Search found 771 matches

by Xfing
Aug 30 2020, 13:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

In MM7: - It went from -50 to +50 I suspect it's -10000..10000 like in MM8 actually. Well, you get the highest and lowest possible reputation categories at 25 and -25, and I remember having -40 in Stone City after killing all the Trogs - it made all prices extremely low already even despite the med...
by Xfing
Aug 27 2020, 17:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

The reputation system was overall simplified between MM6 and MM7, while only the barest of basics of the MM7 system remained in MM8 (reputation only for donating to charity). The basic differences are that in MM6: - Reputation went from -1000 to +1000 - It decreased over time if you didn't do anythi...
by Xfing
Jul 21 2020, 0:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

https://i.postimg.cc/26kK7sNv/newflavortext.png I did some work today finally fixing the redundant item names/flavor texts that came with the merge due to stuff not being changed between MM6 and 7, or just general laziness. I'm running the file by Rodril at the moment, and if he likes it, it should...
by Xfing
Jul 15 2020, 7:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Sweet update! Some of these features were long awaited. Are there plans to co-opt the more obvious and basic commits of the community branch into the main project? EDIT: Nvm, I saw the merge request on Git. Also, found some interesting stuff on this website: https://tcrf.net/Might_and_Magic_VIII:_Da...
by Xfing
Jun 29 2020, 20:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Roxterat wrote:You guys get Troll Knights? How do you make one? I only get to make Troll Trolls for Jadame..


Not quite sure, but that might require the Unlocker, which is an optional extension. I do think some race/class combos are meant to be eventually accessible in the base merge, such as mino sorcerers etc.
by Xfing
Jun 23 2020, 21:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

BTW, an unrelated question - think taht with all the heavy modding to the engine that's been done recently (and less recently) it would be possible to restore the functionality of instant targeting spells from monsters working on party members? Such spells have never worked - they were mostly featur...
by Xfing
Jun 14 2020, 11:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

I asked Rodril for directions so I can help with updating the flavor text of different items who have it identical (mostly MM6 and MM7 variations of one item), we'll see if I can help there myself. As for stability - I haven't noticed any crashes other than the not yet ready hi-res MM6 interface.
by Xfing
Jun 13 2020, 19:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Inspired by new possibility in Merge mod of setting four quick spells for each party member I have made new element of interface (mainly for UI Layout in Hardware mode but it can be also viewed in normal mode). I just thought that with so many quick spells it can be difficult to remember where is w...
by Xfing
Jun 11 2020, 21:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Actually here's one bug already: when I play with the new interface (Win XP SP3 compatibility mode, hardware accelarated), when I try to Lloyd to Dragonsand from Murmurwoods, I get the following error: Application Error: Exception ELayoutException in module MM8patch.dll at 000642F3. UI Layout, line ...
by Xfing
Jun 11 2020, 21:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Ok, picked up the latest patch (May 26th), I'm actually curious about this pathfinding thing! Sorry about no bug reports recently, just haven't been playing. You can be sure I'll provide a lot of those when I get to playing again! EDIT: Cheers on the multiple quick spells mechanic, that's definitely...
by Xfing
May 11 2020, 12:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Hey - as far as the non-relic versions not having painted sprites while the painted versions do - I think it's nothing more than a pattern-matching error. The fact that the relic versions have indeed been repainted is probably the reason why the regular versions have been left in the game as pickups...
by Xfing
Mar 23 2020, 14:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

As one of "just another modders" I'd say you should be able to try and compare before choose the final default. All the racial skill thing is far from perfect (well, I can call it broken as it is now - and I try to fix some things). Sure, this is quite an undertaking, so it requires lots ...
by Xfing
Mar 17 2020, 22:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

@Others Also please do not flame this thread with a discussion about Zombie Liches being viable or not. Anybody doing that will be blocked by me and thus permanently ignored by me forever. Your impatience and anger issues make you despise having to have to actually argue against opposing views so m...
by Xfing
Mar 17 2020, 22:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is it supposed to be that when dual wielding sword & mace neither skill raises the damage value? When wielding a mace alone the damage is increased normally, as per weapon skill. Made a separate thread about this on these boards, not sure if Grayface fixed it already. So heyy, what's new? I've ...
by Xfing
Nov 27 2019, 16:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Brown Dragon I think it's both meant to be and looks more green than brown... Then again, it's a bit of a swampy green for sure. Are you tetrachromatic perhaps? You're female, so at least there's a chance you could be (guys can't be that). Then again, even a tetrachromatic probably only sees the ad...
by Xfing
Nov 27 2019, 16:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I concur with the troll lich being perhaps a little bit too much liberty. Then again, it should be fine for Unlocker play. Canonically trolls never did any magic, but it should be fair game for the regular Unlocker cast.
by Xfing
Nov 24 2019, 9:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

stuff Aight, here goes. If you don't want this quest to be repeatable, those parts can of course be omitted: After Tor Anwyn declines your Warlock quest due to you being on the Light path, another dialogue option appears with him: "Dragon" TOR: "Then again... as I said, I don't blame...
by Xfing
Nov 21 2019, 6:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

That dragon sure looks good! I do need to get back to writing that quest dialogue >_> kinda got tangled up in other stuff
by Xfing
Oct 18 2019, 12:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

If there's stealing, there should be at least one fence location, since stolen items are hard to get rid of otherwise.
by Xfing
Oct 17 2019, 18:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667224

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

A suggestion: it's very strange to have duplicate effect body armors from different sequels of the game. All hard work with fitting armor to new dolls goes to dust, especially with low-level armors. It would be cool to have them differentiated at least by +1 armor class point per each so that the p...

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