Search found 37 matches

by Ser Ironfist
Jul 9 2017, 12:46
Forum: Might and Magic
Topic: MM8 bow recovery time below 30 (with video)
Replies: 4
Views: 1413

MM8 bow recovery time below 30 (with video)

Hi guys, I just discovered that you can get your recovery time for bows below 30. For melee it's locked at 30, which is very fast already. My darkelf has a recovery time of 5 now. According to this, a party of 4 dark elves and one cleric (for casting light magic buffs) must be the most op party you ...
by Ser Ironfist
Jun 7 2017, 15:57
Forum: Might and Magic
Topic: Mod idea questions.
Replies: 10
Views: 2587

Re: Mod idea questions.

The hardest part would be the interface. In what way would the interface need changes? Also, there would be no reason to use minotaur due to inability to wear hat and boots. And too little gain. After all, only classes really matter, race just effects starting stats. My plan was compensating this b...
by Ser Ironfist
Jun 6 2017, 15:58
Forum: Might and Magic
Topic: Mod idea questions.
Replies: 10
Views: 2587

Re: Mod idea questions.

I have a mod idea concerning MM8. I thought this thread might be the right place for it. I'm trying to find a way to make it possible so that every race can pick every class (except from dragons). So you would be able to play a vampire knight, a minotaur wizard or else, whatever you like. The vampir...
by Ser Ironfist
Jun 4 2017, 12:17
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.2 [March 17, 2019]
Replies: 121
Views: 78871

Re: GrayFace MM8 Patch v2.0 [Sep 21, 2015]

I can't download the MM8 Choose Party mod from your page anymore, GrayFace. May I ask you to reupload it?
by Ser Ironfist
Oct 22 2016, 17:31
Forum: Might and Magic
Topic: MM7 Portraits Retouching & the rest of my stuff, too, actually
Replies: 19
Views: 9268

Re: MM7 Portraits Retouching & the rest of my stuff, too, actually

The download links don't seem to work anymore, at least not for me.
by Ser Ironfist
Sep 9 2016, 11:49
Forum: Might and Magic
Topic: Max level training hall (MM8)
Replies: 12
Views: 4962

Re: Max level training hall (MM8)

How did you train after 200? Did you mod it?
by Ser Ironfist
Sep 8 2016, 18:29
Forum: Might and Magic
Topic: Max level training hall (MM8)
Replies: 12
Views: 4962

Re: Max level training hall (MM8)

It would be cool if someone patched Balthazar Lair to be unlimited or say, 500. Shadowspire could stay at 200. If you think about it, 200 is still way short of truly, fully optimizing your char. It's actually not that easy to level that high in MM8. My highest was arund 150, but only because that c...
by Ser Ironfist
Aug 8 2016, 15:45
Forum: Might and Magic
Topic: Echo's MM8 Monstrosity Modling v1.0
Replies: 66
Views: 30144

Re: Echo's MM8 Monstrosity Modling v1.0

I'm very excited about how this project is going to evolve. You are doing all the things I did and wanted to do and much more. I hope we will see more of this great work :)
by Ser Ironfist
Apr 8 2016, 22:16
Forum: Might and Magic
Topic: [HELP] MM8 - SPRITES replace
Replies: 11
Views: 2345

Re: [HELP] MM8 - SPRITES replace

I managed to replace mercenaries with crusaders from MM7. At the same time I replaced human peasants with mercenaries again.

Image
by Ser Ironfist
Apr 7 2016, 19:43
Forum: Might and Magic
Topic: [HELP] MM8 - SPRITES replace
Replies: 11
Views: 2345

Re: [HELP] MM8 - SPRITES replace

No finding the palette is actually pretty easy with a tool like IrfanView. For example if you want the palette of mercenary, you open one of the bmp files in IrfanView, export the palette. Then you can import it to any other bmp you would like.
I guess I need to get into MMEditor now. ^^
by Ser Ironfist
Apr 7 2016, 15:50
Forum: Might and Magic
Topic: [HELP] MM8 - SPRITES replace
Replies: 11
Views: 2345

Re: [HELP] MM8 - SPRITES replace

You only copy paste peasant and mercenary stats in table monsters? I extracted all mercenary bmps from Sprites.lod, renamed them after the peasant bmps and overwrote all peasant bmps with the mercenary ones. Edit: Ok, taking the palette of the peasants did the trick now. I thought I already tried t...
by Ser Ironfist
Apr 6 2016, 20:54
Forum: Might and Magic
Topic: [HELP] MM8 - SPRITES replace
Replies: 11
Views: 2345

Re: [HELP] MM8 - SPRITES replace

I tried replacing the palette but it didn't change anything. Going to try it a bit more tomorrow.

But

First have a closer look at the monster I created and think about it again. :D

Image
by Ser Ironfist
Apr 6 2016, 19:09
Forum: Might and Magic
Topic: Appealing To A Five-Year-Old
Replies: 10
Views: 2640

Re: Appealing To A Five-Year-Old

I was like 5 or 6 as well when I first watched my brother playing Heroes 2 and Might and Magic 7. And now I am still playing these games. Until today there are only very few games out there that come close to the old Homm (2-3) and MM (6-8) games. I used to play my own Heroes of Might and Magic with...
by Ser Ironfist
Apr 6 2016, 18:35
Forum: Might and Magic
Topic: [HELP] MM8 - SPRITES replace
Replies: 11
Views: 2345

Re: [HELP] MM8 - SPRITES replace

I ran into a similar kind of problem. I was trying to replace human peasants (the Regna peasants) with mercenaries. After that I am planing on replacing mercenaries by MM7 swordsmen so that in the end I have swordsmen insead of peasants. The new Regna peasants would look like mercenaries whilst at t...
by Ser Ironfist
Mar 14 2016, 21:19
Forum: Might and Magic
Topic: Your favourite non-original M&M music
Replies: 4
Views: 1677

Re: Your favourite non-original M&M music

I use the campaign music tracks from Heroes 3 for the actual game.
For example I use "Evil Theme" as my Inferno Town theme. I'm using a lot of these campaign tracks. They really fit in niceley since they were made for the same game.
by Ser Ironfist
Jan 18 2016, 16:38
Forum: Might and Magic
Topic: Adding new creatures to MM8?
Replies: 16
Views: 2996

Re: Adding new creatures to MM8?

Baronus wrote:It is the same message if you insert you new liches in pirates row? And pirates in 199 - 201 places? And rename pirates to liches in mapstats?


Yes I get the same message.
by Ser Ironfist
Jan 17 2016, 9:53
Forum: Might and Magic
Topic: Adding new creatures to MM8?
Replies: 16
Views: 2996

Re: Adding new creatures to MM8?

Alright in between I am convinced that this has to be coded somewhere so that I don't have the possiblity to do it. Monsters.txt, Monlist.txt, hostile.txt and sounds.txt seem to be all the txt files that have to do something with monsters. In each of these files I added the lich just in the way all ...
by Ser Ironfist
Jan 12 2016, 22:44
Forum: Might and Magic
Topic: Adding new creatures to MM8?
Replies: 16
Views: 2996

Re: Adding new creatures to MM8?

Mapstats is ONLY to respawning. Not to replace monster. You must paste lich in pirates lines in tables. And then see how it works. And tell us about result. Then we can think what to do next to ad new monster. I think that you must add frames too. Only pictures? Computer dont knows how to move it. ...
by Ser Ironfist
Jan 12 2016, 17:41
Forum: Might and Magic
Topic: Adding new creatures to MM8?
Replies: 16
Views: 2996

Re: Adding new creatures to MM8?

There's a separate file where all the sprites are compiled to for use in hardware accelerated mode. Grayface did manage to fix a bug in it (palette swapping not working), so it's probably possible to edit too, though I wouldn't know how. I did find nothing, any idea where it would be? I tried some ...

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