Search found 785 matches

by Xfing
Apr 26 2021, 15:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Another Horde member here. My experience with this series ended at MM6, so i might be working with bad info. I thought all the monsters re spawned on the over world maps every month or so. Did this change in MM7 and 8? Is there a way to force a respawn in the merge mod? MM6 and 7 also had auto resp...
by Xfing
Feb 3 2021, 20:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Are Merchantman Daggers supposed to be 2d1+4? That doesn't sound right... Yep, that was part of the item overhaul that comes with the Merge. Now that we have 15 kinds of daggers (same with many other weapon classes), it was my idea that Rodril decided to implement that these items should be differe...
by Xfing
Jan 13 2021, 18:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Maan, are those MM6 armors sweet! They're absolutely amazing, can't wait for Rodril to compile all the updates and port them finally UwU
by Xfing
Jan 7 2021, 4:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Yeah, I'm not sure if it's because my savegame is old or the bolster mechanics are weird, but dark elf peasants in Ravenshore have 30k hp for me. Definitely not how I would envision it hahaha
by Xfing
Dec 30 2020, 1:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Yeah, it's right about time for some feature integration into the main branch haha
by Xfing
Dec 26 2020, 23:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Yeah, here's hoping Rodril comes back soon and puts together all the recent advancements. I'm still not sure if hirelings work properly in Jadame (or at least my savegame is too old), and I haven't been able to find any hireable peasants on Enroth either, and those would help big time. But hey, that...
by Xfing
Dec 26 2020, 22:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Thanks jmaster for tackling all the repaints! You've done God's work here! Totally amazing, the lack of repainted apparel was the last thing that was preventing the Merge from feeling complete, and thanks to you this problem is behind us! Huge thanks, I'm sure everyone is very grateful. Now we'll be...
by Xfing
Dec 3 2020, 2:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

The aging effects make more sense in the context of unnatural ageing. MM6 is rife with it (mostly as an excuse to seek out the Fountain of Youth before tracking down the four memory crystals), MM7 and 8 not so much. I know the NWC-era games had "die from old age" but that's not a thing fr...
by Xfing
Dec 3 2020, 2:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Oh guys btw, in the meantime I replaced the flavor texts in Items.TXT with the same ones from the old Tracker - sent it to Rodril months ago but I'm not sure if he's incorporated it yet, feel free to use these in the community branch too. https://drive.google.com/file/d/1yZMpqfYfGNLsU8Y8u5jo98e9U-sP...
by Xfing
Dec 3 2020, 1:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

This would be the last entry on every priority list on what to do about MM. But I think it would be a really cool touch, if liches were the only ones who would actually get stronger as they age. As an undead they obviously won't die and they'll probably just keep on studying forbidden books about d...
by Xfing
Nov 16 2020, 13:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hey guys, so I just wanted to invite you to a Might and Magic Discord channel that I found the other day - lots of people passionate and knowledgeable about the games. Many Merge players too - we've had some discussions regarding it with them etc, would be nice if some more Merge contributors joined...
by Xfing
Oct 5 2020, 23:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Practically all of these are very reasonable suggestions and I really like them personally. Ohhh, if we're allowed to make suggestions, I have a few (modest) proposals, ranked in no special order: 1) Lizardman NPCs in Tatalia? I guess it's supposed to be the Erathia-occupied parts but still, did Cat...
by Xfing
Sep 29 2020, 21:02
Forum: Might and Magic
Topic: A new (upcoming) interview with Tim Lang!
Replies: 17
Views: 2704

Re: A new (upcoming) interview with Tim Lang!

Cool, though I'm not really all that interested in that particular thing :P
by Xfing
Sep 25 2020, 2:11
Forum: Might and Magic
Topic: A new (upcoming) interview with Tim Lang!
Replies: 17
Views: 2704

Re: A new (upcoming) interview with Tim Lang!

Damn, I regret I missed the chance to ask some questions for this interview!
by Xfing
Aug 30 2020, 13:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

In MM7: - It went from -50 to +50 I suspect it's -10000..10000 like in MM8 actually. Well, you get the highest and lowest possible reputation categories at 25 and -25, and I remember having -40 in Stone City after killing all the Trogs - it made all prices extremely low already even despite the med...
by Xfing
Aug 27 2020, 17:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

The reputation system was overall simplified between MM6 and MM7, while only the barest of basics of the MM7 system remained in MM8 (reputation only for donating to charity). The basic differences are that in MM6: - Reputation went from -1000 to +1000 - It decreased over time if you didn't do anythi...
by Xfing
Jul 21 2020, 0:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

https://i.postimg.cc/26kK7sNv/newflavortext.png I did some work today finally fixing the redundant item names/flavor texts that came with the merge due to stuff not being changed between MM6 and 7, or just general laziness. I'm running the file by Rodril at the moment, and if he likes it, it should...
by Xfing
Jul 15 2020, 7:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Sweet update! Some of these features were long awaited. Are there plans to co-opt the more obvious and basic commits of the community branch into the main project? EDIT: Nvm, I saw the merge request on Git. Also, found some interesting stuff on this website: https://tcrf.net/Might_and_Magic_VIII:_Da...
by Xfing
Jun 29 2020, 20:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Roxterat wrote:You guys get Troll Knights? How do you make one? I only get to make Troll Trolls for Jadame..


Not quite sure, but that might require the Unlocker, which is an optional extension. I do think some race/class combos are meant to be eventually accessible in the base merge, such as mino sorcerers etc.
by Xfing
Jun 23 2020, 21:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899283

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

BTW, an unrelated question - think taht with all the heavy modding to the engine that's been done recently (and less recently) it would be possible to restore the functionality of instant targeting spells from monsters working on party members? Such spells have never worked - they were mostly featur...

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