Search found 50 matches

by Milos Gajic
Apr 28 2020, 16:38
Forum: Heroes I-IV
Topic: Story of fate, Solmyr
Replies: 1
Views: 765

Re: Story of fate, Solmyr

Oh ****, I just found it! It wasn't at the beginning or the end of the file as I first thought. For anyone interested here it is. - The Dream I had a dream last night for the first time in over eight hundred years, and I am afraid my dream might be true… In a dark tower, floating in the nothingness ...
by Milos Gajic
Apr 28 2020, 16:28
Forum: Heroes I-IV
Topic: Story of fate, Solmyr
Replies: 1
Views: 765

Story of fate, Solmyr

Long ago when Heroes IV expansions came out I found somewhere in the files that came with the game a short story that went something like this (in crude broad strokes) - Fate is threading the loom and picking balls of yarn to use, she picks all the colors that are available to players in game and fi...
by Milos Gajic
Aug 31 2019, 9:52
Forum: Mapmaking Guild
Topic: Maps discussion
Replies: 1
Views: 1075

Maps discussion

Hi mapmakers and heroes lovers, is there a list of best maps for H3, H4, H5, etc games, both multiplayer (allied and vs) and singleplayer (scripted and not scripted)? And where can one find such lists? If not, can someone suggest to me the best H5 (tribes) map to play with an ally on hot seat? Also,...
by Milos Gajic
Sep 10 2018, 10:24
Forum: Mapmaking Guild
Topic: H5TOE - How do you add one ore more PWL pictures into your map?
Replies: 2
Views: 2099

Re: H5TOE - How do you add one ore more PWL pictures into your map?

Thank you Pitsu, I did not see this anywhere. I will try it.
by Milos Gajic
Sep 9 2018, 11:37
Forum: Mapmaking Guild
Topic: H5TOE - How do you add one ore more PWL pictures into your map?
Replies: 2
Views: 2099

H5TOE - How do you add one ore more PWL pictures into your map?

I know the forum is a bit dead but if someone sees this and knows the required steps please let me know.
by Milos Gajic
Oct 29 2016, 9:06
Forum: Mapmaking Guild
Topic: H5 map: pre-alpha version upload
Replies: 13
Views: 6924

Re: H5 map: pre-alpha version upload

Just finished your map. Overall it's very good. Nothing to say other than suggesting disabling AI turn when heroes is not on player's island for faster plays. I would also remove your walkthrough. Did the game King Bounty came with a walkthrough :D. More discovery because of this. Again, your mapma...
by Milos Gajic
Oct 28 2016, 7:53
Forum: Mapmaking Guild
Topic: H5 map: pre-alpha version upload
Replies: 13
Views: 6924

Re: H5 map: pre-alpha version upload

Map update sent:
-added some new quests
-fixed minor bugs
-walkthrough added
-fixed some script errors
by Milos Gajic
Oct 24 2016, 8:48
Forum: Mapmaking Guild
Topic: H5 map: pre-alpha version upload
Replies: 13
Views: 6924

Re: H5 map: pre-alpha version upload

Hello Milos, Just started to play the map and it looks promising. I noticed there are 7 CPUs players. Have you ever considered to disable the AI for several weeks for faster turns ? Oh, I forgot to mention one thing - be sure to complete the peasant quest at the peasant island (good quest) and not ...
by Milos Gajic
Oct 23 2016, 20:43
Forum: Mapmaking Guild
Topic: H5 map: pre-alpha version upload
Replies: 13
Views: 6924

Re: H5 map: pre-alpha version upload

Hello Milos, Just started to play the map and it looks promising. I noticed there are 7 CPUs players. Have you ever considered to disable the AI for several weeks for faster turns ? Well that would require that there are no heroes active from the beginning (they have to be reserve heroes) iirc and ...
by Milos Gajic
Oct 23 2016, 11:29
Forum: Mapmaking Guild
Topic: H5 map: pre-alpha version upload
Replies: 13
Views: 6924

Re: H5 map: pre-alpha version upload

I suggest you either contact maps@celestialheavens.com or ask Kalah if the map testing service is currently unavailable. I still think the map/campaign download section is under reconstruction, but not sure about the map testing service. They are both. Kindly send a map to that e-mail, we will uplo...
by Milos Gajic
Oct 23 2016, 8:44
Forum: Mapmaking Guild
Topic: H5 map: pre-alpha version upload
Replies: 13
Views: 6924

Re: H5 map: pre-alpha version upload

You could also specify if it is playable with the Heroes 5.5 Quantomas AI mod. That would certainly be an incentive for me to test it. :tongue: What the hell is 5.5 Quantomas AI mod? I've never heard of that!!! Anyway, no mods in my map, only mod that could be useful is the one that enlarges the Me...
by Milos Gajic
Oct 22 2016, 20:00
Forum: Mapmaking Guild
Topic: H5 map: pre-alpha version upload
Replies: 13
Views: 6924

H5 map: pre-alpha version upload

Hello to you all, I am making a map currently named Revolution, it is an RPG styled map (something like a cross between King's Bounty and Fable and whatnot else), I was wondering if I could upload a pre-alpha version of the map to this site in order to get some opinions from other map makers. This b...
by Milos Gajic
Oct 22 2016, 19:30
Forum: Mapmaking Guild
Topic: [H5] Custom objects tutorial
Replies: 13
Views: 9549

Re: [H5] Custom objects tutorial

Changing maps from "unsafe" to "safe" is in my opinion way too much work. The safest thing you can do when adding a new map into the map folder is: -remove all other maps (delete or copy to another folder outside of the Maps folder) -copy the new map inside -remove it after playi...
by Milos Gajic
Jan 18 2016, 18:47
Forum: Heroes VII
Topic: Game start up taking too long... why?
Replies: 4
Views: 2491

Re: Game start up taking too long... why?

I definitely overreacted, it does lag but not 20minutes, it more like 5 or maybe I had something running in background so it lagged more, IDK. On the hot sit issue - I've found it, they should have put it in multiplayer not in single - it's confusing. On the game in general, I don't really like it a...
by Milos Gajic
Jan 18 2016, 16:31
Forum: Heroes VII
Topic: Game start up taking too long... why?
Replies: 4
Views: 2491

Re: Game start up taking too long... why?

I don't know, maybe it's not 20mins but it damn sure felt like that. Can that be fixed by a patch, I hope they fix it in the future. Also, I only started it up twice to see if it was working and haven't played, other times I didn't have patience to wait the start up time but I am sure I haven't see...
by Milos Gajic
Jan 18 2016, 13:02
Forum: Heroes VII
Topic: Game start up taking too long... why?
Replies: 4
Views: 2491

Game start up taking too long... why?

Recently I upgraded my computer and now I have what it takes to play Heroes VII, but every time I start the game or the editor it takes up to 20 minutes or more to start it up, also, when changing screens (from the first to the multiplayer/singleplayer/etc it takes too much time, like 10 seconds or ...
by Milos Gajic
Dec 22 2015, 11:04
Forum: Mapmaking Guild
Topic: H7: Map File Size
Replies: 4
Views: 2702

Re: H7: Map File Size

Well if it doesn't go out of control and it doesn't become a pirate site it's ok, I guess :)
by Milos Gajic
Nov 1 2015, 16:57
Forum: Mapmaking Guild
Topic: MAPDBL - H5 map: Battle for Crimea
Replies: 1
Views: 2701

Re: H5 map: Battle for Crimea

The map is now updated, few things have been fixed, if you tried it and liked it comment and rate at maps4heroes.com: http://www.maps4heroes.com/heroes5/maps ... ze=&sort=2
by Milos Gajic
Sep 29 2015, 7:44
Forum: Mapmaking Guild
Topic: MAPDBL - H5 map: Battle for Crimea
Replies: 1
Views: 2701

MAPDBL - H5 map: Battle for Crimea

I've finished another map, can be played multiplayer or against ai, it is still a beta version but is as good as finished. You can find it here
http://www.maps4heroes.com/heroes5/maps.php?keywords=milos&type=&size=&sort=2

Any comments and sugestions are welcome
by Milos Gajic
Sep 18 2015, 22:12
Forum: Mapmaking Guild
Topic: H5 Naming Random Towns
Replies: 8
Views: 3801

Re: H5 Naming Random Towns

Finally I've tried to script the names of the random towns but it didn't work, so it's answered (I guess), you can not change random town's name and/or description.

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