Search found 47 matches

by waltc
Nov 18 2018, 22:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3102
Views: 248276

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

... If anybody else is intrigued by the Czech language and want to have a laugh at our expense, check this video on the Czech language. :D https://www.youtube.com/watch?v=B_VccIbKwFI Just make sure you don't end up with half of your face paralyzed. :D Hah--pretty funny...;) Enjoyed that! Very expre...
by waltc
Jul 25 2018, 20:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3102
Views: 248276

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Doesn't appear that anyone is reading the High Resolution MM8 Merge 6,7,8 thread so I moved this post here: Thought I'd drop a line just to let anyone interested know that I had significant trouble with DGVoodoo2 v2.55.1 and Rodril's Merge mod--I was getting all-white trees and people, as if the te...
by waltc
Jul 23 2018, 1:46
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 26593

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Moved Post to the regular MM8 Merge6,7,8 thread...
by waltc
May 10 2018, 20:51
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 26593

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

I use 1280 x 960 resolution instead of 1440 x 1080, and I also unchecked the "Disable Alt-Enter to toggle screen state" checkbox, so when I load the game, it goes straight into a nice 1280 x 960 window without the need to press F4 (several times), and because it's 960p, it doesn't get blo...
by waltc
May 5 2018, 21:08
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 26593

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

I use 1280 x 960 resolution instead of 1440 x 1080, and I also unchecked the "Disable Alt-Enter to toggle screen state" checkbox, so when I load the game, it goes straight into a nice 1280 x 960 window without the need to press F4 (several times), and because it's 960p, it doesn't get blo...
by waltc
May 5 2018, 21:04
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 26593

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

I use 1280 x 960 resolution instead of 1440 x 1080, and I also unchecked the "Disable Alt-Enter to toggle screen state" checkbox, so when I load the game, it goes straight into a nice 1280 x 960 window without the need to press F4 (several times), and because it's 960p, it doesn't get blo...
by waltc
Apr 30 2018, 22:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3102
Views: 248276

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Here is a idea. Why not make the Inventory like MM9 ? Its crude but will work. The only papperdoll will be 2 handed weapons. This way we/us can use ALL armor and such without any issues :) Just a idea. I thought the MM9 paperdolls were a huge step down graphically from M&M 6,7,8. So much nicer ...
by waltc
Apr 30 2018, 22:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3102
Views: 248276

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

in the tomb of varn, where you have to key the names of the trekkies for the wells ... the answer is displayed directly under the question https://abload.de/img/qad6ub4.jpg its not a big deal, since you know them from the scrolls, but it takes a bit of the fun away :9 justl IIRC, if you do not have...
by waltc
Apr 25 2018, 20:42
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 26593

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Never mind, got it to work :D So happy, was Windows 10 Scaling DPI crap. Thanks !! Excellent!--actually, I think the DPI scaling option in 10 is pretty cool...;) I set every game executable I have to "application" and it works fine...! Probably Microsoft needs to expand on those instructi...
by waltc
Apr 25 2018, 20:40
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 26593

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Xfing wrote:I can't get a full screen when using the mouselook workaround. Everything is set precisely as the instructions say, and all I get is a small ,4:3 window for the game in the middle of the screen.


Hit F4 once or twice after you see that and see what happens...;)
by waltc
Apr 20 2018, 3:35
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 26593

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Hi there. I can get "high res" but not better looking graphics. It looks the same as the original game, bulky. The pictures further up in thread is what I wanted. I followed exactly but can never get it to work. Any ideas please ? Well, the instructions as published here work perfectly--I...
by waltc
Mar 16 2018, 17:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3102
Views: 248276

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

EDIT: I think the above thing only happens when I'm moving as I cast the Town Portal spell, i.e. when I'm holding down the forward key in the air. Yep, I've seen the same thing (only when I am flying--or hovering--as the case may be.) Town portal in Enroth is buggy like this in the original game--n...
by waltc
Mar 6 2018, 23:51
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 26593

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Hello, I've added MouseLook support into MM678 for this case, details in first post there. Good point about solution is, it does not require any tweaks in dgVoodoo, so i'm posting stand alone version, which require patch and MMExtension 2.1 or newer, works only for MM8, might be useful until origin...
by waltc
Mar 4 2018, 22:57
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 26593

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Hello, I've added MouseLook support into MM678 for this case, details in first post there. Good point about solution is, it does not require any tweaks in dgVoodoo, so i'm posting stand alone version, which require patch and MMExtension 2.1 or newer, works only for MM8, might be useful until origin...
by waltc
Mar 2 2018, 20:02
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 26593

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Anyone have any ideas as to why Mouselook from Sergey's 2.0 patches has suddenly stopped functioning within these latest Win10x64 ,version 1803 beta builds? It has nothing to do with DGVoodoo2 whatever, as Mouselook is broken without it--even just running the standard GOG game installs (ie, even out...
by waltc
Feb 27 2018, 18:15
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.3.1 [June 10, 2019]
Replies: 361
Views: 198463

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

Don't know if this will be permanent, but I've noticed that Mouselook as enabled by the 2.0 patch no longer works in the latest versions of Win10x64--the last two beta builds of the OS, including the one I'm on now, version 1803, build 17107.1000--as released officially by Microsoft in the Insider's...
by waltc
Feb 16 2018, 0:51
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 26593

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Bad news for Windows10x64, 1709, build 17101...installed today. It breaks Sergey's 2.0 Mouselook patch for MM8. No settings at all in dgvoodoo2.54 serve to restore--been trying different combinations for the past hour--nothing works. Everything in the game works without a problem--except Mouselook. ...
by waltc
Feb 6 2018, 20:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3102
Views: 248276

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Just for fun I fired up the original MM7 with DGVoodoo2.54 to display @ 2560x1440 w/Sergio's 2.0 patch. I have to say that MM7 via the MM8 engine as used in Rodril's mod makes all the difference in the world graphically! The only reason to even think about doing what I did here is if you want to use...
by waltc
Jan 31 2018, 17:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3102
Views: 248276

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hi! First I want to thank all people who work on this project! It's a great idea to combine all three continents in one game. This old games got a new life and gives the absolutely new game experience! I started to play at Emerald Islands. After completing the dwarfs quest I travel to New Sorpigal ...
by waltc
Jan 18 2018, 21:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3102
Views: 248276

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello, sorry for the delay, some things takeing longer than i expected, i have not drop anything. .... About savegame editing. I don't think it worth to tweak any existing editor to fit, since we have lua debug console. Use reference manual to get access to any property of player https://sites.goog...

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