Search found 881 matches

by Xfing
01 Jan 2023, 17:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7568
Views: 1945282

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Pain Reflection could be added as character-scope indeed. But not instead of Protection from Magic which can't be turned into character-scope easily (GM Protection from Magic was often named one of the most important spells for party). I'd say there could be other party-scope potions, can't see any...
by Xfing
04 Dec 2022, 00:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7568
Views: 1945282

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Friendly quarterly reminder that the White Potion of Protection from Magic casts the spell on the entire party even when one person drinks it. I would therefore once again like to propose to change this potion to the only other spell effect I could think of that can affect a single character - Pain...
by Xfing
02 Oct 2022, 18:13
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 341
Views: 200328

Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]

Broken, but understandable :P
by Xfing
01 Oct 2022, 21:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7568
Views: 1945282

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Friendly quarterly reminder that the White Potion of Protection from Magic casts the spell on the entire party even when one person drinks it. I would therefore once again like to propose to change this potion to the only other spell effect I could think of that can affect a single character - Pain ...
by Xfing
01 Oct 2022, 21:40
Forum: Might and Magic
Topic: The Merge Convergence Mod (MM8 section)
Replies: 37
Views: 10819

Re: The Merge Convergence (for the MM8 section)

Gotta say, I always thought mix-and-matching monsters from the three games to inter-occur would be the next logical step for the Merge. Great job with this thing! I'm hoping to see a thoroughly considered lite-version of this make its way to the Merge. It'd probably require a lot of discussion to se...
by Xfing
01 Oct 2022, 21:29
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 341
Views: 200328

Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]

Chests in the Merchant House of Alvar were supposed to store your items as an NPC says this at one point (I could be wrong?) but it seems this isn't the case. Kind of like how you could store stuff in Harmondale Castle in MM7. I think that was the intention, but in the vanilla game the Merchant Hou...
by Xfing
01 Oct 2022, 21:27
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 341
Views: 200328

Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]

It was an obvious bug: acid burst isn't set to physical element, instead it doesn't have any element set, like all non-combat spells, and it only defaults to physical because of a quirk in the code. Besides, all other combat spells have their element correspond to their school. Just because it went...
by Xfing
21 May 2022, 19:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7568
Views: 1945282

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hey, something got messed up with my previous install so I reinstalled the game (according to the instructions) with the latest package from Pol's post, and there are still some issues I've seen: - Attribute bonuses/penalties not working for certain MM6 uniques, like the Odin crown for example - Bla...
by Xfing
05 Mar 2022, 16:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7568
Views: 1945282

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

or change Axe to Mino only and add ID Monster trainers somewhere in Enroth I agree insofar as Axe is arguably even more defining of Minotaurs than of Rangers. Not sure if the reduction of axe mastery for minos has been restored to GM in the latest patch, but I think it should - every time you see M...
by Xfing
03 Mar 2022, 20:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7568
Views: 1945282

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hey guys, I'd like to once again suggest allowing promotions to "Troll" and "Mino" for peasants who match the race. Regeneration trainers still have no allocation, so they'd be perfect for Trolls, but not sure which one to use for Minos - since "Axe" is already for Rang...
by Xfing
19 Jan 2022, 12:35
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 341
Views: 200328

Re: GrayFace MM8 Patch v2.5.5 [Jan 13, 2022]

Great stuff, pretty badarse changes in this version for sure!
by Xfing
03 Jan 2022, 22:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7568
Views: 1945282

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 27.12.2021]

Installed the latest version of the patch and the color of my skyboxes and rivers got a bit messed up, I wonder what could be the cause of that? I didn't have anything else installed in the folder.
by Xfing
23 Nov 2021, 16:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7568
Views: 1945282

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Verdant's "Cycle Of Life" rings for completing the various mainline final quests - other than the +20 Endurance, they are also listed as having the "Shared Life" property. I haven't seen this manifest passively, just checking how these work or whether they are anything other tha...
by Xfing
16 Oct 2021, 11:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7568
Views: 1945282

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

I also thought that the Troll and Mino classes are missing from the spreadsheet, they could be accessible exclusively to troll and mino peasants. Axe is already taken, but Regeneration trainers could be ones to promote troll peasants to the idiosyncratic Troll class for example.
by Xfing
16 Jul 2021, 19:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7568
Views: 1945282

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Anyone else feel that monster bolster should give more experience for killing them? I wouldn't be averse to that at all - optimally it'd be optional and toggled in the .ini file so that the in-game option menu isn't to cluttery. But the question is the formula - monsters peak at 30,000 hp anyway, r...
by Xfing
16 Jul 2021, 06:17
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 341
Views: 200328

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

I don't think it is in Rodril's main branch.

Also, MM6 games rarely coming up to 2 years? Wow, I had no idea, mm6 is by far the biggest of the games. Does training work somewhat differently there or something?
by Xfing
14 Jul 2021, 23:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7568
Views: 1945282

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

hi, ive got no idea if its vanilla mm8 or only a localisation error in the english one (can anyone check the otherlocalisations plz? or the vanilla game), but i think it shouldnt be "ilsingore, ilsingore and old loeb". - one should be yaardrake (ilsingore in the ironsand desert, old loeb ...
by Xfing
09 Jul 2021, 22:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7568
Views: 1945282

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

The problem with associating Axe with the Mino class is that neither of the Enroth trainers for Armsmaster have the "Become Ranger" option, presumably because the first pass was done to trainers that already existed in the base games, and there is no Enroth trainer for ID Monster (yet). W...
by Xfing
09 Jul 2021, 06:31
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 341
Views: 200328

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Another thing that would be nice is if the Merchant Guild in Ravenshore could be made to not respawn. I think it's set to respawn after two years, along with the Ravenshore area itself? That's a long enough time if you have teleportation magic, but on solo playthroughs, you can run into trouble wit...
by Xfing
09 Jul 2021, 06:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7568
Views: 1945282

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

I believe that in Base Merge the promotions are still continent-specific: if you want the MM6-style Archmage/High Priest, promote in Enroth. If you want one of the split-path versions, promote in Erathia. If you started with an MM8 Necromancer, promote in Jadame, With that said, the Lich/Master Nec...

Go to advanced search