
Search found 293 matches
- Jul 24 2019, 9:40
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 9616
Re: So i figured out how to correct a bug in World of Xeen
How does this look? The totals in the box are the original totals of stats (notice how Luck and Accuracy is very low?)


- Jul 24 2019, 2:32
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 9616
Re: So i figured out how to correct a bug in World of Xeen
Still using Cedric's Indoor/Outdoor editor Some things I have learned using Cedric's Indoor editor is Events in Wox can be assigned greater then 99, 99 for example there is a Event in Mine 2 that is assigned to 100,100 and all the stat enhancement barrels refer to it after you have drinken from the ...
- Jul 23 2019, 2:08
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 9616
Re: So i figured out how to correct a bug in World of Xeen
What do you think of the Gemsmith's event re-write (it can generate any weapon or armor of the gem type) 1 12 3 0 12 0, 0, 104, 4 TakeOrGive 1 12 3 1 60 23, 234, 6, 155, 10 PlayCD 1 12 3 2 5 6, 7, 10, 0, 4 NPC 1 12 3 3 18 Exit 1 12 3 4 12 35, 232, 3, 0, 0 TakeOrGive 1 12 3 5 25 40, 40, 0 CallEvent 1...
- Jul 13 2019, 9:26
- Forum: Might and Magic
- Topic: Might and Magic World of Xeen modify starting characters before CC file
- Replies: 3
- Views: 1511
Re: Might and Magic World of Xeen modify starting characters before CC file
cedric@playazlounge.net
Fri, Jul 12, 11:29 AM (16 hours ago)
to me
Both MAZE.CHR and MAZE.PTY and unpacked/repacked.
MAZE.CHR (s_54817.ccx)
MAZE.PTY (s_61020.ccx)
--Cedric
Fri, Jul 12, 11:29 AM (16 hours ago)
to me
Both MAZE.CHR and MAZE.PTY and unpacked/repacked.
MAZE.CHR (s_54817.ccx)
MAZE.PTY (s_61020.ccx)
--Cedric
- Jul 12 2019, 6:47
- Forum: Might and Magic
- Topic: Might and Magic World of Xeen modify starting characters before CC file
- Replies: 3
- Views: 1511
Re: Might and Magic World of Xeen modify starting characters before CC file
So I did some digging and it seems the CC packer creates the initial save files when it re-packs the game files.
Is there a way to edit the __default.sav files that the CC packer creates when it re-packs the game files?
g_010764.ccx
g_110780.ccx
g_210796.ccx
g_310812.ccx
g_410316.ccx
g_510844.ccx
Is there a way to edit the __default.sav files that the CC packer creates when it re-packs the game files?
g_010764.ccx
g_110780.ccx
g_210796.ccx
g_310812.ccx
g_410316.ccx
g_510844.ccx
- Jul 12 2019, 6:45
- Forum: Might and Magic
- Topic: MM3-5 modding?
- Replies: 26
- Views: 10772
Re: MM3-5 modding?
Is this project still alive?
- Jul 4 2019, 5:50
- Forum: Might and Magic
- Topic: Might and Magic World of Xeen modify starting characters before CC file
- Replies: 3
- Views: 1511
(Duplicate post)
Sorry
- Jul 4 2019, 5:37
- Forum: Might and Magic
- Topic: Might and Magic World of Xeen modify starting characters before CC file
- Replies: 3
- Views: 1511
Might and Magic World of Xeen modify starting characters before CC file
I have been looking for a way to edit the characters that begin in a new game (before the CC save file is created) but I am not sure which extracted data files contains the character information.
- Nov 11 2016, 20:00
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 9616
Re: So i figured out how to correct a bug in World of Xeen
I noticed that the Ruby, Emerald, Sapphire and Diamond Smiths on darkside can generate a limited number of one handed weapons or body armor. I could allow them to generate all equipment or just refine the available equipment such as adding some one and two handed weapons with bows and other armor. !...
- Oct 30 2016, 15:37
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 9616
Re: So i figured out how to correct a bug in World of Xeen
I checked 0x6B InParty it looks like the game uses 24/32 in party slots to prevent re-use of some items such as the Book of Fire and Book of Electricity in Elinger's Tower placing a marker for 20 for the Book of Fire and at 21 for the Book of Electricity. I used a test to add 1 - 32 via giveortake 0...
- Oct 28 2016, 5:41
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 9616
Re: So i figured out how to correct a bug in World of Xeen
https://www.dropbox.com/s/1o9ypvclvuzl4zv/Changelog.png?dl=0 How does this look? In addition I have added + 25 to everything after you complete the dungeon of death and get the Super Goober Award. (I noticed the typo for "Intellect")
- Oct 27 2016, 21:12
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 9616
Re: So i figured out how to correct a bug in World of Xeen
Some more bugs with Xeen Indoor (over world) Mao Editor Cedric When you try to delete new objects/wall objects placed on some maps... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Overf...
- Oct 25 2016, 19:54
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 9616
Re: Re:
I added the tavern and blacksmith in Lakeside (I tested them they seem to work with out any bugs) So you won't get the messages "These stairs once led to a tavern, but it was destroyed long ago." and "These stairs once led to a blacksmith shop, but it was destroyed long ago." an...
- Oct 4 2015, 14:38
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 9616
Re: So i figured out how to correct a bug in World of Xeen
Adding four lines to temp magic point wells will add a check to see if the character is a knight, robber, ninja or barbarian and will display "The water is cool and refreshing." just like if you had gray magic points, otherwise it will continue with some minor code changes... 00 X Y 32 2,3...
- May 20 2015, 6:41
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 9616
- May 16 2015, 22:42
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 9616
- May 15 2015, 14:24
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 9616
A) How is the map editor working for you? B) Let me know when you get some fixed EVT files -- I can help writing a patching utility. -Cedric Hey Cedric could you include XeenSGE Darkxx.WOX to the Xeen save files, currently you have to search manually to open a safefile to edit save games. Another n...
- May 15 2015, 1:59
- Forum: Might and Magic
- Topic: List of attribute improvements for Might and Magic WoX
- Replies: 26
- Views: 12616
Re: List of attribute improvements for Might and Magic WoX
Elinger's Tower Book of Sorcerer's Knowledge + 25 Int (sorcerer only - if Int is 50 or below) Fruit Room Fountains (Temple of Bark - if your Poison, Cold, Electricity or Fire Resistance is under 50) Fountain + 50 Poison Res Fountain + 50 Cold Res Fountain + 50 Electricity Res Fountain + 50 Fire Res...
- May 14 2015, 18:21
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
- Replies: 535
- Views: 253705
- May 14 2015, 13:15
- Forum: Might and Magic
- Topic: List of attribute improvements for Might and Magic WoX
- Replies: 26
- Views: 12616
Elinger's Tower Book of Sorcerer's Knowledge + 25 Int (sorcerer only - if Int is under 50) Sandcaster Orange Potion + 10 Int (9) Purple Potion + 10 Spd (9) Eastern Tower Book of Great Power + 50 Int Archer, Sorcerer and Ranger (it is odd that Druid is not included.) While sifting through the data f...