Search found 767 matches

by Xfing
Jun 29 2020, 20:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Roxterat wrote:You guys get Troll Knights? How do you make one? I only get to make Troll Trolls for Jadame..


Not quite sure, but that might require the Unlocker, which is an optional extension. I do think some race/class combos are meant to be eventually accessible in the base merge, such as mino sorcerers etc.
by Xfing
Jun 23 2020, 21:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

BTW, an unrelated question - think taht with all the heavy modding to the engine that's been done recently (and less recently) it would be possible to restore the functionality of instant targeting spells from monsters working on party members? Such spells have never worked - they were mostly featur...
by Xfing
Jun 14 2020, 11:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

I asked Rodril for directions so I can help with updating the flavor text of different items who have it identical (mostly MM6 and MM7 variations of one item), we'll see if I can help there myself. As for stability - I haven't noticed any crashes other than the not yet ready hi-res MM6 interface.
by Xfing
Jun 13 2020, 19:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Inspired by new possibility in Merge mod of setting four quick spells for each party member I have made new element of interface (mainly for UI Layout in Hardware mode but it can be also viewed in normal mode). I just thought that with so many quick spells it can be difficult to remember where is w...
by Xfing
Jun 11 2020, 21:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Actually here's one bug already: when I play with the new interface (Win XP SP3 compatibility mode, hardware accelarated), when I try to Lloyd to Dragonsand from Murmurwoods, I get the following error: Application Error: Exception ELayoutException in module MM8patch.dll at 000642F3. UI Layout, line ...
by Xfing
Jun 11 2020, 21:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Ok, picked up the latest patch (May 26th), I'm actually curious about this pathfinding thing! Sorry about no bug reports recently, just haven't been playing. You can be sure I'll provide a lot of those when I get to playing again! EDIT: Cheers on the multiple quick spells mechanic, that's definitely...
by Xfing
May 11 2020, 12:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Hey - as far as the non-relic versions not having painted sprites while the painted versions do - I think it's nothing more than a pattern-matching error. The fact that the relic versions have indeed been repainted is probably the reason why the regular versions have been left in the game as pickups...
by Xfing
Mar 23 2020, 14:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

As one of "just another modders" I'd say you should be able to try and compare before choose the final default. All the racial skill thing is far from perfect (well, I can call it broken as it is now - and I try to fix some things). Sure, this is quite an undertaking, so it requires lots ...
by Xfing
Mar 17 2020, 22:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

@Others Also please do not flame this thread with a discussion about Zombie Liches being viable or not. Anybody doing that will be blocked by me and thus permanently ignored by me forever. Your impatience and anger issues make you despise having to have to actually argue against opposing views so m...
by Xfing
Mar 17 2020, 22:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is it supposed to be that when dual wielding sword & mace neither skill raises the damage value? When wielding a mace alone the damage is increased normally, as per weapon skill. Made a separate thread about this on these boards, not sure if Grayface fixed it already. So heyy, what's new? I've ...
by Xfing
Nov 27 2019, 16:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Brown Dragon I think it's both meant to be and looks more green than brown... Then again, it's a bit of a swampy green for sure. Are you tetrachromatic perhaps? You're female, so at least there's a chance you could be (guys can't be that). Then again, even a tetrachromatic probably only sees the ad...
by Xfing
Nov 27 2019, 16:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I concur with the troll lich being perhaps a little bit too much liberty. Then again, it should be fine for Unlocker play. Canonically trolls never did any magic, but it should be fair game for the regular Unlocker cast.
by Xfing
Nov 24 2019, 9:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

stuff Aight, here goes. If you don't want this quest to be repeatable, those parts can of course be omitted: After Tor Anwyn declines your Warlock quest due to you being on the Light path, another dialogue option appears with him: "Dragon" TOR: "Then again... as I said, I don't blame...
by Xfing
Nov 21 2019, 6:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

That dragon sure looks good! I do need to get back to writing that quest dialogue >_> kinda got tangled up in other stuff
by Xfing
Oct 18 2019, 12:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

If there's stealing, there should be at least one fence location, since stolen items are hard to get rid of otherwise.
by Xfing
Oct 17 2019, 18:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

A suggestion: it's very strange to have duplicate effect body armors from different sequels of the game. All hard work with fitting armor to new dolls goes to dust, especially with low-level armors. It would be cool to have them differentiated at least by +1 armor class point per each so that the p...
by Xfing
Oct 13 2019, 9:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Darn, these helmets sure could use a neural upscale for resolution :D

Excellent job on them btw, many thanks for that <3

Minos though... I would personally be for making them an option, turned off by default :P
by Xfing
Oct 12 2019, 15:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Not correct, I got it there. If it's really intentionally restricted, it doesn't work. It used to work just fine - you wouldn't get Fly and Starburst in the Alvar guild and have to wait until Regna until you got them. The Regnan guild in MM8 was cut content, but it was restored for the Merge. No id...
by Xfing
Oct 12 2019, 9:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

There is a master air guild in tulerean forest in Antagarich. And it has invisibility and fly. The only thing you have to do is getting air magic master level 7 (piece of cake). And air magic master instructor is just next to it, in avlee. I reloaded many times and I never got Fly from Forest. Best...
by Xfing
Oct 11 2019, 7:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604652

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ohhh sorry, I kinda messed this up. There are GM guilds available, only they're somewhat hard to access. For instance you no longer get the 10th and 11th spells in Alvar like you used to - have to wait for Regna. But Dark and Light guilds never contain the final two spells if I'm not mistaken (barri...

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