Search found 867 matches

by Xfing
Jul 16 2021, 19:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Anyone else feel that monster bolster should give more experience for killing them? I wouldn't be averse to that at all - optimally it'd be optional and toggled in the .ini file so that the in-game option menu isn't to cluttery. But the question is the formula - monsters peak at 30,000 hp anyway, r...
by Xfing
Jul 16 2021, 6:17
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 278
Views: 140218

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

I don't think it is in Rodril's main branch.

Also, MM6 games rarely coming up to 2 years? Wow, I had no idea, mm6 is by far the biggest of the games. Does training work somewhat differently there or something?
by Xfing
Jul 14 2021, 23:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

hi, ive got no idea if its vanilla mm8 or only a localisation error in the english one (can anyone check the otherlocalisations plz? or the vanilla game), but i think it shouldnt be "ilsingore, ilsingore and old loeb". - one should be yaardrake (ilsingore in the ironsand desert, old loeb ...
by Xfing
Jul 9 2021, 22:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

The problem with associating Axe with the Mino class is that neither of the Enroth trainers for Armsmaster have the "Become Ranger" option, presumably because the first pass was done to trainers that already existed in the base games, and there is no Enroth trainer for ID Monster (yet). W...
by Xfing
Jul 9 2021, 6:31
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 278
Views: 140218

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Another thing that would be nice is if the Merchant Guild in Ravenshore could be made to not respawn. I think it's set to respawn after two years, along with the Ravenshore area itself? That's a long enough time if you have teleportation magic, but on solo playthroughs, you can run into trouble wit...
by Xfing
Jul 9 2021, 6:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

I believe that in Base Merge the promotions are still continent-specific: if you want the MM6-style Archmage/High Priest, promote in Enroth. If you want one of the split-path versions, promote in Erathia. If you started with an MM8 Necromancer, promote in Jadame, With that said, the Lich/Master Nec...
by Xfing
Jul 6 2021, 6:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Is it save to overwrite this change over the changed mmmerge.T.lod file and so on? I don't wanna reimport the altered item files. If you overwrite entire mmmerge.T.lod, it will overwrite your item changes. You'd need to pluck out the updated files separately, and then insert them into your modified...
by Xfing
Jul 5 2021, 23:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Is it save to overwrite this change over the changed mmmerge.T.lod file and so on? I don't wanna reimport the altered item files.
by Xfing
Jul 3 2021, 15:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Really, all that's really needed is to initially recruit Overdune and Dyson as "follower" NPCs like the seven dwarves etc, with having the option of adding them to your main party whenever you want. Or dismissing them straight to the Adventurer's Inn.
by Xfing
Jul 3 2021, 13:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Nah I usually just take Overdune and Dyson and complete the quests with them, then go back to my previously established party. Nothing against the troll class at all (might have another troll in the party in fact), but by that point you might simply already have better guys in the party, simple as t...
by Xfing
Jul 2 2021, 11:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

MM8:
Top elemental spells: Regna
Top self spells: Balthazar Lair
by Xfing
Jul 2 2021, 7:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Ok quick test run I did in MM7, the difference is in the original MM7 it did NOT charge you 5000gp per use (current party has 60,000gp) so if you had Protection of Magic....well you could abuse it :). So now, could someone point me in the right direction to change this BACK to the original version ...
by Xfing
Jun 26 2021, 0:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Would probably be best to just unify it across all 3 games. Same threshold for guard hostility, same + for quests, - for crimes, temple costs. No? Obviously. Well, the thresholds are currently unified, you're just not really getting or losing rep for the same stuff and in the same amounts across th...
by Xfing
Jun 25 2021, 23:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Yeah, the Goblinwatch quest did give 50 rep, I hadn't completed it yet when making that comment though. But don't know if it's such a good idea to keep MM6 quest reputations intact. -200 is not the same as it was in mm6 - it takes 200 donations to clear it and it's way past the threshold for the &qu...
by Xfing
Jun 24 2021, 22:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Broken feature report: reputation works a bit weird in Enroth, at least the beginning of it. You don't get any positive rep for the New Sorpigal quests, but you get -200 for returning the candelabrum to Potbello (clearly a leftover from MM6's system that scaled from -1000 to 1000). The reputation va...
by Xfing
Jun 24 2021, 7:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Well, the bolster mechanic gets rid of the low difficulty issue on higher party levels pretty well if you ask me. Just prop it up to 200% and never complain about low difficulty again hahah
by Xfing
Jun 24 2021, 0:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Or you could just hope to find a Regnan Leather of Defense with +25 or something. Of Earth is also pretty cool, increases AC by 10 and has other bonuses too. The thing is, you don't exactly need all the very best gear to succeed. Regnan Leather is still the best leather armor formerly of tier 4. If ...
by Xfing
Jun 23 2021, 23:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Super quick question, I wanted to modify a few items power-wise (move around my favorite armors to be the better ones :P). I moved them around no problem, the "problem" comes when it's about generating them properly. So the question is - What does the "ID/REP/ST" column stand fo...
by Xfing
Jun 23 2021, 9:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Yes, thank you, this is what I mean. I have this version as well, but wasn't there a version that had bad boots and helms with +1 armor rating? Now all the bad ones have the same +2 and they aren't as unique as I remember them. There are, and that's the point. If you're not having those, you've pro...
by Xfing
Jun 23 2021, 7:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016570

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

The addition that made armor prices, descriptions and bonuses unique seems to have been lost somewhere in the past couple of months. I remember seeing boots, gauntlets and armor with unique armor values a few months ago but they've been reverted back to being identical after I installed something n...

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