Search found 53 matches
- 16 Apr 2020, 21:00
- Forum: Might and Magic
- Topic: Might & Magic Discord server
- Replies: 10
- Views: 16470
Re: Might & Magic Discord server
Periodic bump.
- 19 Jan 2020, 22:01
- Forum: Might and Magic
- Topic: Might & Magic Discord server
- Replies: 10
- Views: 16470
Re: Might & Magic Discord server
Periodic bump (there's about 280 members at this point)
- 18 Oct 2019, 00:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5907368
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
This link has an essey on Windows 10 from an Ex-employee of Microsoft and should be mandatory for anyone "upgrading" to Win10 (which in actuality is pretty much uninstalling the previous operating system without deleting files and installing a new one, using some of the files. Win10 has s...
- 04 Oct 2019, 07:28
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5907368
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I never heard of Imgur. :) Imgur is basically a website dedicated to posts from images to gifs to comics and yes, anyone can post their stuff from there. I just Google "imgur upload" and then follow the first result, after which I follow procedures there until I get the URL of the uploade...
- 28 Sep 2019, 08:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5907368
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Oh i found the bug tracker , :O , wouldn't be actually easier to redo the whole thing in unity for example? would open a lot of doors. api for modders, easier access, clearer docs , could add bunch of new things... No -- Unity, or any other exhaustive middle-ware, does not solve any of the actual h...
- 20 Sep 2019, 06:26
- Forum: Might and Magic
- Topic: Might & Magic Discord server
- Replies: 10
- Views: 16470
Re: Might & Magic Discord server
Periodic bump.
- 12 Jul 2019, 01:59
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5907368
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
The number of FrontBuffer.Blt(BackBuffer) basically. Yeah that's what I assumed. The short of it is: When you issue any draw calls (including present/flip/write-frontbuffer), these operations are marshalled by the runtime, to the usermode driver, which translates and stores them in a queue which is...
- 08 Jul 2019, 10:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5907368
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
SIMD x86 extended instructions exist for a reason :) Of course Delphi compiler is far to stupid to generate them. I reinvented the wheel and made my own resize procedure. SIMD doesn't benefit workloads that are bound by memory throughput (the same reason say, multithreading doesn't benefit I/O-boun...
- 06 Jul 2019, 04:20
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5907368
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Can't remember the numbers, but it can easily become the bottle neck on 4K+. There's no reason for that to be the case. If that's what's being observed it's certainly a different cause (unless very old hardware is being targetted; most machines these days have main memory rates of GB's/s and/or ver...
- 04 Jul 2019, 06:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5907368
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Do you mean it runs slower on Win 10 than on Win 7? My patch introduces extra performance hit on high resolutions, because it scales UI in software in single thread. Flexible UI is less demanding, because less of the screen is covered by UI. As in compared to the performance that would be exhibited...
- 03 Jul 2019, 04:07
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5907368
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Did anyone have any success running this on the original Italian version under windows 10? It DOES work on wine(*), but I'm trying to get it to work for my brother who hates linux [..] So-long as it's run elevated it will run natively without issue on Windows 10, albeit at a signicant performance h...
- 18 Jun 2019, 05:46
- Forum: Might and Magic
- Topic: [TOOL] .hwl unpack utility
- Replies: 13
- Views: 8746
Re: [TOOL] .hwl unpack utility
If you're still in need of such functionality (writing HWL) let me know.
- 18 Jun 2019, 05:31
- Forum: Might and Magic
- Topic: Might & Magic Discord server
- Replies: 10
- Views: 16470
Re: Might & Magic Discord server
Periodic bump.
- 23 Mar 2019, 20:26
- Forum: Might and Magic
- Topic: [TOOL] .hwl unpack utility
- Replies: 13
- Views: 8746
Re: [TOOL] .hwl unpack utility
It's a command-line tool. Easiest thing to do would be: - Copy hwl.exe to your DATA directory - In the explorer address bar, type cmd - Use the syntax described in the OP, so e.g hwl /o:sprites /f:bmp /s:d3dsprite.hwl EDIT: I've updated it to support how you're trying to invoke it (e.g, you can use ...
- 22 Mar 2019, 10:29
- Forum: Might and Magic
- Topic: [TOOL] .hwl unpack utility
- Replies: 13
- Views: 8746
Re: [TOOL] .hwl unpack utility
They're located in your game installation's "DATA" directory, e.g: d3dsprite.hwl
- 21 Mar 2019, 22:30
- Forum: Might and Magic
- Topic: [TOOL] .hwl unpack utility
- Replies: 13
- Views: 8746
Re: [TOOL] .hwl unpack utility
There's a mechanism of my next MMCL revision that could be leveraged. At present it provides an optional, run-time filtering layer for textures; generating a scaled up mipchain version in technically any native hardware format, for now just the usual 32-bit R8G8B8A8 due to ubiquitous support.
- 20 Sep 2018, 04:14
- Forum: Might and Magic
- Topic: Might & Magic Discord server
- Replies: 10
- Views: 16470
Re: Might & Magic Discord server
Periodic bump.
- 17 Sep 2018, 14:03
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 6894768
Re: GrayFace MM7 Patch v2.1 [July 7, 2018]
Emjayen, do you by chance know a way to check for old DirectX presence during setup? The most reliable method would be to simply attempt to if the respective device interface (e.g, IDirectDraw4) is implemented. Something like: void* pInterface; CoCreateInstance(&CLSID_DirectDraw, NULL, CLSCTX_A...
- 17 Sep 2018, 12:43
- Forum: Might and Magic
- Topic: [TOOL] .hwl unpack utility
- Replies: 13
- Views: 8746
[TOOL] .hwl unpack utility
I noticed there doesn't appear to be anything around for unpacking these archives and so I've made one of my internal tools friendlier for public use. You can download it here Example usage: hwl /f:bmp /s:somearchive.hwl Above will unpack the textures contained in the HWL archive file somearchive.hw...
- 15 Sep 2018, 21:46
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 6894768
Re: GrayFace MM7 Patch v2.1 [July 7, 2018]
I checked those registries, but in the first path, there was no entry for might and magic and in the second, I wasn't even sure what I'm looking for. Are you sure? Be aware that GoG often packages a stub program that's used to launch the game via the usual desktop shortcut it installs. To be clear ...