- Views: 10820
Re: The Merge Convergence (for the MM8 section)
Hey Echo, I just wanted to say many thanks for your mod :D In the past I've played M&M8 4 or 5 times and after all these years the experience became flat. Currently I've started convergence with solo Troll and with no turn based mode nor early secret chests with artifacts and now it's real fun :...
- 12 Mar 2022, 10:32
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 200351
Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Hey Grayface! I've found that artifact "Berserker Belt" that uses some generic belt's graphic (item121), has it's own, unused graphic - item259. Would it be possible to replace it in the next release?
https://tcrf.net/File:M%26M8_icon_item259.png
https://tcrf.net/File:M%26M8_icon_item259.png
- 22 Feb 2022, 10:17
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 200351
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
Edit: And the third question came to my mind: do monsters that were intended to cast distance paralyze spells has this feature blocked definitely? Because if I recall correctly, ghouls in M&M7 where casting paralyze in melee combat, so maybe that's the solution? Yes, that's an option, but I sim...
- 21 Feb 2022, 13:38
- Forum: Might and Magic
- Topic: [New Mod] Custom Dungeon Mod for MM7 is out!
- Replies: 72
- Views: 22403
Re: [New Mod] Custom Dungeon Mod for MM7 is out!
Thanks! You probably mean artifacts, cuz GM skills are quite harmless: identity item/monster, repair. Aaah, I see, I thought my party was so strong because of their skills, but thats probably because of good weaponry :P Next time I will try only with a basic clubs ;) Okay, it looks like I have foun...
- 19 Feb 2022, 23:04
- Forum: Might and Magic
- Topic: [New Mod] Custom Dungeon Mod for MM7 is out!
- Replies: 72
- Views: 22403
Re: [New Mod] Custom Dungeon Mod for MM7 is out!
Very nice idea, although first dungeon with GM weapon skills is quite easy ;) We definitely need more creations of this kind, I was always wondering, how the hell Thief series has hundreds of fanmade missions and M&M has only several mission mods. Keep my fingers crossed for you :tsup: Be carefu...
- 19 Feb 2022, 10:01
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 200351
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
That would be pity, but does it apply to NPCs outside of their homes? Maybe freely-roaming Dartin would not break saves? Anyway, I will check later today how many unused troll portraits are there. Edit: There are 17 Troll portraits and two remain unused: 0980 and 0982, altough portrait 0978 is used ...
- 19 Feb 2022, 08:04
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 200351
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
Ah, okay, now everything's clear :) But I've got another questions and suggestions. Does the patch fix a weak pirates in the pirate outpost? Or is it intended to leave it this way? And second: it looks like in Ravage Roaming there should be a Troll called Dartin Dunewalker, connected with troll prom...
- 18 Feb 2022, 08:01
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 200351
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
Hey Grayface! I have found two features, that possibly don't work correctly in original game. First off, Oracle has unused indoor cinematic! https://tcrf.net/Might_and_Magic_VIII:_Day_of_the_Destroyer#Oracle_.28Indoors_Cinematics.29 Second thing is, when you start a new game, your caravan party memb...
- 18 May 2017, 08:40
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 200351
Re: GrayFace MM8 Patch v2.0 [Sep 21, 2015]
Screenshot will show you nothing. Normally my team was unable to step on a deep water - their movement was just stopped. If I wanted, I could jump into the water to start drowning. I've to be very careful now, because nothing stops my team and when they will go to far, they will be drowning without ...
- 06 May 2017, 15:51
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 200351
Re: GrayFace MM8 Patch v2.0 [Sep 21, 2015]
Hey! I've got a small trouble with MM8. I've started playing it on Win7, but all the videos in the interiors are deranging when I am changing between dialogue options. What can I do to fix it? https://s5.postimg.org/dqtjn8kxj/Bez_tytu_23u.png I've got another question: how to disable automatic drown...