Search found 11 matches

by Sass Drake
12 Nov 2010, 10:14
Forum: Wake of Gods
Topic: Any way to fix this?
Replies: 16
Views: 20246

Great. I will continue to play it tommorow (finally weekend :D)
by Sass Drake
11 Nov 2010, 19:50
Forum: Wake of Gods
Topic: Any way to fix this?
Replies: 16
Views: 20246

Except adding script for removing bubbles, have you changed anything else in ERM code?
by Sass Drake
10 Nov 2010, 21:45
Forum: Wake of Gods
Topic: Any way to fix this?
Replies: 16
Views: 20246

Thanks.

If anyone know adventure map objects memory locations and data structure of attributes, post it please.

EDIT: It worked. ORBs are removed when i right-clicked on next hero button. :)

EDIT2: I alreadsy figured out.
by Sass Drake
10 Nov 2010, 14:58
Forum: Wake of Gods
Topic: Any way to fix this?
Replies: 16
Views: 20246

http://rapidshare.com/files/429978454/forfixing.rar

I have included coordinates off all MON orbs so you don't have to search for them. Also, upload your hexedited save so I could check where I have made hexedit mistake. Regards and thank you very much.
by Sass Drake
09 Nov 2010, 23:39
Forum: Wake of Gods
Topic: Any way to fix this?
Replies: 16
Views: 20246

Thanks fort he help, but it seems that I now have problems with hex editing. After inserting script, wog crashes with message "inaccessible address at..." when I attempt to load edited save.
by Sass Drake
09 Nov 2010, 21:20
Forum: Wake of Gods
Topic: Any way to fix this?
Replies: 16
Views: 20246

and this script will remove the object
Script you are about a post, will it, when is triggered, remove all MONs or I will have to add manually all coordiantes in ERM script?
by Sass Drake
08 Nov 2010, 23:45
Forum: Wake of Gods
Topic: Any way to fix this?
Replies: 16
Views: 20246

^That ERM script is going to be inserted in savegame extracted from GM1 archive or h3m file? I don't understand you clearly.

EDIT: It seems that object coordinates are not stored in X/Y/Z format so post link for that turorial, please.
by Sass Drake
08 Nov 2010, 20:29
Forum: Wake of Gods
Topic: Any way to fix this?
Replies: 16
Views: 20246

Any way to fix this?

Is there any way to fix this with hex editor? I could figure out which is "monster" address if I find out what data is in sequence with X/Y/Z coordiantes.

Image
by Sass Drake
10 Sep 2010, 11:19
Forum: Heroes I-IV
Topic: [HoMM3] Install Armageddon's Blade over Shadow of Death?
Replies: 5
Views: 4620

I'll answer my own question here, in case anyone else in the same situation comes along later. When I didn't get a response right away (I was in an uncharacteristically impatient mood today for some reason), I decided to just load AB and see what happened and it worked fine. Apparently AB installs ...
by Sass Drake
27 Sep 2009, 15:05
Forum: Wake of Gods
Topic: Gods of War[3.57f] gem pile problem
Replies: 1
Views: 2788

I did it . I've found memory addresses for heroes location and change it to location of a gem pile.

http://img41.imageshack.us/img41/6904/ididit.png

And I hope this will be useful for map testers:

http://img143.imageshack.us/img143/4817/artmoney.jpg
by Sass Drake
25 Sep 2009, 14:52
Forum: Wake of Gods
Topic: Gods of War[3.57f] gem pile problem
Replies: 1
Views: 2788

Gods of War[3.57f] gem pile problem

I am almost finished it but I cannot access town ,where I have to build grail structure in order to win , because of spawning monsters and resources every week (internal script). Please ,take a look at screenshot. http://img35.imageshack.us/img35/6045/blockedtower.jpg I can only teleport with Dimens...

Go to advanced search