Search found 46 matches

by pikeman93
Sep 19 2011, 16:08
Forum: Heroes I-IV
Topic: Is Torosar good?
Replies: 20
Views: 8646

But for skill specialties, the maximum you can get is 100%, no? So if one has expert armourer (15%) and has a specialty on it, it rises to only 30%. That's only a 15% difference. See this is why I'd rather pick Alkin over Tazar. Tazar at a same level have units that take hits 15% better, but Alkin s...
by pikeman93
Sep 19 2011, 1:07
Forum: Heroes I-IV
Topic: Is Torosar good?
Replies: 20
Views: 8646

Yea tower heroes kind of suck. None of the magic heroes have intelligence or sorcery specialities, and almost all alchemists have creature specialities as well as one bad skill. Spell specialties can only do so much.
by pikeman93
Sep 18 2011, 13:00
Forum: Heroes I-IV
Topic: [Poll]Strongest town excluding Conflux
Replies: 73
Views: 27289

^^With necropolis, I agree that skeletons are very strong, but early on, they're nothing but deadweight (no pun intended). Unless you have animate dead, a strong neutral stack with speed higher than 4 (aka pretty much everything) will guarantee a first strike on the skellies, knocking out 5-20 in th...
by pikeman93
Sep 18 2011, 2:12
Forum: Heroes I-IV
Topic: [Poll]Strongest town excluding Conflux
Replies: 73
Views: 27289

Sorry for bumping an old thread. BTW, since I've never played multiplayer, a lot of my rankings would go towards how well they can clear maps as well as the first few weeks. My favourite town? Rampart. They can clear even level 6 stacks in week one. One of the best rushers as well. And you can't go ...
by pikeman93
Sep 17 2011, 14:22
Forum: Heroes I-IV
Topic: Is Torosar good?
Replies: 20
Views: 8646

Is Torosar good?

I remember UndeadHalfOrc made a poll for the best alchemist, and Torosar was voted as the worst one. However, after trying out all the heroes, I found out that Torosar may be the best at clearing neutral stacks. He starts out with Tactics, a secondary skill that alchemists VERY rarely get, and tacti...
by pikeman93
Sep 15 2011, 20:12
Forum: Heroes I-IV
Topic: Heroes 3 fan-made balance patch (mod) updated!
Replies: 140
Views: 104783

Love the patch so far! Better than WoG and all those unnecessary commanders. Thanks UHO! However, I kind of feel that you overnerfed the phoenixes. High growth were their speciality, but now they grow just as much as any other level 7's. Now they're just slightly better ghost dragons with much more ...
by pikeman93
Sep 14 2011, 17:51
Forum: Heroes I-IV
Topic: Need help with Tower
Replies: 7
Views: 3040

^^True, but either way, you'll still be recruiting 2 heroes due to the fact that a) you get more gremlins and b) you get more chests. So I'd rather have my second hero channel all the master gremlins to my first hero on day 2 @Maygwan - Yeah, but castle also provide you with 2x more troops as oppose...
by pikeman93
Sep 13 2011, 21:06
Forum: Heroes I-IV
Topic: Need help with Tower
Replies: 7
Views: 3040

Another issue I forgot to mention is the wood and ore cost. I tried many variations and it's extremely difficult to have both the castle AND cloud temple on the second week if there's only one ore and mill on my side of the map (the type I usually play) But giants + 3 master genies - nice I haven't ...
by pikeman93
Sep 12 2011, 21:29
Forum: Heroes I-IV
Topic: Need help with Tower
Replies: 7
Views: 3040

Need help with Tower

I've been reading Jolly Joker's guides and I'm becoming so used to them. However, no Tower guide means that I had to private message him a couple of times, but I feel that maybe a thread is better to address my concerns. I've been playing Tower on 130% and 160% difficulties, trying out what's the be...
by pikeman93
Aug 30 2011, 2:18
Forum: Heroes I-IV
Topic: Should grand elves be nerfed?
Replies: 10
Views: 3997

^^Yeah, fair enough. You're right that conflux is broken. Phoenix = instant armageddon FTW. Also, now that I think about it, vampire lords are even more broken than grand elves. Resurrection ability makes its total # of units irrelevant because you can never whittle down its numbers since they can g...
by pikeman93
Aug 29 2011, 11:52
Forum: Heroes I-IV
Topic: Should grand elves be nerfed?
Replies: 10
Views: 3997

Should grand elves be nerfed?

Maybe I'm biased here because the last thing I want is a pack of grand elves guarding a gem pond in case I'm playing Tower, but seriously, I think they're too overpowered. At high enough number they could do as much damage as a level 7 unit, and if you have dendroids and unicorns beside them the onl...
by pikeman93
Aug 29 2011, 10:59
Forum: Heroes I-IV
Topic: Is Inferno outclassed by Castle?
Replies: 45
Views: 10964

^^lol. If the millions of archangels can't get to your single archdevil because of your force field, then wouldn't that mean that your archdevil couldn't get to them either? And force field has like 5% chance of it being in your mage guild, so I guess it's not such a great idea to rely on force fiel...
by pikeman93
Aug 28 2011, 19:42
Forum: Heroes I-IV
Topic: Is Inferno outclassed by Castle?
Replies: 45
Views: 10964

Is Inferno outclassed by Castle?

I've noticed a striking resemblance - everything that inferno can do, castle can do it better. pikemen/halb >>> imps/familiar archer/marksmen >>>>>>>> gogs/magogs hell hound/cerebrus < griffin/royalgriffin (it's very very close though) crusaders >> horned demons zealots > pit lords champions = efree...
by pikeman93
Aug 26 2011, 15:44
Forum: Heroes I-IV
Topic: AI mechanics for neutral stack of archers units
Replies: 6
Views: 2532

But what if, let's say, I'm playing Tower and I need to take a gem pond guarded by a pack of grand elves? I've got mage guild, and upgraded workshop for first and second days, and I'm ready to take the pond. Do I transfer all my gremlins to another hero and fight the grand elves with only my gargoyl...
by pikeman93
Aug 18 2011, 16:56
Forum: Heroes I-IV
Topic: AI mechanics for neutral stack of archers units
Replies: 6
Views: 2532

AI mechanics for neutral stack of archers units

When fighting neutral stack of archers, how does the AI work? Does the AI only target the unit with the lowest defense, or only archer units with the lowest defense if I brought archer units along with me? If I play castle, fighting a stack of grand elves/evil eyes/storm elementals, and have a group...
by pikeman93
Aug 10 2011, 20:17
Forum: Heroes I-IV
Topic: Multi-hex damage penalties - how do they work.
Replies: 2
Views: 1623

Multi-hex damage penalties - how do they work.

I heard that there are damage reduction penalties if a unit's attack targets more than one hex. Let's say a cerebrus attacks two adjacent enemies. Assuming that the cerebrus was supposed to do 4.5 x 15 = 67.5 damage for one hex, what would the damage penalty be for each hex if it targets two hexes? ...
by pikeman93
Aug 7 2011, 16:27
Forum: Heroes I-IV
Topic: When's the best week to build a dragons cave (HOMM3 dungeon)
Replies: 7
Views: 3204

But the chances of seeing a dragon's cave on a map is ridiculously low, no? And even if it is present, it's probably very far from your base and is guarded by millions of strong neutral stacks.

Salamander - what map do you mostly play?
by pikeman93
Aug 7 2011, 3:02
Forum: Heroes I-IV
Topic: How do skill-related character specialties work?
Replies: 7
Views: 3111

Ok. Well I guess it's not as broken as I thought. But this is a huge issue with Kyrre though. From here: http://www.heroesofmightandmagic.com/heroes3/secondaryskilladv.shtml, a secondary growth of 5 for logistics for Rangers is not good at all, and you might advance 20 levels without getting a singl...
by pikeman93
Aug 6 2011, 23:56
Forum: Heroes I-IV
Topic: How do skill-related character specialties work?
Replies: 7
Views: 3111

How do skill-related character specialties work?

Let's say a character has a specialty in logistics (5% per level). And the character has basic logistics as secondary skill (which grants 10% boost). At level 1, would he/she have 10% + 5% = 15% boost in movement, or 5% x 10% = 10.5% boost in movement? Thanks.

I hope to god it's the former.
by pikeman93
Aug 6 2011, 1:50
Forum: Heroes I-IV
Topic: Is this a good castle build order?
Replies: 18
Views: 6158

Sorry I don't get it. You had 27 archers and ~35 pikemen and you barely ended up with any casualties after fighting upgraded level 3 stacks. What do you mean by "chaining" and how does it work?

EDIT: NVM I think I know what you mean. :)

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