Search found 299 matches
- 25 Aug 2022, 21:39
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 605
- Views: 356895
Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
https://twitter.com/PFD_Brigandine/status/1562916319124668416/photo/1 Could you get stuck here before if you move between the shop sign and the two poles? (in-between them) I exited the shop and went to the left and this happened. https://twitter.com/PFD_Brigandine/status/1562917165732356096/photo/1...
- 25 Aug 2022, 10:44
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 605
- Views: 356895
Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
https://twitter.com/PFD_Brigandine/status/1562751485963673600/photo/2 I've noticed if you hold down the right mouse key in the menu, it shows everything that is unidentified. I had an issue with entering turn based mode when pressing enter - it would often count the enter key pressed twice - update ...
- 22 Aug 2021, 16:14
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 605
- Views: 356895
Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
I noticed that Dwarf Lords in Snergle's Iron Mines seem to get stuck in the doorways unable to pass. Dwarfs and Dwarf Warriors pass through the doorways however... https://gamefaqs.gamespot.com/a/user_image/2/0/6/AAAgmTAACP2W.jpg 5 Second video: https://drive.google.com/file/d/1rmQ1xW6iRpXCt6x2igvVc...
- 21 Aug 2021, 20:14
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 605
- Views: 356895
Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Might and Magic 6 Crash Agars Labor Error Log i was in Agars Laborratorium i found error and Game crash 7x. Maybe who can help fix in next mini Patch this problem? i use current MM6 version already best regards Xiantrius I recall having trouble with Agar's Laboratory in my last playthrough, I wonde...
- 21 Aug 2021, 20:04
- Forum: Might and Magic
- Topic: Wells and Alters that give permanent bonus *spoilerish* MM6
- Replies: 6
- Views: 5502
Re:
well I know that the +2 wells are 8 uses a month (as long as the primary stat is < 15) It is not actually a month, the + 2 perm stat wells refresh as soon as you use the stables or ship lines to travel to a new location. Then you can town portal/Lloyd's becon back to the well and get 8 more uses fr...
- 21 Aug 2021, 20:04
- Forum: Might and Magic
- Topic: Wells and Alters that give permanent bonus *spoilerish* MM6
- Replies: 6
- Views: 5502
Re:
well I know that the +2 wells are 8 uses a month (as long as the primary stat is < 15) It is not actually a month, the + 2 perm stat wells refresh as soon as you use the stables or ship lines to travel to a new location. Then you can town portal/Lloyd's becon back to the well and get 8 more uses fr...
- 24 Jul 2019, 09:40
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 14393
Re: So i figured out how to correct a bug in World of Xeen
How does this look? The totals in the box are the original totals of stats (notice how Luck and Accuracy is very low?)


- 24 Jul 2019, 02:32
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 14393
Re: So i figured out how to correct a bug in World of Xeen
Still using Cedric's Indoor/Outdoor editor Some things I have learned using Cedric's Indoor editor is Events in Wox can be assigned greater then 99, 99 for example there is a Event in Mine 2 that is assigned to 100,100 and all the stat enhancement barrels refer to it after you have drinken from the ...
- 23 Jul 2019, 02:08
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 14393
Re: So i figured out how to correct a bug in World of Xeen
What do you think of the Gemsmith's event re-write (it can generate any weapon or armor of the gem type) 1 12 3 0 12 0, 0, 104, 4 TakeOrGive 1 12 3 1 60 23, 234, 6, 155, 10 PlayCD 1 12 3 2 5 6, 7, 10, 0, 4 NPC 1 12 3 3 18 Exit 1 12 3 4 12 35, 232, 3, 0, 0 TakeOrGive 1 12 3 5 25 40, 40, 0 CallEvent 1...
- 13 Jul 2019, 09:26
- Forum: Might and Magic
- Topic: Might and Magic World of Xeen modify starting characters before CC file
- Replies: 3
- Views: 2693
Re: Might and Magic World of Xeen modify starting characters before CC file
cedric@playazlounge.net
Fri, Jul 12, 11:29 AM (16 hours ago)
to me
Both MAZE.CHR and MAZE.PTY and unpacked/repacked.
MAZE.CHR (s_54817.ccx)
MAZE.PTY (s_61020.ccx)
--Cedric
Fri, Jul 12, 11:29 AM (16 hours ago)
to me
Both MAZE.CHR and MAZE.PTY and unpacked/repacked.
MAZE.CHR (s_54817.ccx)
MAZE.PTY (s_61020.ccx)
--Cedric
- 12 Jul 2019, 06:47
- Forum: Might and Magic
- Topic: Might and Magic World of Xeen modify starting characters before CC file
- Replies: 3
- Views: 2693
Re: Might and Magic World of Xeen modify starting characters before CC file
So I did some digging and it seems the CC packer creates the initial save files when it re-packs the game files.
Is there a way to edit the __default.sav files that the CC packer creates when it re-packs the game files?
g_010764.ccx
g_110780.ccx
g_210796.ccx
g_310812.ccx
g_410316.ccx
g_510844.ccx
Is there a way to edit the __default.sav files that the CC packer creates when it re-packs the game files?
g_010764.ccx
g_110780.ccx
g_210796.ccx
g_310812.ccx
g_410316.ccx
g_510844.ccx
- 12 Jul 2019, 06:45
- Forum: Might and Magic
- Topic: MM3-5 modding?
- Replies: 26
- Views: 14856
Re: MM3-5 modding?
Is this project still alive?
- 04 Jul 2019, 05:50
- Forum: Might and Magic
- Topic: Might and Magic World of Xeen modify starting characters before CC file
- Replies: 3
- Views: 2693
(Duplicate post)
Sorry
- 04 Jul 2019, 05:37
- Forum: Might and Magic
- Topic: Might and Magic World of Xeen modify starting characters before CC file
- Replies: 3
- Views: 2693
Might and Magic World of Xeen modify starting characters before CC file
I have been looking for a way to edit the characters that begin in a new game (before the CC save file is created) but I am not sure which extracted data files contains the character information.
- 11 Nov 2016, 20:00
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 14393
Re: So i figured out how to correct a bug in World of Xeen
I noticed that the Ruby, Emerald, Sapphire and Diamond Smiths on darkside can generate a limited number of one handed weapons or body armor. I could allow them to generate all equipment or just refine the available equipment such as adding some one and two handed weapons with bows and other armor. !...
- 30 Oct 2016, 15:37
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 14393
Re: So i figured out how to correct a bug in World of Xeen
I checked 0x6B InParty it looks like the game uses 24/32 in party slots to prevent re-use of some items such as the Book of Fire and Book of Electricity in Elinger's Tower placing a marker for 20 for the Book of Fire and at 21 for the Book of Electricity. I used a test to add 1 - 32 via giveortake 0...
- 28 Oct 2016, 05:41
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 14393
Re: So i figured out how to correct a bug in World of Xeen
https://www.dropbox.com/s/1o9ypvclvuzl4 ... g.png?dl=0 How does this look? In addition I have added + 25 to everything after you complete the dungeon of death and get the Super Goober Award. (I noticed the typo for "Intellect")
- 27 Oct 2016, 21:12
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 14393
Re: So i figured out how to correct a bug in World of Xeen
Some more bugs with Xeen Indoor (over world) Mao Editor Cedric When you try to delete new objects/wall objects placed on some maps... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Overf...
- 25 Oct 2016, 19:54
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 14393
Re: Re:
I added the tavern and blacksmith in Lakeside (I tested them they seem to work with out any bugs) So you won't get the messages "These stairs once led to a tavern, but it was destroyed long ago." and "These stairs once led to a blacksmith shop, but it was destroyed long ago." an...
- 04 Oct 2015, 14:38
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 14393
Re: So i figured out how to correct a bug in World of Xeen
Adding four lines to temp magic point wells will add a check to see if the character is a knight, robber, ninja or barbarian and will display "The water is cool and refreshing." just like if you had gray magic points, otherwise it will continue with some minor code changes... 00 X Y 32 2,3...