Search found 109 matches

by unknownone
Jun 17 2019, 13:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3336
Views: 273551

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Wow, that's exciting, it is such a nice mod, even better to have it updated with the latest upgrades.! The The Chaos Conspiracy ( CC ) redone is almost done and it was made possible by GrayFace’s modding tools and his assistance. Also some help from Rodril (the camera setting for blender) and other ...
by unknownone
Jun 2 2019, 23:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3336
Views: 273551

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Guys, you did a wonderful job with the Dracolich! Really!
by unknownone
May 24 2019, 0:22
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 6
Views: 926

Re: MM7 ESRGAN attempt

congratulations for your effort, it seems to work well!
by unknownone
May 2 2019, 8:56
Forum: Might and Magic
Topic: Crusaders of Might and Magic models
Replies: 3
Views: 422

Re: Crusaders of Might and Magic models

I'm not sure, but it may be that the game uses a variant of LithTech engine, MM9 used the Talon version.
by unknownone
Mar 25 2019, 20:58
Forum: Might and Magic
Topic: Does anybody use compass?
Replies: 12
Views: 1052

Re: Does anybody use compass?

I agree with that.

Tress wrote:Since pointer is integrated in minimap and its always aligned top/north unlike GTA where map rotates, compass is kinda redundant aside of aesthetic purposes, which nevertheless is important as seen pn MM9 where minimalist interface just kills any mood that's left in the game.
by unknownone
Mar 25 2019, 10:01
Forum: Might and Magic
Topic: Does anybody use compass?
Replies: 12
Views: 1052

Re: Does anybody use compass?

I think it may be useful when NPC or quests give generic directions for a place, like "go west of the river", etc... I would prefer it next to the minimap as in MM6.
by unknownone
Mar 12 2019, 23:37
Forum: Might and Magic
Topic: [tutorial-ish thing] Basics of M&M visual assets modification
Replies: 7
Views: 1057

Re: [tutorial-ish thing] Basics of M&M visual assets modification

Great tutorial, thank you for sharing this info!
by unknownone
Jan 20 2019, 9:21
Forum: News
Topic: MM Merge - A talk with Rodril
Replies: 2
Views: 665

Re: MM Merge - A talk with Rodril

Thank you very much for your hard work Rodril, you are making possible that three whole games merge into something bigger than the parts.
by unknownone
Jan 8 2019, 16:55
Forum: Might and Magic
Topic: New Sorpigal Unreal Engine 4
Replies: 43
Views: 9802

Re: New Sorpigal Unreal Engine 4

Lack of time is an always present issue the older one becomes and the more responsibilities he has. Thank you for all the effort you manage to put into this project!
by unknownone
Nov 24 2018, 18:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3336
Views: 273551

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I also second that. :) Basically, my whole point is if we have a beautiful merge, it would be great to merge the strongest parts of all parts: in mm6 it's balance: - Monsters are strong, there's very few in whole game you can safely clear very few locations due to monsters magic. - trading is not op...
by unknownone
Aug 27 2018, 9:38
Forum: Might and Magic
Topic: New Sorpigal Unreal Engine 4
Replies: 43
Views: 9802

Re: New Sorpigal Unreal Engine 4

I totally agree with you. Concerning the house, I believe that the original designers went with textured flat buildings to keep the polygon count lower and make the game more accessible to the people at that time. Probably, if they were to do it now, they would make more detailed buildings like the ...
by unknownone
Aug 25 2018, 14:32
Forum: Might and Magic
Topic: New Sorpigal Unreal Engine 4
Replies: 43
Views: 9802

Re: New Sorpigal Unreal Engine 4

Hi! This UE4 version of New Sorpigal looks nice, it is a great proof of principle.
by unknownone
Aug 3 2018, 22:40
Forum: Might and Magic
Topic: OpenMM8 - M&M8 Unity reimplementation
Replies: 14
Views: 3110

Re: OpenMM8 - M&M8 Unity reimplementation

Congratulations for the great work, I believe there was really a lot to do to get to this point.
by unknownone
Aug 3 2018, 22:29
Forum: Might and Magic
Topic: M&M on DM
Replies: 1
Views: 661

Re: M&M on DM

Thank you for sharing and congratulations for your work!
by unknownone
Jun 3 2018, 10:03
Forum: Might and Magic
Topic: New site and tools update (Jun 2018)
Replies: 7
Views: 1715

Re: New site and tools update (Jun 2018)

Great! Nice that you opened a repository on github
by unknownone
Feb 7 2018, 22:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3336
Views: 273551

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Great work Jamesx! I like MM6 style faces much more than the MM7 and 8 ones, because real person faces give me a higher immersion feeling.
And to Rodril: you are doing a wonderful job, thank you so much for it and all the effort!
by unknownone
Sep 8 2017, 7:58
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 199604

Re: MM 6/7/8 Total Remake

Wow, it looks good! Is it rendered in Unity with the MM interface graphics imported?
by unknownone
Sep 5 2017, 20:30
Forum: Creature Quest
Topic: News, patches, updates..
Replies: 179
Views: 31548

Re: News, patches, updates..

The newest patch is out now! Kingdoms are finally enabled :)
by unknownone
Aug 30 2017, 17:13
Forum: Might and Magic
Topic: Legend of Erthia - Might and Magic-like Game (Progressing!)
Replies: 265
Views: 81209

Re: Legend of Erthia - Might and Magic-like Game (Progressing!)

Great, thank you for the progress update! Keep going and all the best!

Go to advanced search