Search found 585 matches

by Xfing
Mar 21 2019, 5:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

It may or may not have been reported before. Anyway here it is: I have not set foot in Jadame yet but I have got a shield called "Eclipse". It has value 0 and is marked as a Quest Item. Not sure how I got it (random loot or from a chest). I am sure I got in the MM7 part of the game anyway...
by Xfing
Mar 18 2019, 18:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

@Xfing "Those should be kept optional." - And they are not? I have a whole section on the Tracker for optional mods such as these! Nobody thinks those should be hardcoded into the merge! Use your head! :creative: You are not in such a standing to be dictating what aspects of the Merge we ...
by Xfing
Mar 18 2019, 14:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

I think we're straying too much from the original vision and cluttering the thread by talking about all these gameplay-altering mods. Those should be kept optional. Right now I think the priority should be further content integration, though I know that doing repaints can be a bit of a pain sometime...
by Xfing
Mar 14 2019, 13:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

I'm excited for new repaints now. With the new guide maybe some artists will be encouraged to help out in making the missing armors' and other items' graphics. Personally I'd love if Grayface did them all, since he's flawless at it. I could even pay him 100 bucks to do it (not lying here)
by Xfing
Mar 12 2019, 20:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Well, liches could get it as part of bolster. Dispel magic can get cast, so souldrinker shoudl too. Only single target, instant action spells like Paralyze or Mass Distortion fail when used by monsters. If Paralyze didn't fail, the last portion of MM8 would be the hardest part of any MM game, as the...
by Xfing
Mar 12 2019, 19:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

GM Id Monster would be overkill IMO, since only the Ranger and Vampire class get that skill, and it's a large part of the utility of these classes. Aw no finger of death in the merge? D: But but! I loved the sound of it! It was so ominous, I've always missed it in MM8. I even tried to add it total-n...
by Xfing
Mar 11 2019, 21:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

It's not really about the transparency, it's more about the fact that these inventory grid files also take the green frame portion around them. So yeah, basically transparency :D Tried editing the one from MM6 to have that nice frame all around the grid, but when saving it always got corrupted. It's...
by Xfing
Mar 11 2019, 17:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Damn, I got so fixated on the alternative inventory grid colors independent of complete interfaces that I probably won't be happy unless we have them :D Honestly, i don't want to add this feature. It feels excess, though easy to implement. If it will make you happy, you can use it personally: https...
by Xfing
Mar 10 2019, 19:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Damn, I got so fixated on the alternative inventory grid colors independent of complete interfaces that I probably won't be happy unless we have them :D Rodril's tracker note on your new potion system states that explosions needs to be reviewed in POTIONS.txt and that autonotes needs correcting. As...
by Xfing
Mar 10 2019, 9:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Damn, I got so fixated on the alternative inventory grid colors independent of complete interfaces that I probably won't be happy unless we have them :D
by Xfing
Mar 2 2019, 19:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

I think that would be totally lore unfriendly, given how dark elves are very different from regular elves
by Xfing
Mar 2 2019, 13:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

Meditation is based on every class' base mana value and per-level mana gain, so knights will always have zero, regardless of meditation skill. If the skill were to bestow mana upon knights who normally have zero, that would require changing the game mechanics. But yeah, now I'm thinking it would be ...
by Xfing
Mar 2 2019, 10:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

I think the racial skills system could be improved, so that race grants you a skill up to a certain level, or a bonus to another skill. For example Clerics are prohibited from using bladed weapons so they shouldn't get GM Axe by default if they're Dwarves. I suggest something like, say: Vampires: - ...
by Xfing
Feb 28 2019, 20:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

I think something like this would look great and I really like it. The fact that it's for the Adventurer's Inn only also reduces the problem of interface clutter that Rodril mentioned :D
by Xfing
Feb 28 2019, 19:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

Quite nice. Still, some text explaining what those arrows are for being near them would be useful. Like "inventory colour". The arrows are just an idea, they don't have to be in that place in particular, or there at all. That's why I was hoping you'd help me come up with a way that would ...
by Xfing
Feb 28 2019, 18:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

It's still displaying for me though, in different browsers too... Postimage is a pretty reliable image hosting site you know! Check out the link directly: https://i.postimg.cc/hGK4gGnB/Webp-net-gifmaker.gif I put it up on my Dropbox, but Dropbox allows neither embedding, nor previewing, so it sux. B...
by Xfing
Feb 28 2019, 17:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

Ok, never mind, I actually downloaded that thing the first time around! So here it is: https://i.postimg.cc/hGK4gGnB/Webp-net-gifmaker.gif The buttons are just an interface example. They could be put on the upper bar while at the Adventurer's Inn, or discarded altogether, but it would be nice to be ...
by Xfing
Feb 28 2019, 0:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

I don't think Rodril will be up for making significant balance changes. He wouldn't even reduce Master Leather for Knights to Expert like it was done in MM8 :D I do agree that it feels somewhat unrewarding to play a druid because of their lack of GM though. Still, you don't need an "official&qu...
by Xfing
Feb 27 2019, 12:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

I've made most of those balance changes for mm7 in another thread, which should still be possible to find around here somewhere, but those pertained only to MM7 itself, as we didn't have the glory that is this merge yet. BTW wen cloak repaints? Those are probably really simple to do. Crimson red Car...
by Xfing
Feb 26 2019, 17:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Replies: 2004
Views: 180677

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

And yeah, it would be nice to be able to choose inventory colors too >_>

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