Search found 105 matches

by unknownone
Mar 25 2019, 20:58
Forum: Might and Magic
Topic: Does anybody use compass?
Replies: 12
Views: 590

Re: Does anybody use compass?

I agree with that.

Tress wrote:Since pointer is integrated in minimap and its always aligned top/north unlike GTA where map rotates, compass is kinda redundant aside of aesthetic purposes, which nevertheless is important as seen pn MM9 where minimalist interface just kills any mood that's left in the game.
by unknownone
Mar 25 2019, 10:01
Forum: Might and Magic
Topic: Does anybody use compass?
Replies: 12
Views: 590

Re: Does anybody use compass?

I think it may be useful when NPC or quests give generic directions for a place, like "go west of the river", etc... I would prefer it next to the minimap as in MM6.
by unknownone
Mar 12 2019, 23:37
Forum: Might and Magic
Topic: [tutorial-ish thing] Basics of M&M visual assets modification
Replies: 6
Views: 390

Re: [tutorial-ish thing] Basics of M&M visual assets modification

Great tutorial, thank you for sharing this info!
by unknownone
Jan 20 2019, 9:21
Forum: News
Topic: MM Merge - A talk with Rodril
Replies: 2
Views: 450

Re: MM Merge - A talk with Rodril

Thank you very much for your hard work Rodril, you are making possible that three whole games merge into something bigger than the parts.
by unknownone
Jan 8 2019, 16:55
Forum: Might and Magic
Topic: New Sorpigal Unreal Engine 4
Replies: 37
Views: 7805

Re: New Sorpigal Unreal Engine 4

Lack of time is an always present issue the older one becomes and the more responsibilities he has. Thank you for all the effort you manage to put into this project!
by unknownone
Nov 24 2018, 18:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199211

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I also second that. :) Basically, my whole point is if we have a beautiful merge, it would be great to merge the strongest parts of all parts: in mm6 it's balance: - Monsters are strong, there's very few in whole game you can safely clear very few locations due to monsters magic. - trading is not op...
by unknownone
Aug 27 2018, 9:38
Forum: Might and Magic
Topic: New Sorpigal Unreal Engine 4
Replies: 37
Views: 7805

Re: New Sorpigal Unreal Engine 4

I totally agree with you. Concerning the house, I believe that the original designers went with textured flat buildings to keep the polygon count lower and make the game more accessible to the people at that time. Probably, if they were to do it now, they would make more detailed buildings like the ...
by unknownone
Aug 25 2018, 14:32
Forum: Might and Magic
Topic: New Sorpigal Unreal Engine 4
Replies: 37
Views: 7805

Re: New Sorpigal Unreal Engine 4

Hi! This UE4 version of New Sorpigal looks nice, it is a great proof of principle.
by unknownone
Aug 3 2018, 22:40
Forum: Might and Magic
Topic: OpenMM8 - M&M8 Unity reimplementation
Replies: 14
Views: 2774

Re: OpenMM8 - M&M8 Unity reimplementation

Congratulations for the great work, I believe there was really a lot to do to get to this point.
by unknownone
Aug 3 2018, 22:29
Forum: Might and Magic
Topic: M&M on DM
Replies: 1
Views: 560

Re: M&M on DM

Thank you for sharing and congratulations for your work!
by unknownone
Jun 3 2018, 10:03
Forum: Might and Magic
Topic: New site and tools update (Jun 2018)
Replies: 7
Views: 1423

Re: New site and tools update (Jun 2018)

Great! Nice that you opened a repository on github
by unknownone
Feb 7 2018, 22:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199211

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Great work Jamesx! I like MM6 style faces much more than the MM7 and 8 ones, because real person faces give me a higher immersion feeling.
And to Rodril: you are doing a wonderful job, thank you so much for it and all the effort!
by unknownone
Sep 8 2017, 7:58
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 191151

Re: MM 6/7/8 Total Remake

Wow, it looks good! Is it rendered in Unity with the MM interface graphics imported?
by unknownone
Sep 5 2017, 20:30
Forum: Creature Quest
Topic: News, patches, updates..
Replies: 177
Views: 27467

Re: News, patches, updates..

The newest patch is out now! Kingdoms are finally enabled :)
by unknownone
Aug 30 2017, 17:13
Forum: Might and Magic
Topic: Legend of Erthia - Might and Magic-like Game (Progressing!)
Replies: 265
Views: 78906

Re: Legend of Erthia - Might and Magic-like Game (Progressing!)

Great, thank you for the progress update! Keep going and all the best!
by unknownone
Jan 1 2017, 19:18
Forum: Might and Magic
Topic: Happy New Year! [2017]
Replies: 1
Views: 678

Re: Happy New Year! [2017]

Happy New Year to everyone!
by unknownone
Dec 4 2016, 20:43
Forum: Might and Magic
Topic: MM8,5 - Echo of Destruction
Replies: 356
Views: 147104

Re: MM8,5 - Echo of Destruction

Really nice graphics and the dungeon looks great!
by unknownone
Nov 13 2016, 12:03
Forum: Might and Magic
Topic: Idea for mm6 & 7
Replies: 3
Views: 959

Re: Idea for mm6 & 7

I guess this is part of the plan for MM 6/7/8 Total Remake project, if you look at that post chain you should find it mentioned.

Go to advanced search