Search found 235 matches

by Duzeom_
04 Jan 2020, 10:23
Forum: Heroes I-IV
Topic: How do I progress in MC - Memory Crystal Map 5?
Replies: 2
Views: 3250

Re: How do I progress in MC - Memory Crystal Map 5?

IIRC you have to go there by ship
by Duzeom_
02 Oct 2017, 21:26
Forum: News
Topic: Paul Romero Symphony Concert in Poland 27.10.17
Replies: 14
Views: 9646

Re: Paul Romero Symphony Concert in Poland 27.10.17

I'll be there so I can tell you how it was :D
by Duzeom_
15 Apr 2017, 13:05
Forum: Screenshots
Topic: Northern Might Town... now in HD!
Replies: 26
Views: 24896

Re: Northern Might Town... now in HD!

Dalai wrote:Right Mouse Button -> Save Image as...
:D
Thanks, but the right click doesn't work for me since I am currently on Mac :(

So this is all about only image and not some HD mod for H4?
by Duzeom_
08 Apr 2017, 11:17
Forum: Screenshots
Topic: Northern Might Town... now in HD!
Replies: 26
Views: 24896

Re: Northern Might Town... now in HD!

Wow that's excellent! Where can I download it :)
by Duzeom_
31 Jul 2016, 19:04
Forum: News
Topic: Heroes 4 HD mod - Artists needed
Replies: 164
Views: 136444

Re: Heroes 4 HD mod - Artists needed

Wohooo, what terrific news! :hoo:
by Duzeom_
12 May 2016, 18:21
Forum: Heroes I-IV
Topic: Heroes 4 Advanced Options Map Editor
Replies: 304
Views: 242089

Re: Heroes 4 Map Generator / Utility

For what H4MG stands for? I'm just curious ;) RMG tool can be developed separately without GUI. Someone could do a "View" from MVC model afterwards and merge to H4MG. You can create a tree with n children so that: AND: -c1 -c2 -c3 OR -c4 -c5 Which translates to c1 AND c2 AND c3 AND (c4 OR ...
by Duzeom_
09 May 2016, 19:04
Forum: Heroes I-IV
Topic: Heroes 4 Advanced Options Map Editor
Replies: 304
Views: 242089

Re: Heroes 4 Map Generator / Utility

If you have a sort of library which reads data from h4c files I could use it to make rmg simultaneously with your code. And as I can see you have a way to display the map. I think you done a tremendous work :) The conditional could be written as separate tree where every node is operation and every ...
by Duzeom_
08 May 2016, 21:26
Forum: Heroes I-IV
Topic: Heroes 4 Advanced Options Map Editor
Replies: 304
Views: 242089

Re: Heroes 4 Map Generator / Utility

You could write a parser for a user scripting: AND, OR, NOT, FALSE, TRUE, () <- function then user could write a conditional like that: IF ( (func1) AND (func2 OR NOT (func3)) ) func1: hero level >= 4 func2 hero colour == blue func3: day >= 10 I could write a random map generator engine. I was doing...
by Duzeom_
08 May 2016, 20:17
Forum: Heroes I-IV
Topic: Heroes 4 Advanced Options Map Editor
Replies: 304
Views: 242089

Re: Heroes 4 Map Generator / Utility

For conditionals, it's annoying to have to plan out the logic before you start scripting it. Make one mistake in the ordering and you have to back out and redo it, so I'm trying to think of a way to make that easier and not require things to be scripted in order. I was thinking about making it kind...
by Duzeom_
07 May 2016, 15:01
Forum: Heroes I-IV
Topic: Megom Chronicles Project
Replies: 189
Views: 85137

Re: Megom Chronicles Project

Glad to hear that! I hope that You will like it. The first choice of the wand is quite essential. Nevertheless you should buff your thieves heroes because you will need them strong in the next maps. Regarding the last Megom Chronicles chapter, I am currently on a stop with this project, due to many ...
by Duzeom_
07 May 2016, 10:41
Forum: Heroes I-IV
Topic: Heroes 4 Advanced Options Map Editor
Replies: 304
Views: 242089

Re: Heroes 4 Map Generator / Utility

The scripting tree is something which everyone wanted, I presume. When will be a release?
by Duzeom_
13 Feb 2016, 10:15
Forum: Hall of the Heretics
Topic: The Witcher series
Replies: 60
Views: 47359

The Witcher series

I can't believe that there are not topics about The Witcher 3 game. I am really astonished by every single detail of it. Thanks to Th Witcher, I don't have time for anything else (including mapmaking). I started even read the books, and they are even better. I wonder if it is only appealing to me be...
by Duzeom_
13 Feb 2016, 09:50
Forum: Heroes I-IV
Topic: H4: Is this possible?
Replies: 46
Views: 53708

Re: H4: Is this possible?

Hmmm I checked it and actually IrfanView doesn't read raw files, but it can swap colors in bmp. I don't remember what program I used, maybe gimp maybe other one, but I bet there are free program which read raw files. If you know python or have a hex edit you could easily make a bmp from a raw by add...
by Duzeom_
06 Feb 2016, 22:28
Forum: Heroes I-IV
Topic: H4: Is this possible?
Replies: 46
Views: 53708

Re: H4: Is this possible?

Irfanview has this feature.
by Duzeom_
27 Jan 2016, 17:39
Forum: Heroes I-IV
Topic: Collaborative H4 campaign
Replies: 98
Views: 39012

Re: Collaborative H4 campaign

I don't think it is democracy fault. I think that everyone is a little bit of tired of thinking and disputing. I thought that people will have it's own ideas about the story, as I do, but it turns out that it isn't that way. Maybe we should back to Christian story ...
by Duzeom_
25 Jan 2016, 20:38
Forum: Heroes I-IV
Topic: Collaborative H4 campaign
Replies: 98
Views: 39012

Re: Collaborative H4 campaign

I can continue Taro's story if you give me time :)
by Duzeom_
24 Jan 2016, 17:46
Forum: Heroes I-IV
Topic: Collaborative H4 campaign
Replies: 98
Views: 39012

Re: Collaborative H4 campaign

I wrote some example story in post before, but no one even commented.
by Duzeom_
15 Jan 2016, 18:48
Forum: Heroes I-IV
Topic: Collaborative H4 campaign
Replies: 98
Views: 39012

Re: Collaborative H4 campaign

Karmakeld wrote: "Duzeom you have a history of making Campaigns with focus on story, don't you fear a weak story campaign like this might affect interest in your other campaigns? I do. I'm certain you're right about alot of players don't play to read the story, but what about the few that does....
by Duzeom_
15 Jan 2016, 08:38
Forum: Heroes I-IV
Topic: Collaborative H4 campaign
Replies: 98
Views: 39012

Re: Collaborative H4 campaign

@iLive "No, you simply dismissed the discussion that was taking place and asked for a new one. There's a huge difference." I've never dismissed the discussion. I stated my opinion that the story will be cumbersome to invent, because of the lore. But we can quarrel about this for a time of ...
by Duzeom_
14 Jan 2016, 21:58
Forum: Heroes I-IV
Topic: Collaborative H4 campaign
Replies: 98
Views: 39012

Re: Collaborative H4 campaign

@Karmakeld and rest I will clarify how I see creating story to our campaign which I put in my first post but probably not clear enough: 1. One of us decides to start. Then he thinks out his part of story like the Taro did. He doesn't do any mapmaking now. 2. The second mapmaker improvise his story s...

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