Search found 938 matches
- Yesterday, 21:54
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9212014
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
https://i.postimg.cc/9FZ9z6GH/1.jpg Salute to all! Can something be done about this? Excellent! Thank you very much! For this, the offsets in the item tables would have to be changed. I remember playing with that a long time ago when I was making tiers for remaining equipment such as gems etc, but ...
- Yesterday, 21:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9212014
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Speaking about obtaining artifacts. There was a report by Xfing about an artifact in Antagarich chest that doesn't give you one in MM7. Reason is that chest has random artifact-level item, but map setting (Tres) reduces it to level 2. Both MM8 and MM6 never reduces artifact-level items. Yeah, the o...
- Yesterday, 21:41
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 556
- Views: 13082303
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
I've been eyeing these myself, hopefully I'll be able to use them in my mod, at which point Grayface will only need to reuse my solution. I think the problem is that the game can't handle going directly from a house screen to a dungeon entrance screen, but surely it's nothing copious assembly hacks...
- 23 Nov 2024, 17:17
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 556
- Views: 13082303
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Hey, I wasn't sure if I hadn't written about this yet, but looks like I haven't - do you think it'd be possible to add back in the entry animations to the temples of the light and dark, just like the anims for the Pit and Eeofol Tunnels were added? The ones I'm referring to can be seen in the link b...
- 29 Aug 2024, 18:28
- Forum: Might and Magic
- Topic: [New Mod] Might and Magic VII: Amber island is finally out!
- Replies: 116
- Views: 90447
Re: [New Mod] Might and Magic VII: Amber island is finally out!
Thanks for appreciation - that was a pleasant read :) The town density issue will be considered in future, most likely follow the same rule as vanila games (1.5 tile apart from each other) Thanks That's not quite what I had in mind. I mean, it kinda was but not exactly - I was talking more about ma...
- 16 Aug 2024, 17:53
- Forum: Might and Magic
- Topic: [New Mod] Might and Magic VII: Amber island is finally out!
- Replies: 116
- Views: 90447
Re: [New Mod] Might and Magic VII: Amber island is finally out!
Ok, I've played through the whole thing. My observations: - the town's design is amazing, gives it a lot of individual identity that doesn't feel quite like MM6, 7 or 8. The buildings are the best designed ones out of the 3 games and it really feels fun and pleasant to hang out in the town - somethi...
- 30 Jul 2024, 08:22
- Forum: Might and Magic
- Topic: [New Mod] Might and Magic VII: Amber island is finally out!
- Replies: 116
- Views: 90447
Re: [New Mod] Might and Magic VII: Amber island is finally out!
Haven't played yet, but gotta say I'm thrilled to see more of the MM world inside this engine. I've had literal dreams of additional MM6-8 content, as I still enjoy just "hanging out" in these games after all these years, I'll definitely be trying this out. And of course the quality of bot...
- 28 May 2024, 22:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9212014
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Not only that, but supporting alignment restrictions on equipment would need more classes, because the Enroth engine doesn't track character alignment like the first three games did. (Unless you just implemented that feature, I guess... unless you want the Not Evil or Not Good artifacts to be early...
- 05 May 2024, 11:48
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9212014
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
So are my ideas, if I could contribute somehow, I'd love to. But I only started with C++, and I don't know LUA at all. I can share my might-and-magic related artworks though =))) I know a hardcore mode of Might and Magic exists (MAW Nightmare), but somehow MM678MERGED looks more like... a true vani...
- 15 Mar 2024, 20:54
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9212014
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Ok, regarding Splitter the axe - no idea why it wasn't working for me, now it is without issues. What's curious though is that it makes the wielder immune now, instead of giving +50 to fire res like the description says. That affects only the wielder - the party does take splash damage from the impa...
- 12 Mar 2024, 15:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9212014
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I remembered one bug. Splitter the axe (the one that creates a fireball in your vicinity) bugs the game out for me if I attempt to have a character use it. It just crashes and the console is brought up. I can get the error log if needed
- 16 Feb 2024, 21:34
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9212014
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
There's one bug (or should I say missing feature) I've noticed. While shields or other apparel enchanted with "of Shielding" will provide a permanent individual Shield effect on a character, unenchanted grandmaster shields will not. The GM perk of shield mastery is supposed to be "pro...
- 08 Feb 2024, 19:18
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9212014
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I like all these suggestions. I did remember also feeling like it'd be nice to mesh the units from the 3 games together where it fits. Imagine liches in the Necromancer's Guild for example, the lack of lich enemies kinda underplayed the evil of the Necromancer's Guild in MM8. But that'd require sitt...
- 04 Feb 2024, 12:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9212014
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Bad example because Path of Exile allows you to do exactly that and is very successful for it, having a Marauder able to pick up a wand because that's what the randomness of the loot dropped and since you're stranded you gotta make do with what you get, makes it for a huge immersion-building gamepl...
- 25 Jan 2024, 01:53
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9212014
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
So you saying monks can GM armsmaster, if human/goblin/mino? I don't think any race gets + to armsmaster in the verison I have currently (which was freshly downloaded from Rodril), but if they did then sure, you could make monks with GM, that's how it works :D I think currently Humans only get + to...
- 23 Jan 2024, 22:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9212014
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Currently playing races unlocked with melee party of 3 human monks, 1 minotaur druid, 1 troll cleric. These monks can GM armsmaster, on top of GM unarmed and staff, which pumps a lot of dmg. My minotaur druid also can GM armsmaster, so no pushover either. Would have used minotaur cleric too, for mo...
- 23 Jan 2024, 08:18
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9212014
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
And what’s the problem if I want to do this and I can? This is the beauty of the mod that everyone plays as they please. If you want to play within certain limits and strict rules, then play, who's stopping you? But promoting this nonsense is a bad idea. Let's then introduce strict censorship on th...
- 21 Jan 2024, 22:25
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9212014
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Why do you just want to limit something? What is the point of limiting the player in his worldview and giving clear instructions on what is “good” and what is “bad”? It was only after so long that we came to the idea of complete freedom in class and race, and you want to roll back everything and ag...
- 21 Jan 2024, 05:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9212014
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hey, I've noticed some inconsistencies in Class Skills.txt, so I've made some minor tweaks. Use'em if you like 'em. The major overhauls such as Druids being able to GM all schools have not been touched. https://drive.google.com/file/d/1zSXdya68jVKood7xkuwlVtT2j_9zMpbv/view?usp=sharing - Liches and t...
- 20 Jan 2024, 21:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9212014
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Exactly - once a lich, there is no going back, but opening up master wizard for necromancers would open up the whole gamut for them - a master necromancer could even switch to archmage, and having that path available for MM8 necromancer NPCs would be pretty cool. Speaking of archmages and new artifa...