Search found 299 matches

by Rune_Caster
25 Aug 2022, 21:39
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 605
Views: 356895

Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]

https://twitter.com/PFD_Brigandine/status/1562916319124668416/photo/1 Could you get stuck here before if you move between the shop sign and the two poles? (in-between them) I exited the shop and went to the left and this happened. https://twitter.com/PFD_Brigandine/status/1562917165732356096/photo/1...
by Rune_Caster
25 Aug 2022, 10:44
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 605
Views: 356895

Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]

https://twitter.com/PFD_Brigandine/status/1562751485963673600/photo/2 I've noticed if you hold down the right mouse key in the menu, it shows everything that is unidentified. I had an issue with entering turn based mode when pressing enter - it would often count the enter key pressed twice - update ...
by Rune_Caster
22 Aug 2021, 16:14
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 605
Views: 356895

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I noticed that Dwarf Lords in Snergle's Iron Mines seem to get stuck in the doorways unable to pass. Dwarfs and Dwarf Warriors pass through the doorways however... https://gamefaqs.gamespot.com/a/user_image/2/0/6/AAAgmTAACP2W.jpg 5 Second video: https://drive.google.com/file/d/1rmQ1xW6iRpXCt6x2igvVc...
by Rune_Caster
21 Aug 2021, 20:14
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 605
Views: 356895

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Might and Magic 6 Crash Agars Labor Error Log i was in Agars Laborratorium i found error and Game crash 7x. Maybe who can help fix in next mini Patch this problem? i use current MM6 version already best regards Xiantrius I recall having trouble with Agar's Laboratory in my last playthrough, I wonde...
by Rune_Caster
21 Aug 2021, 20:04
Forum: Might and Magic
Topic: Wells and Alters that give permanent bonus *spoilerish* MM6
Replies: 6
Views: 5502

Re:

well I know that the +2 wells are 8 uses a month (as long as the primary stat is < 15) It is not actually a month, the + 2 perm stat wells refresh as soon as you use the stables or ship lines to travel to a new location. Then you can town portal/Lloyd's becon back to the well and get 8 more uses fr...
by Rune_Caster
21 Aug 2021, 20:04
Forum: Might and Magic
Topic: Wells and Alters that give permanent bonus *spoilerish* MM6
Replies: 6
Views: 5502

Re:

well I know that the +2 wells are 8 uses a month (as long as the primary stat is < 15) It is not actually a month, the + 2 perm stat wells refresh as soon as you use the stables or ship lines to travel to a new location. Then you can town portal/Lloyd's becon back to the well and get 8 more uses fr...
by Rune_Caster
24 Jul 2019, 09:40
Forum: Might and Magic
Topic: World of Xeen modding and bux fixing
Replies: 27
Views: 14393

Re: So i figured out how to correct a bug in World of Xeen

How does this look? The totals in the box are the original totals of stats (notice how Luck and Accuracy is very low?)
Image
by Rune_Caster
24 Jul 2019, 02:32
Forum: Might and Magic
Topic: World of Xeen modding and bux fixing
Replies: 27
Views: 14393

Re: So i figured out how to correct a bug in World of Xeen

Still using Cedric's Indoor/Outdoor editor Some things I have learned using Cedric's Indoor editor is Events in Wox can be assigned greater then 99, 99 for example there is a Event in Mine 2 that is assigned to 100,100 and all the stat enhancement barrels refer to it after you have drinken from the ...
by Rune_Caster
23 Jul 2019, 02:08
Forum: Might and Magic
Topic: World of Xeen modding and bux fixing
Replies: 27
Views: 14393

Re: So i figured out how to correct a bug in World of Xeen

What do you think of the Gemsmith's event re-write (it can generate any weapon or armor of the gem type) 1 12 3 0 12 0, 0, 104, 4 TakeOrGive 1 12 3 1 60 23, 234, 6, 155, 10 PlayCD 1 12 3 2 5 6, 7, 10, 0, 4 NPC 1 12 3 3 18 Exit 1 12 3 4 12 35, 232, 3, 0, 0 TakeOrGive 1 12 3 5 25 40, 40, 0 CallEvent 1...
by Rune_Caster
13 Jul 2019, 09:26
Forum: Might and Magic
Topic: Might and Magic World of Xeen modify starting characters before CC file
Replies: 3
Views: 2693

Re: Might and Magic World of Xeen modify starting characters before CC file

cedric@playazlounge.net
Fri, Jul 12, 11:29 AM (16 hours ago)
to me

Both MAZE.CHR and MAZE.PTY and unpacked/repacked.

MAZE.CHR (s_54817.ccx)

MAZE.PTY (s_61020.ccx)

--Cedric
by Rune_Caster
12 Jul 2019, 06:47
Forum: Might and Magic
Topic: Might and Magic World of Xeen modify starting characters before CC file
Replies: 3
Views: 2693

Re: Might and Magic World of Xeen modify starting characters before CC file

So I did some digging and it seems the CC packer creates the initial save files when it re-packs the game files.

Is there a way to edit the __default.sav files that the CC packer creates when it re-packs the game files?
g_010764.ccx
g_110780.ccx
g_210796.ccx
g_310812.ccx
g_410316.ccx
g_510844.ccx
by Rune_Caster
12 Jul 2019, 06:45
Forum: Might and Magic
Topic: MM3-5 modding?
Replies: 26
Views: 14856

Re: MM3-5 modding?

Is this project still alive?
by Rune_Caster
04 Jul 2019, 05:37
Forum: Might and Magic
Topic: Might and Magic World of Xeen modify starting characters before CC file
Replies: 3
Views: 2693

Might and Magic World of Xeen modify starting characters before CC file

I have been looking for a way to edit the characters that begin in a new game (before the CC save file is created) but I am not sure which extracted data files contains the character information.
by Rune_Caster
11 Nov 2016, 20:00
Forum: Might and Magic
Topic: World of Xeen modding and bux fixing
Replies: 27
Views: 14393

Re: So i figured out how to correct a bug in World of Xeen

I noticed that the Ruby, Emerald, Sapphire and Diamond Smiths on darkside can generate a limited number of one handed weapons or body armor. I could allow them to generate all equipment or just refine the available equipment such as adding some one and two handed weapons with bows and other armor. !...
by Rune_Caster
30 Oct 2016, 15:37
Forum: Might and Magic
Topic: World of Xeen modding and bux fixing
Replies: 27
Views: 14393

Re: So i figured out how to correct a bug in World of Xeen

I checked 0x6B InParty it looks like the game uses 24/32 in party slots to prevent re-use of some items such as the Book of Fire and Book of Electricity in Elinger's Tower placing a marker for 20 for the Book of Fire and at 21 for the Book of Electricity. I used a test to add 1 - 32 via giveortake 0...
by Rune_Caster
28 Oct 2016, 05:41
Forum: Might and Magic
Topic: World of Xeen modding and bux fixing
Replies: 27
Views: 14393

Re: So i figured out how to correct a bug in World of Xeen

https://www.dropbox.com/s/1o9ypvclvuzl4 ... g.png?dl=0 How does this look? In addition I have added + 25 to everything after you complete the dungeon of death and get the Super Goober Award. (I noticed the typo for "Intellect")
by Rune_Caster
27 Oct 2016, 21:12
Forum: Might and Magic
Topic: World of Xeen modding and bux fixing
Replies: 27
Views: 14393

Re: So i figured out how to correct a bug in World of Xeen

Some more bugs with Xeen Indoor (over world) Mao Editor Cedric When you try to delete new objects/wall objects placed on some maps... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Overf...
by Rune_Caster
25 Oct 2016, 19:54
Forum: Might and Magic
Topic: World of Xeen modding and bux fixing
Replies: 27
Views: 14393

Re: Re:

I added the tavern and blacksmith in Lakeside (I tested them they seem to work with out any bugs) So you won't get the messages "These stairs once led to a tavern, but it was destroyed long ago." and "These stairs once led to a blacksmith shop, but it was destroyed long ago." an...
by Rune_Caster
04 Oct 2015, 14:38
Forum: Might and Magic
Topic: World of Xeen modding and bux fixing
Replies: 27
Views: 14393

Re: So i figured out how to correct a bug in World of Xeen

Adding four lines to temp magic point wells will add a check to see if the character is a knight, robber, ninja or barbarian and will display "The water is cool and refreshing." just like if you had gray magic points, otherwise it will continue with some minor code changes... 00 X Y 32 2,3...

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