Search found 874 matches

by Xfing
May 21 2022, 19:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hey, something got messed up with my previous install so I reinstalled the game (according to the instructions) with the latest package from Pol's post, and there are still some issues I've seen: - Attribute bonuses/penalties not working for certain MM6 uniques, like the Odin crown for example - Bla...
by Xfing
Mar 5 2022, 16:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

or change Axe to Mino only and add ID Monster trainers somewhere in Enroth I agree insofar as Axe is arguably even more defining of Minotaurs than of Rangers. Not sure if the reduction of axe mastery for minos has been restored to GM in the latest patch, but I think it should - every time you see M...
by Xfing
Mar 3 2022, 20:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hey guys, I'd like to once again suggest allowing promotions to "Troll" and "Mino" for peasants who match the race. Regeneration trainers still have no allocation, so they'd be perfect for Trolls, but not sure which one to use for Minos - since "Axe" is already for Rang...
by Xfing
Jan 19 2022, 12:35
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 336
Views: 177451

Re: GrayFace MM8 Patch v2.5.5 [Jan 13, 2022]

Great stuff, pretty badarse changes in this version for sure!
by Xfing
Jan 3 2022, 22:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 27.12.2021]

Installed the latest version of the patch and the color of my skyboxes and rivers got a bit messed up, I wonder what could be the cause of that? I didn't have anything else installed in the folder.
by Xfing
Nov 23 2021, 16:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Verdant's "Cycle Of Life" rings for completing the various mainline final quests - other than the +20 Endurance, they are also listed as having the "Shared Life" property. I haven't seen this manifest passively, just checking how these work or whether they are anything other tha...
by Xfing
Oct 16 2021, 11:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

I also thought that the Troll and Mino classes are missing from the spreadsheet, they could be accessible exclusively to troll and mino peasants. Axe is already taken, but Regeneration trainers could be ones to promote troll peasants to the idiosyncratic Troll class for example.
by Xfing
Jul 16 2021, 19:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Anyone else feel that monster bolster should give more experience for killing them? I wouldn't be averse to that at all - optimally it'd be optional and toggled in the .ini file so that the in-game option menu isn't to cluttery. But the question is the formula - monsters peak at 30,000 hp anyway, r...
by Xfing
Jul 16 2021, 6:17
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 336
Views: 177451

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

I don't think it is in Rodril's main branch.

Also, MM6 games rarely coming up to 2 years? Wow, I had no idea, mm6 is by far the biggest of the games. Does training work somewhat differently there or something?
by Xfing
Jul 14 2021, 23:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

hi, ive got no idea if its vanilla mm8 or only a localisation error in the english one (can anyone check the otherlocalisations plz? or the vanilla game), but i think it shouldnt be "ilsingore, ilsingore and old loeb". - one should be yaardrake (ilsingore in the ironsand desert, old loeb ...
by Xfing
Jul 9 2021, 22:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

The problem with associating Axe with the Mino class is that neither of the Enroth trainers for Armsmaster have the "Become Ranger" option, presumably because the first pass was done to trainers that already existed in the base games, and there is no Enroth trainer for ID Monster (yet). W...
by Xfing
Jul 9 2021, 6:31
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 336
Views: 177451

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Another thing that would be nice is if the Merchant Guild in Ravenshore could be made to not respawn. I think it's set to respawn after two years, along with the Ravenshore area itself? That's a long enough time if you have teleportation magic, but on solo playthroughs, you can run into trouble wit...
by Xfing
Jul 9 2021, 6:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

I believe that in Base Merge the promotions are still continent-specific: if you want the MM6-style Archmage/High Priest, promote in Enroth. If you want one of the split-path versions, promote in Erathia. If you started with an MM8 Necromancer, promote in Jadame, With that said, the Lich/Master Nec...
by Xfing
Jul 6 2021, 6:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Is it save to overwrite this change over the changed mmmerge.T.lod file and so on? I don't wanna reimport the altered item files. If you overwrite entire mmmerge.T.lod, it will overwrite your item changes. You'd need to pluck out the updated files separately, and then insert them into your modified...
by Xfing
Jul 5 2021, 23:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Is it save to overwrite this change over the changed mmmerge.T.lod file and so on? I don't wanna reimport the altered item files.
by Xfing
Jul 3 2021, 15:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Really, all that's really needed is to initially recruit Overdune and Dyson as "follower" NPCs like the seven dwarves etc, with having the option of adding them to your main party whenever you want. Or dismissing them straight to the Adventurer's Inn.
by Xfing
Jul 3 2021, 13:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Nah I usually just take Overdune and Dyson and complete the quests with them, then go back to my previously established party. Nothing against the troll class at all (might have another troll in the party in fact), but by that point you might simply already have better guys in the party, simple as t...
by Xfing
Jul 2 2021, 11:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

MM8:
Top elemental spells: Regna
Top self spells: Balthazar Lair
by Xfing
Jul 2 2021, 7:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Ok quick test run I did in MM7, the difference is in the original MM7 it did NOT charge you 5000gp per use (current party has 60,000gp) so if you had Protection of Magic....well you could abuse it :). So now, could someone point me in the right direction to change this BACK to the original version ...
by Xfing
Jun 26 2021, 0:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610465

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Would probably be best to just unify it across all 3 games. Same threshold for guard hostility, same + for quests, - for crimes, temple costs. No? Obviously. Well, the thresholds are currently unified, you're just not really getting or losing rep for the same stuff and in the same amounts across th...

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