Search found 51 matches

by Ossie
Sep 20 2021, 6:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Hi all, potential glitch: when collecting the gems for Verdant's quest, she didn't accept the ruby or emerald - the ones I had were named "Ruby" and "Emerald" as per any other, and described as an "Enrothian ruby" and an "Enrothian emerald". She subsequently ...
by Ossie
Sep 19 2021, 21:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Hi all, potential glitch: when collecting the gems for Verdant's quest, she didn't accept the ruby or emerald - the ones I had were named "Ruby" and "Emerald" as per any other, and described as an "Enrothian ruby" and an "Enrothian emerald". She subsequently a...
by Ossie
Sep 15 2021, 23:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

But the two games I mentioned in the parenthesis were played with the merge mod. OK so I can't be sure whether I actually used the Stones to activate the teleporters BEFORE completing the related dialogue options/quests, as my party already had access to Fly. The Stones definitely don't disappear i...
by Ossie
Sep 15 2021, 1:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

You still have them after activating the teleporter? In my game the stones disappeared by themselves upon activating their respective teleporter (both for a MM8 party and a MM6 party that teleported over to Jadame). Yes, I still have them. Maybe that's why I don't remember this in vanilla - maybe t...
by Ossie
Sep 14 2021, 11:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

OK haven't seen this mentioned previously in the thread but this is a change from (what I remember as) vanilla MM8. The housed Cleric on DWI (Frederick Talimere sp?) has the Power Stone to activate the portals to other islands. But I've somehow acquired two Power Stones: the descriptions are differ...
by Ossie
Sep 13 2021, 23:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

OK haven't seen this mentioned previously in the thread but this is a change from (what I remember as) vanilla MM8. The housed Cleric on DWI (Frederick Talimere sp?) has the Power Stone to activate the portals to other islands. But I've somehow acquired two Power Stones: the descriptions are differe...
by Ossie
Sep 12 2021, 9:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

So just cleared the Dark Dwarf mines in Alvar, no Infused Metal Rod - have I missed something? Try opening all the chests in this area, you should find whitey thing Yeah literally the only chest in the entire dungeon that I had missed was the one that held the rod. Like can happen with Eclipse some...
by Ossie
Sep 11 2021, 12:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

So just cleared the Dark Dwarf mines in Alvar, no Infused Metal Rod - have I missed something?
by Ossie
Sep 11 2021, 0:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Hi All, Just discovered the merge and really love it! Question: is there some type of manual or guide that references the changes? For example, I notice that my spell casters now have 5 slots for quick cast, do those correspond to specific keys on the keyboard? Also have no clue about adding peasan...
by Ossie
Sep 10 2021, 5:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Also I believe the Tomb of the Master simply doesn't exist on the Light route anyway? At the very least I remember it not being accessible in vanilla, though I may be misremembering. you remember correctly Tomb can't be entered on Light path in vanilla, but note with location could always be found ...
by Ossie
Sep 9 2021, 21:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

May already be logged somewhere in these 340+ pages, but flagging a couple of MM7 anomalies here: * after making Light/Dark party choice, most promo quests for the opposing path are unavailable, but Warlock quest is still given after choosing Light path (haven't completed yet) * after 2nd castle upg...
by Ossie
Sep 9 2021, 6:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

The stone just allows you to talk to Verdant; you can actually jump across time portals on Day One if you start in MM6 and go Fly Scroll > Dragonsand > Gold from NWC > Portal Master from Abdul's Desert Resort (V should interrupt you the first time you try in order to give you the connector stone) V...
by Ossie
Sep 8 2021, 1:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

you need to deliver Dadeross's Report in Jadame. Dadeross is a minotaur NPC in one of the central buildings on Dagger Wound Island's main island. He's the one who tasks you with delivering a report to Edgar Fellmoon in Ravenshore. That NPC that "found you" is the same one that finds you i...
by Ossie
Sep 8 2021, 0:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

you need to deliver Dadeross's Report in Jadame. Dadeross is a minotaur NPC in one of the central buildings on Dagger Wound Island's main island. He's the one who tasks you with delivering a report to Edgar Fellmoon in Ravenshore. That NPC that "found you" is the same one that finds you i...
by Ossie
Sep 7 2021, 12:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Checking: * when I first ported into MM8 (from MM6) I encountered someone while flying around Dagger Wound Islands (presumably whoever the Merge Mod maguffin is - maybe the mysterious "V"?) who I'm sure told me to visit Daedross, but Daedross didn't provide any dialogue options, and I have...
by Ossie
Sep 7 2021, 11:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Changes to skills are generally deliberate, in order to allow other classes to stand out. Lich lost GM Alchemy in order to encourage using Druids for that. With that said, the changes to skills are a bit more complex than just shuffling around what classes get what skills. In order to accommodate t...
by Ossie
Sep 6 2021, 21:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

File path was <game>/Extra/CommunityDefault/Data/Tables/ Files in Extra have no effect, only those that are in <game>/Data/Tables/ have. Though the whole topic is probably about non-updated [hardcoded] event rather than class skills distribution. Upd: yes, unlike in MM8, Knight shouldn't be able to...
by Ossie
Sep 6 2021, 1:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

not a bug, but in the "class skills.txt" its probably not activated you can do it manually via excel or notepad++ Apologies, cannot make this work. Notepad++ does not open in a way which makes it clear which value to change. Any further help please? And with respect, how is this not a bug...
by Ossie
Sep 4 2021, 9:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

not a bug, but in the "class skills.txt" its probably not activated you can do it manually via excel or notepad++ Apologies, cannot make this work. Notepad++ does not open in a way which makes it clear which value to change. Any further help please? And with respect, how is this not a bug...
by Ossie
Sep 1 2021, 6:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081669

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Potential bug: not sure if intended behaviour or not: Knight started in MM6, already promoted to Cavalier & then jumped to MM8, cannot learn Expert Disarm Trap in MM8 as this is only available to "Knight". If started as Knight in MM8 would be able to learn to Expert

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