Search found 6 matches
- 27 Aug 2013, 21:32
- Forum: Heroes I-IV
- Topic: Announcing Project Ironfist, new HoMM II mod
- Replies: 101
- Views: 162142
- 27 Aug 2013, 18:10
- Forum: Heroes I-IV
- Topic: Announcing Project Ironfist, new HoMM II mod
- Replies: 101
- Views: 162142
Can't Open
When I try to open the Ironfist.exe file, it opens to the startup screen and immediately crashes. Is there a specific compatability?
- 25 Aug 2013, 16:11
- Forum: Heroes I-IV
- Topic: Heroes 2 Modding
- Replies: 8
- Views: 8033
Heroes 2 Modding
Well, F6 D9 yields one result, adding 14 00 yields none. I'm finding it difficult to search for addresses with Hex Bytes search, even backwards. Should all the addresses be inside the code? Do I need to search for the offset of a position? I've also noticed that there is an option to change the endi...
- 23 Aug 2013, 06:01
- Forum: Heroes I-IV
- Topic: Heroes 2 Modding
- Replies: 8
- Views: 8033
- 22 Aug 2013, 02:29
- Forum: Heroes I-IV
- Topic: Heroes 2 Modding
- Replies: 8
- Views: 8033
Heroes 2 Modding
I've skimmed through most of it. I decided to make a new thread because that one seemed dead. I didn't see how you can increase the character limit of a string. Like, if you want to edit a text, if you add more than what is there, it will crash. How do you increase it? I would think that it would be...
- 21 Aug 2013, 13:05
- Forum: Heroes I-IV
- Topic: Heroes 2 Modding
- Replies: 8
- Views: 8033
Heroes 2 Modding
Hello. I'm currently independently working on modding Heroes 2. I've extracted the main AGG file, and have these formats: ICN- Animations, sprites, game graphics. Converted to bmps with icnpack. TIL- Only three of them. Seem to be terrain textures. Converted with tilpack. 82m- Sound files. Converted...