Wow you wanna make Magi upgradable to Evil Sorceresses? That would blow apart the balance I think.
Yet I want to play it!
Search found 16 matches
- 22 Mar 2022, 09:47
- Forum: Heroes I-IV
- Topic: Heroes 4 The Restoration of Axeoth
- Replies: 98
- Views: 233185
- 02 Mar 2022, 12:31
- Forum: Heroes I-IV
- Topic: Heroes 4 Ultimate v5 by Nimostar - Review and ongoing play journal by CJLee
- Replies: 16
- Views: 7257
Re: Heroes 4 Ultimate v5 by Nimostar - Review and ongoing play journal by CJLee
My main gripe is the colouring of life spells to now be some kind of sickly yellow! What's up with that? :-D I played all the Gathering Storm campaigns on the mod. My main issue is that a number of ranged units are now berserkers - Centaurs, Cyclopes and Titans, while Berserkers... are not (re-inven...
- 07 Feb 2022, 03:37
- Forum: Heroes I-IV
- Topic: Heroes IV Ultimate edition v5 with Succubi, etc.
- Replies: 17
- Views: 13854
Re: Heroes IV Ultimate edition v5 with Succubi, etc.
Just tested the Masters of the Elements campaign on Equilibrius mod and the scenarios worked perfectly fine there. So its an issue with the Ultimate mod.
- 07 Feb 2022, 03:07
- Forum: Heroes I-IV
- Topic: Heroes IV Ultimate edition v5 with Succubi, etc.
- Replies: 17
- Views: 13854
Re: Heroes IV Ultimate edition v5 with Succubi, etc.
I'm currently playing the Gathering Storm campaign on the newly-released Ultimate mod. The mod has shaken up things and made gameplay interesting, though I wouldn't necessarily agree with some of the thematic changes (why is Ghastly Fate - a spell that reanimates Poltergeists aka Ghosts - a GM Order...
- 03 May 2013, 01:53
- Forum: Heroes I-IV
- Topic: (Heroes III) Which was your favorite campaign? Story-wise
- Replies: 4
- Views: 4090
- 01 Nov 2012, 03:10
- Forum: Heroes V-VI
- Topic: State of balance in 1.8
- Replies: 2
- Views: 6745
I'd be more interested in Limbic and Ubisoft focusing their efforts to fix the bugs still inherent in the game, before we talk about balancing it. Stuff like Seraphs and Celestials having their resurrection abilities swapped and not fixed despite the introduction of the last patch is especially glar...
- 17 Feb 2012, 08:20
- Forum: News
- Topic: Quiz: Round #6
- Replies: 6
- Views: 3141
Quiz: Round #6
12) An army comprising hero(es) with GM Magic Resistance?
- 03 Feb 2012, 01:37
- Forum: Heroes I-IV
- Topic: Question about Sorcery and Hand of Death? (HOMM IV)
- Replies: 9
- Views: 5603
The Archmage class bonus and the Staff of Death bonus will work and stack with each other. You could also build the grail building in a Necropolis for an even bigger boost. I don't think the Sorcery skill improves Hand of Death however. Hand of Death is a spell that seems good on paper but is useles...
- 30 Jan 2012, 03:55
- Forum: Heroes V-VI
- Topic: Sanctuary Mission 3 - what skills to pick?
- Replies: 12
- Views: 6685
- 30 Jan 2012, 01:32
- Forum: Heroes V-VI
- Topic: Sanctuary Mission 3 - what skills to pick?
- Replies: 12
- Views: 6685
- 30 Jan 2012, 00:56
- Forum: Heroes V-VI
- Topic: Tips on farming exp for dynasty weapons
- Replies: 2
- Views: 4698
That doesn't really work because gaining of dynasty weapon exp from fighting obscenely large stacks seems to be capped. For example, I obtained over 150k experience from fighting 10,000 goblins but my DW gained only 30k exp. However, this DW exp gain cap does not seem to apply to units fleeing from ...
- 26 Jan 2012, 01:09
- Forum: Heroes V-VI
- Topic: Simple Questions Simple Answers thread
- Replies: 310
- Views: 156137
Regular Slow or Haste are still good and I always learn both for my heroes. Use them when you it is important for your slow initiative unit to go ahead of an enemy in the combat turn. The mass versions however are pretty much useless. -1 movement is laughable, and likely will not prevent most of the...
- 25 Jan 2012, 13:11
- Forum: Heroes V-VI
- Topic: Tips on farming exp for dynasty weapons
- Replies: 2
- Views: 4698
Tips on farming exp for dynasty weapons
Any tips on farming exp for dynasty weapons? Apparently the exploit in one of the earlier threads has been patched out so that's a no-go. There isa post somewhere on this site that linked me to a map that supposedly had all the dynasty weapons lying on the floor waiting to be picked up and legions o...
- 25 Jan 2012, 00:42
- Forum: Articles
- Topic: Might & Magic: Heroes VI - Dark with Excessive Bright
- Replies: 8
- Views: 10740
Might & Magic: Heroes VI - Dark with Excessive Bright
The boss's auto-ability to reduce damage from melee units significantly means factions with 2 or more ranged units will fare better than the rest. I also obtained the achievement for not having multiple units hit by the boss's breath attack, even though I got hit a gadzillon times by it. Probably an...
- 25 Jan 2012, 00:42
- Forum: Articles
- Topic: Might & Magic: Heroes VI - Dark with Excessive Bright
- Replies: 8
- Views: 10740
Might & Magic: Heroes VI - Dark with Excessive Bright
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/804
https://www.celestialheavens.com/804
- 25 Jan 2012, 00:25
- Forum: Articles
- Topic: Might & Magic: Heroes VI - Epilogue - Tears such as Angels W
- Replies: 17
- Views: 14251
Might & Magic: Heroes VI - Epilogue - Tears such as Angels W
You could just cast petrification on a minion before unloading on Michael. Hopefully you are using a magic-affinity hero and have skilled either the petrification or earth elemental spells. If not, it's a long shot at buying the appropriate scroll at the artifact merchant or finding one.