Search found 299 matches

by Echo
Oct 5 2021, 0:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6909
Views: 1124119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Also note that if you're playing revamp (a version of Merge managed by cthscr), you can put mainline quest required characters into NPCs instead of party and they work, no need to dismiss party members. A great QoL change! That is, indeed, a lovely change. Especially for fully premade parties! And ...
by Echo
Oct 5 2021, 0:43
Forum: Might and Magic
Topic: The Merge Convergence (for the MM8 section)
Replies: 27
Views: 2200

Re: The Merge Convergence (for the MM8 section)

Just wanna let you know that I learned enough to be able to help you sort out the hostility issues, so if you'll ever want to revisit the mod, I can help! :-D Hey, that's really cool! I'm glad the issue's figured out for everyone's sake! And hopefully some future mods other folks make :-D Sadly I'm...
by Echo
Aug 28 2021, 18:17
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 23
Views: 1518

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

I have no idea about M&M coordinates tbh. Anything's fine as far as I'm concerned, I gave these quests/items to community here to use them/modify them/ignore them as they see fit :) I barely have time anymore to drop by...
by Echo
Aug 28 2021, 18:14
Forum: Might and Magic
Topic: Change Respawn/rebirth time
Replies: 8
Views: 494

Re: Change Respawn/rebirth time

Why would you need that if everything respawns in 1-2 days though? :D What difference does it make if you train for 1 day or 1 month? :D
by Echo
Aug 1 2021, 16:29
Forum: Might and Magic
Topic: MM8 Redone
Replies: 10
Views: 1461

Re: MM8 Redone

These look fun! Good luck continuing. The Monstrosity for the Merge conversion wasn't really working for me when I tried it a month ago or so, I had some texture funny business :( But I've remade the palettes and adjusted them for merge myself. If you want, you can find it all here together with wha...
by Echo
Jul 17 2021, 14:55
Forum: Might and Magic
Topic: The Merge Convergence (for the MM8 section)
Replies: 27
Views: 2200

Re: The Merge Convergence (for the MM8 section)

So, with me out of time to poke around M&M for a while, I'm dropping by to deliver my buddy's test-drive report for this "mod": He played with my modified mapstats and items files increasing the spawns across all 3 games, and he had the MM7 Refilled mod active as well. He played throug...
by Echo
Jul 7 2021, 15:14
Forum: Might and Magic
Topic: The Merge Convergence (for the MM8 section)
Replies: 27
Views: 2200

Re: The Merge Convergence (for the MM8 section)

Well, my impressions on playing the mod up to 14 level - it is good. Hard, but not too hard if you focus all possible buffs. I honestly like having not enough money in M&Ms, not sure why, and pricier spellbooks accomplish that. Oh, also small tip: when you place gold item on the ground, it has ...
by Echo
Jul 6 2021, 19:06
Forum: Might and Magic
Topic: The Merge Convergence (for the MM8 section)
Replies: 27
Views: 2200

Re: The Merge Convergence (for the MM8 section)

Yeeeah, I miss those gigantic dungeons in the 7 and especially 8. When you were going into the dungeon in MM6, you were in for a proper crawl! In 8, it's usually a very much an in-and-out, 10 minute adventure. Despite 6 being my favorite installment, I absolutely remember 6's dungeons the best. They...
by Echo
Jul 6 2021, 18:57
Forum: Might and Magic
Topic: MM7 Refilled for the Merge
Replies: 46
Views: 7288

Re: MM7 Refilled for the Merge

Also, you ditch ALL the starting gear? No spells or mages, or healing for Body magic users? Do you just punch things, but for that one bow in the crate near the docks? I do, indeed, punch things :-D Or try to steal stuff to hack things with instead and get money for the basic healing spell and such...
by Echo
Jul 6 2021, 15:06
Forum: Might and Magic
Topic: The Merge Convergence (for the MM8 section)
Replies: 27
Views: 2200

Re: The Merge Convergence (for the MM8 section)

I'm going to try a full reinstall now. (I've used package shared by CognitiveDesign on MMDiscord, which had no mmmerge.t.lod. I've already encountered the first bug, one of the relics (Hercules iirc) has no texture.). Also small note, in spells2.txt you forgot to reduce recovery rate of fire aura. ...
by Echo
Jul 6 2021, 0:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6909
Views: 1124119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Is it save to overwrite this change over the changed mmmerge.T.lod file and so on? I don't wanna reimport the altered item files. If you overwrite entire mmmerge.T.lod, it will overwrite your item changes. You'd need to pluck out the updated files separately, and then insert them into your modified...
by Echo
Jul 5 2021, 20:52
Forum: Might and Magic
Topic: The Merge Convergence (for the MM8 section)
Replies: 27
Views: 2200

Re: The Merge Convergence (for the MM8 section)

I'm going to start playthrough of this mod in MM8 including all the files you uploaded (spellbook prices/buffs recovery/mapstats etc.) INCLUDING lightbringer's monster hostility script from MM7 Refilled and will report all bugs I find (unless they involve hostility, as I understand you don't want t...
by Echo
Jul 5 2021, 16:59
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 23
Views: 1518

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

It's gonna be ages before I get to play MM again, so I don't expect anything from anyone :tongue: My current free time is running out, it's gonna be a while since I can drop by here and contribute something again, so I wanted to leave this or that in case it's useful at some point in the future. No ...
by Echo
Jul 5 2021, 16:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6909
Views: 1124119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

If you want, here's an alternative icon for the Dimension Door scroll (since it says it's a scroll, but looks like a book):

Image
by Echo
Jul 5 2021, 15:49
Forum: Might and Magic
Topic: The Merge Convergence (for the MM8 section)
Replies: 27
Views: 2200

Re: The Merge Convergence (for MM8 maps and dungeons)

Dungeons are now included! First post updated. All the map changes I wanted to do are now done. Phew! :tongue: All that remains now is the cleanup - what needs the Groups, what breaks some hostility it shouldn't break :disagree: For anyone who doesn't care about some potential hiccups related to tha...
by Echo
Jul 5 2021, 13:27
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 23
Views: 1518

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Thanks :) Alas, coding quests is definitely not my thing. So I just wrote them out in case someone rolls in who'd like to code some quests, but writing them out was not their thing in turn ;)
by Echo
Jul 5 2021, 7:47
Forum: Might and Magic
Topic: The Merge Convergence (for the MM8 section)
Replies: 27
Views: 2200

Re: The Mini Merge Convergence (WIP)

but nobody except of Echo acted on it as of yet. Actually I did it a little bit in my MM7 Refilled for the Merge mod, from late last year -- mainly putting actual pirates in Tidewater Caverns, but a few other places too. Looks like Echo's going whole hog with it. Awesome! We definitely need more li...
by Echo
Jul 5 2021, 7:46
Forum: Might and Magic
Topic: The Merge Convergence (for the MM8 section)
Replies: 27
Views: 2200

Re: The Mini Merge Convergence (WIP)

Also I would encourage everyone to use groups for added mapmonsters ('Group' field which corresponds to NPCGroup.txt entry). There are several evt commands that operates with monster groups (typical usage example - pirates invading Ravenshore). That's what I did for my Refilled mod, Echo, and you h...
by Echo
Jul 5 2021, 7:42
Forum: Might and Magic
Topic: MM7 Refilled for the Merge
Replies: 46
Views: 7288

Re: MM7 Refilled for the Merge

2. Sad to hear that. I tore my hair out trying to comprehend hostiles.txt , even with Greyface's documentation. Fortunately, cthscr and another on the CH discord helped me out with a simple groups script. Hopefully it's a minority of monsters that fight each other still. A few of the MM7 monsters (...
by Echo
Jul 4 2021, 20:28
Forum: Might and Magic
Topic: The Merge Convergence (for the MM8 section)
Replies: 27
Views: 2200

Re: The Mini Merge Convergence (WIP: areas done, hostility amess)

Right so, here's the Hostile.txt with the monsters I'm using set to hostility of 2: https://drive.google.com/file/d/1qFooTLZgzq2k0HtY0ptqAvfnDLtKhtxx/view?usp=sharing (first post now also has all the other personal changes @Eksekk, pick and choose) I don't think it works as it should - it does make ...

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