Search found 18 matches

by qtish
Apr 21 2019, 21:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 203097

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

"Alchemy is a skill in Might and Magic VIII: Day of the Destroyer that allows characters to brew potions. Minotaurs can learn normal alchemy, Clerics and Dark elves can learn expert alchemy, Necromancers, Vampires, and Dragons can learn master alchemy, and Liches can learn grandmaster alchemy.&...
by qtish
Apr 21 2019, 17:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 203097

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Fleetfinger give +8 to armsmaster, bow, disarm trap. I dont get +8 damage on my GM bow Dark Elf.

Also would like to make a suggestion, to add item mod from MM6 "of the Gods" +5lvl.
by qtish
Apr 20 2019, 22:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 203097

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

I have a Troll with GM Staff 10, Armsmaster M 7, Unarmed Expert 4 + 11. That +11 gives +11 attack rating, but expert gives only 5 to damage. Missing 6 damage for some reason. I also have a Monk with all those skills, and when take its Amulet of +15 and give to troll, it also only gives +9 damage to ...
by qtish
Apr 5 2019, 15:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 203097

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

@Templayer

Can you please add a link to character editor for the mod. When I try to do it with mm8che getting errors.
by qtish
Apr 4 2019, 15:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 203097

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Might have found minor bug. I think quality in Celeste armor shop and Castle Harmondale armor shop has been swapped. Getting crap items in Celeste, while highest tier plate armors in Castle Harmondale.
by qtish
Mar 14 2019, 21:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 203097

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

I know a secret pathway in MM8 - it is located on the very first island of Dagger Wound, the one you spawn on, and can be triggered without anything. You can just start the game and ... "jump right in". *hint hint* I also know that the ones on the other continents aren't accessible so fas...
by qtish
Mar 12 2019, 16:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 203097

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Protection From Magic spell successfully blocked stone effect. Horn of Ros is a thing, that shows monster HP. Since MM6 didnt have ID monster skill, that was relevant, but in this mod its not, and you can throw it away. Q has reflect damage and very high HP pool, so its actually a bit of challenge t...
by qtish
Jan 7 2019, 14:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 203097

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Yeah, you are right. Entering Erathia, was approached by npc to give me letter for competition for Castle Harmondale. Boat from Erathia leaving every wednesday.
by qtish
Jan 6 2019, 22:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 203097

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

a Can confirm, that you cannot purchase Fly in Alvar magic shop. After getting my necro, had to go to Free Haven to do that. Also MM7 Tularean Forest Master Air guild does not sell Fly either. Armsmaster already gives you double bonus, on top of all other amazing bonuses for a knight. Unarmed has d...
by qtish
Jan 6 2019, 18:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 203097

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

a 1. I tried many platforms, they all have same issue with older games. I had an interesting accident, while first tried streaming with pirated MM8, I was able to fix the game capture thing. But then I bought GOG version, which game capture setting still doesnt work till now. The problem lies somew...
by qtish
Jan 6 2019, 11:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 203097

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello, I really like this mod, because it offers the late game, since you need to clear it 3 times. I play it different builds, and so far noticed these bugs and want to make these suggestions too. 1. Find a sollution to make OBS capture game window. I see many streamers playing this mod, and they g...
by qtish
Jul 9 2016, 10:44
Forum: Might and Magic
Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
Replies: 517
Views: 254896

Re: MM7Rev4modR1 a mod for might and magic 7 has been released!

So, if I understand it correctly, its the house with the old archomage chest reward. I speak to NPC in evenmorn island, he sends me to Erathia, after that im stuck.
by qtish
Jul 8 2016, 10:16
Forum: Might and Magic
Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
Replies: 517
Views: 254896

Re: MM7Rev4modR1 a mod for might and magic 7 has been released!

Can any1 spoil the part with coding wizard im stuck. After talking to a npc in Evermorn Island it sends me to Erathia to summer house, but its empty all the time. Spend whole summer camping it everyday at 6am.
by qtish
Jul 7 2016, 19:18
Forum: Might and Magic
Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
Replies: 517
Views: 254896

Re: MM7Rev4modR1 a mod for might and magic 7 has been released!

seems like events.lod is encrypted, symbols not recognized.
by qtish
Jul 6 2016, 19:13
Forum: Might and Magic
Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
Replies: 517
Views: 254896

Re: MM7Rev4modR1 a mod for might and magic 7 has been released!

So.... Im stuck, got a quest from Resurectra to get both pieces in Temple of Light/Dark. The problem is, every time I click enter Temple of the Dark, client crashes. Any thoughts?
by qtish
Feb 12 2014, 18:30
Forum: Might and Magic
Topic: Most poweful party for MM7
Replies: 40
Views: 31981

Dont like magic oriented parties in mm7, since locations on mm7 dont require a lot of magic, like comparing to mm6 dragonsand, where meteor shower and starburst do miracles. Also, on mm7 ur very limited on magic since, best spells u unlock at the end of the game... To mention A/A/A/C, with increased...
by qtish
Jan 31 2014, 20:54
Forum: Might and Magic
Topic: Most poweful party for MM7
Replies: 40
Views: 31981

im not new, just joined this forum not long ago. discovered mm like from the 6 part release, and loved the game ever since. just saying even the most damaging party setup like knight/monk/thief/cleric gets outdamaged by archer/archer/archer/cleric party.
by qtish
Jan 19 2014, 1:28
Forum: Might and Magic
Topic: Most poweful party for MM7
Replies: 40
Views: 31981

Archer/Archer/Archer/Cleric, get early blaster-like party with much higher damage :) Archer party machine gun, since bow recovery time has no cap, u can reach much higher damage than those knight/theif/monk/cleric parties. first all archers go learning master, rest just bow 30+, 3rd archer expert in...

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