Search found 20 matches

by default8p
Dec 28 2014, 14:51
Forum: Might and Magic
Topic: MM7 multiplayer project
Replies: 18
Views: 7712

Showing some progress with GUI and other stuff :) http://s7.postimg.org/qy5adt487/28_12_2014.jpg I made a console to test GUI system, like in old quake games. Behind you can also see the alchemist building of emerald island and the terrain. Distance fog and sky doesn't exist yet so it's just ends an...
by default8p
Dec 24 2014, 10:53
Forum: Might and Magic
Topic: MM7 multiplayer project
Replies: 18
Views: 7712

It makes no sense to me to use native API if someone has done all the work already. Only instances are instanced, the world maps are not instanced and all players can see and interact with each other in there. The format is not a triangle list. Take a look at open source engine recreating project ht...
by default8p
Dec 23 2014, 19:06
Forum: Might and Magic
Topic: MM7 multiplayer project
Replies: 18
Views: 7712

Right now I use monster sprites for player (for example Guard). Everyone plays one character, this was just explained in the last post why. Dungeon is instanced so multiple partys can go to same dungeon and not see each other. Each of the party would play their own dungeon. As for outside of dungeon...
by default8p
Dec 23 2014, 13:00
Forum: Might and Magic
Topic: MM7 multiplayer project
Replies: 18
Views: 7712

I already can walk around in emerald island but to do that I converted MM format into something else. I think it's better that way because in the future I may want to add custom content and the MM format is crap. :D Yes, that's what I meant, 4 characters are too difficult to play in real time mode, ...
by default8p
Dec 23 2014, 9:58
Forum: Might and Magic
Topic: MM7 multiplayer project
Replies: 18
Views: 7712

Because it's much easier to use an existing graphics engine than write one from scratch. It would take me probably months just to do something I can do in 15 minutes with Ogre. I don't know how to answer second question. I'm not sure what the names of the things are. When a new object is created for...
by default8p
Nov 29 2014, 23:21
Forum: Might and Magic
Topic: MM7 multiplayer project
Replies: 18
Views: 7712

I considered it thoroughly. There were three choices, hack existing game to have multiplayer (worst option), use engine recreation project or create new from scratch. I chose the last because the engine recreation project is still a long way from being playable but most of all I don't understand the...
by default8p
Nov 29 2014, 15:57
Forum: Might and Magic
Topic: MM7 multiplayer project
Replies: 18
Views: 7712

MM7 multiplayer project

Hi, about two weeks ago I started to work on multiplayer version of MM7. To do this I will rewrite the game from scratch using Ogre3D engine. It's a big project so it takes time, I'll post updates in this thread if there are any and someone is interested. :) So far I have working: Terrain, model, li...
by default8p
Nov 4 2014, 8:44
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 604
Views: 145937

Some spells can't be casted from scripts. For example day of gods (83) can be casted but hour of power (86) can't. Torch light (1) can't be casted but protection from fire (3) can be casted, haste also can not be casted (5). There are many spells that can't, I was wondering why this is.
by default8p
Feb 6 2014, 20:29
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 191687

Not sure if it helps but here is their repository:
https://www.assembla.com/code/mm7/mercurial/nodes

They post updates daily and it also has links to twitter and facebook where they sometimes post.

I also am following this project with interest. :)
by default8p
Mar 9 2013, 16:11
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 604
Views: 145937

How to get player's current intellect including all bonuses from items, spells etc ? I tried: Party[0].GetIntellect() but it crashes with error: not enough actual parameters Party[0].Stats[const.Stats.Intellect].Base + Party[0].Stats[const.Stats.Intellect].Bonus doesn't crash but it does not...
by default8p
Mar 22 2011, 8:09
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 191687

I suggest ogre engine. It's open source, fast, easy to use and written in C++

http://www.ogre3d.org/

I've used it before to render MM6 control center :P
by default8p
Nov 2 2010, 18:10
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 296
Views: 191687

D3D10 doesn't require Vista or 7, ran on XP for me.
by default8p
Nov 1 2010, 1:11
Forum: Might and Magic
Topic: I might know how to make MM6 Reanimate Spell useful
Replies: 6
Views: 3510

Probably wouldn't be as easy as to just add the sprites (even if someone does redo all the sprites to include those animations) - the engine would have to know how to use them also. But the bigger problem probably lies in the creatures attacking creatures thing, MM6 doesn't have any creatures that f...
by default8p
Dec 7 2009, 15:42
Forum: Might and Magic
Topic: About MM6 - 8 level formats
Replies: 21
Views: 5490

I will try to finish this program and release it.
by default8p
Dec 7 2009, 14:40
Forum: Might and Magic
Topic: About MM6 - 8 level formats
Replies: 21
Views: 5490

You can't just convert .OBJ to BLV or ODM it would miss a lot of data, I converted BLV/ODM to .OBJ only the structure part, room, door, event, spawn etc.. all other data I ignored because it was not necessary at this part, if you want a real editor you would have to write it from scratch to read all...
by default8p
May 18 2009, 15:40
Forum: Might and Magic
Topic: About MM6 - 8 level formats
Replies: 21
Views: 5490

I have been able to convert both formats now, both structure and UV maps.. there are a couple of errors I'm not sure if they are my fault or are they actually made like that. I can post the source to the converter if you wish, maybe you can improve it or something :P Couple of mistakes with .ODM sti...
by default8p
May 14 2009, 14:23
Forum: Might and Magic
Topic: About MM6 - 8 level formats
Replies: 21
Views: 5490

I don't care if people like it or not, it's a nice project to learn from and if me and my friend can play it then it's a success. If I never complete it (probably won't) then no biggie ;) I don't see what I have to lose here :)
by default8p
May 14 2009, 12:50
Forum: Might and Magic
Topic: About MM6 - 8 level formats
Replies: 21
Views: 5490

Oh I didn't convert back, I don't understand the format that much. I'm converting for another engine not for mm :\
by default8p
May 14 2009, 7:55
Forum: Might and Magic
Topic: About MM6 - 8 level formats
Replies: 21
Views: 5490

I'm trying to convert .BLV files to .OBJ files, so they can easily be read and converted to other things (ultimately I'm trying to make a MM6-8 multiplayer game :P). For example: http://hot.ee/coo999/pyramidstuff-0514.jpg Now I can convert it to another format so I can use it in the game engine. Got...
by default8p
May 12 2009, 16:03
Forum: Might and Magic
Topic: About MM6 - 8 level formats
Replies: 21
Views: 5490

About MM6 - 8 level formats

I've been trying to extract level data from MM7 for a week or more now. Right now I'm working on the BLV files. I'm only interested in the structure and textures at the moment, so the light, object etc.. data isn't important for me. I've read how mm8leveleditor reads the data and also read some from...

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