Search found 10 matches

by jmaster
Oct 19 2018, 19:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4426
Views: 361427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

That is how she answer: https://s8.hostingkartinok.com/uploads/images/2018/10/40d6d3c9d39a6c02fcdd15abb6dcbc78.png I think it is a bug, didn't it? If you use any localization - try temporary delete its files. I played with russian files and had just the same bug. When I removed lods Verdant began t...
by jmaster
Dec 23 2017, 7:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4426
Views: 361427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Now I almost finished MM6(delivered the cube to the oracle). The main problem is is monster resistances: almost all of them are completely immune to clerical magic and light/dark magic. Light magic can be used for buffs, but dark magic becomes completely useless. It is ridiculous, that skeletons, gh...
by jmaster
Dec 18 2017, 21:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4426
Views: 361427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I started to receive strange debug error. It startedafter bounty hunting string click in one of mm6 town halls. Now it shows after every travelling both spells or foot/horse/boat. The only thing I did before that - disabled autolevelling by renaming Bolster - maps.txt. The debug code is following: ....
by jmaster
Dec 17 2017, 20:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4426
Views: 361427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Is there any way to get into Freehaven severs? Seems that houses with path down are not working for me...

Lord Stormgard took the keys so the second promotion quest cannot be finished. I created another keys via debug, but it need to be fixed in game
by jmaster
Dec 14 2017, 20:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4426
Views: 361427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

He should not equip it, enough to have swimsuit in inventory of each player and touch west edge of map ("Avlee"), did not it work?' Thanks, it works, used waterwalk while carrying swimsuits in inventory and the location change widnow appeared. Another surprise - portaits change :) Second ...
by jmaster
Dec 13 2017, 20:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4426
Views: 361427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Almost finished mm7. In some details I really prefer playing with mm8 engime :) But there is one problem with looting monsters and items in front of party(maybe it is only in my version, although I use GOG one) - I have to tilt the camera down from centered view. This happens both with space button ...
by jmaster
Dec 12 2017, 16:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4426
Views: 361427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Thank you for fixes! But now I found some more: 1) Harm undead seems to not working on mm7 zombies 2) Key from Setag's tower(looted from Setag himself) not working for quest door in tower. In addition to that, this quest is not listed in the questlist. 3) Trees around oldest tree remain hostile afte...
by jmaster
Dec 10 2017, 22:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4426
Views: 361427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello and thank you for this brilliant mod! It's great to have possibility to play all three games as one :) For such mods bugs are normal, but you're fixing them really fast. For today I'm replaying mm7 and have encountered some bugs: 1) Armorsmith in Erathia has profession "null", most o...
by jmaster
Dec 18 2010, 9:44
Forum: Might and Magic
Topic: Special items in might and magic
Replies: 3
Views: 1710

Thanks, I understand :) Question is one: is this section of code in mm8 for one of the items? Is it possible at all to add blasters without sources? And secound: is it possible to change arrow shoot from one of the bows? I haven`t found where changed shots bow Ulyssies, but maybe it will be easier(t...
by jmaster
Dec 16 2010, 18:50
Forum: Might and Magic
Topic: Special items in might and magic
Replies: 3
Views: 1710

Special items in might and magic

Hello to all of you :) I want to ask about some special and unusial items in might and magic, e.g blasters and artifacts(especially bow Ulysses). I want to add blasters to M&M8(just for me, first steps of modding :) ) and I can`t find where parameters of such items placed. I`ll tell you what I f...

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