Search found 37 matches

by Emjayen
Sep 20 2018, 4:14
Forum: Might and Magic
Topic: Might & Magic Discord server
Replies: 1
Views: 1434

Re: Might & Magic Discord server

Bumping in light of the number of new users around.
by Emjayen
Sep 17 2018, 14:03
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 325
Views: 177852

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Emjayen, do you by chance know a way to check for old DirectX presence during setup? The most reliable method would be to simply attempt to if the respective device interface (e.g, IDirectDraw4) is implemented. Something like: void* pInterface; CoCreateInstance(&CLSID_DirectDraw, NULL, CLSCTX_A...
by Emjayen
Sep 17 2018, 12:43
Forum: Might and Magic
Topic: [TOOL] .hwl unpack utility
Replies: 1
Views: 237

[TOOL] .hwl unpack utility

I noticed there doesn't appear to be anything around for unpacking these archives and so I've made one of my internal tools friendlier for public use. You can download it here Example usage: hwl /f:bmp /s:somearchive.hwl Above will unpack the textures contained in the HWL archive file somearchive.hw...
by Emjayen
Sep 15 2018, 21:46
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 325
Views: 177852

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

I checked those registries, but in the first path, there was no entry for might and magic and in the second, I wasn't even sure what I'm looking for. Are you sure? Be aware that GoG often packages a stub program that's used to launch the game via the usual desktop shortcut it installs. To be clear ...
by Emjayen
Sep 14 2018, 10:12
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 325
Views: 177852

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

OK, so this is even stranger. After installation, whenever I tried running without compatibility, I would get windows error during start saying "There aren't any D3D devices to init". Running setup would only show software mode available (with which the game would run). After playing for ...
by Emjayen
Jun 26 2017, 12:41
Forum: Might and Magic
Topic: Might & Magic Compatibility Layer (Tool)
Replies: 22
Views: 7319

Re: Might & Magic Compatibility Layer (Tool)

Wanted to add one more thing, Emjayen. The very first time I ran M&M with the GF 2.0 patch and mmcl .03a, mouselook worked perfectly! I must've run through some things in the game for 30 minutes or so and mouselook was functioning fine--I remember because I had read your note about it breaking ...
by Emjayen
May 26 2017, 22:25
Forum: Might and Magic
Topic: Might & Magic Compatibility Layer (Tool)
Replies: 22
Views: 7319

Re: Might & Magic Compatibility Layer (Tool)

Ah, nice find. The reason it's crashing with greater resolutions is because the game is also being switched to software-2D mode with your fix, and support for greater resolutions requires the game to use its hardware-2D path. While trying to fix this myself I managed to produce the exact same behavi...
by Emjayen
May 25 2017, 1:33
Forum: Might and Magic
Topic: Might & Magic Compatibility Layer (Tool)
Replies: 22
Views: 7319

Re: Might & Magic Compatibility Layer (Tool)

The mouse problem is a known issue and is the current priority to be fixed.

Glad to hear it's helped otherwise :)
by Emjayen
May 23 2017, 9:51
Forum: Might and Magic
Topic: Might & Magic Compatibility Layer (Tool)
Replies: 22
Views: 7319

Re: Might & Magic Compatibility Layer (Tool)

0.0.0.3/Alpha (23-5-2017) ========================= - Added some in-game performance counters. Use the F7 key to toggle on/off - You can now cycle the texture filtering mode in-game using the F8 key - Implemented emulation support for MM7/8's software 2D rendering (see: "Software2D" in mmc...
by Emjayen
May 22 2017, 1:05
Forum: Might and Magic
Topic: Might & Magic Compatibility Layer (Tool)
Replies: 22
Views: 7319

Re: Might & Magic Compatibility Layer (Tool)

Cool! I'm surprised how much better everything actually looks in good resolution. I didn't notice problems with filtering. It's going to be great when it's done. Yeah, I, too was surprised. Particularly at how well the UI turned out given it's simply bilinearly scaled -- point filtering may even gi...
by Emjayen
May 21 2017, 13:18
Forum: Might and Magic
Topic: Might & Magic Compatibility Layer (Tool)
Replies: 22
Views: 7319

Re: Might & Magic Compatibility Layer (Tool)

tomchen1989 wrote:Sounds really great. Unfortunately it doesn't work for me.

Windows 10. Crash dump and other files are here:
https://www.dropbox.com/s/y6nfgu4gh65j6 ... s.zip?dl=0


Thanks for the detailed report.

It appears you have a compatibility-mode enabled; try disabling it.
by Emjayen
May 21 2017, 6:39
Forum: Might and Magic
Topic: Might & Magic Compatibility Layer (Tool)
Replies: 22
Views: 7319

Re: Might & Magic Compatibility Layer (Tool)

0.0.0.2/Alpha (21-5-2017)
=========================
- Added support for Might & Magic VI
- Added support for Might & Magic VIII
by Emjayen
May 19 2017, 15:52
Forum: Might and Magic
Topic: Might & Magic Compatibility Layer (Tool)
Replies: 22
Views: 7319

Might & Magic Compatibility Layer (Tool)

I've written this tool [MMCL] to provide better compatibility for Might & Magic 6, 7 and 8 with modern kernels by emulating the old DirectX APIs the game uses, solving a few common issues (e.g, "flickering", performance, ect) and better compatibility with tools such as screen-capture s...
by Emjayen
May 18 2017, 0:09
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 538
Views: 129780

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

@J. M. Sower I haven't looked into how resources are encoded, but I can tell you the game uses a 0x3FF (A1R5R5R5) color key in all UI rendering for masking transparent regions -- there are also rendering artifacts (around the edges) in the party screen aswell which is probably related to the root pr...
by Emjayen
May 12 2017, 0:03
Forum: Might and Magic
Topic: A closer look at MM7's particle effects.
Replies: 0
Views: 596

A closer look at MM7's particle effects.

http://i.imgur.com/DRBjBsg.png Observed while debugging a tool I'm working on. Although clearly nothing more than lit primitives, it's a nice contrast to how missiles are typically projected. Note: This is not a "mod", it's simply the game engine coerced into rendering at 1024x768 during ...
by Emjayen
May 8 2017, 3:28
Forum: Might and Magic
Topic: Rendering anomaly (@GrayFace)
Replies: 3
Views: 891

Re: Rendering anomaly (@GrayFace)

Is it with the latest version of my patch? 1.1, your patch fixes the bug. I looked over the source, may have been this: //----- A beam of Prismatic Light in the center of screen that doesn't disappear var FixPrismaticBugStd: function(size, unk: uint):ptr cdecl; function FixPrismaticBug(size, unk: u...
by Emjayen
Apr 27 2017, 22:20
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 538
Views: 129780

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I found some code in Deasembler but i don't know any way to use it. What do you think? Maybe there is some way to summon that dialog boxes in game? ;| If the dialogs are used at all, then look for calls to CreateDialogA/CreateDialogW (or possibly DialogBoxA/DialogBoxW) which are implemented in user...
by Emjayen
Apr 27 2017, 7:11
Forum: Might and Magic
Topic: Rendering anomaly (@GrayFace)
Replies: 3
Views: 891

Rendering anomaly (@GrayFace)

Game began exhibiting the below behaviour, am wondering if you've ever experienced it during your work with MM7 (and if so, what causes it): http://i.imgur.com/m7RBTnG.png (clean 1.1 installation) EDIT: Come to think of it, looks almost like a bloodsplat ... except in rhw coordinates. I've tried eve...
by Emjayen
Mar 30 2017, 3:17
Forum: Might and Magic
Topic: M&M 6-8 grayface patch mp3 music not working (solved)
Replies: 15
Views: 3775

Re: M&M 6-8 grayface patch mp3 music not working

It could be the mp3 format you're using for mm7 (although I doubt it) -- http://laserblue.org/mm7-mp3.zip try these.
by Emjayen
Mar 30 2017, 0:04
Forum: Might and Magic
Topic: M&M 6-8 grayface patch mp3 music not working (solved)
Replies: 15
Views: 3775

Re: M&M 6-8 grayface patch mp3 music not working

I don't know much about how GrayFace has implemented his patch, however one thing you can do to rule it out being something simple is: ⋅ Download API Monitor (32-bit)] ⋅  Run API Monitor (32-bit) ⋅  On the API filter window, select the Capture tab then check Data Access...

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