Search found 56 matches

by mmtool
May 2 2009, 5:35
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 53335

v.0.2.8 (dll+GUI) not ready yet, but bug seems found - insufficient size of internal game cache. So below small update to patch, which make cache size bigger (so +1 change reported). Hope this help, because 1600x1200 mode was broken too (completly), but now workable again. Thanks for testing. MMResT...
by mmtool
Apr 27 2009, 15:55
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 53335

Next version of viewer (wannabe editor):
- implementerd earth/water surface rendering for outdoor maps of MM6-7 (MM8 need some .lod-relating work yet). So outdoor maps is pretty recognizable now.
- fixed bug with loading some of indoor maps.

MMViewTool003.zip
by mmtool
Apr 26 2009, 15:12
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 53335

Thanks for such complete testing :) It is really looks like issue with memory buffers in high resolutions (item identification used them too). On the next week I'll release next version of patch (.dll+GUI), so 'll see.
by mmtool
Apr 25 2009, 20:37
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 53335

Next version of my MM viewer tool (which 'll become MM editor tool in future). Need to be placed (unpacked) to game folder, then can be launched. In this version: -fixed texturing bugs; -added support of all MM6-8 map formats (but several maps not supported yet); - preliminary support of outdoor map...
by mmtool
Apr 21 2009, 14:05
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 53335

Thanks. May be this happen because lack of space for engine in-memory buffers in higher resolutions. In patch I was forced to use minimal possible size for them because of lack of free space in original .exe. So may be this buffers become overflown with data at some points and cause game crush. Btw,...
by mmtool
Apr 20 2009, 21:49
Forum: Might and Magic
Topic: Modding MM6
Replies: 75
Views: 10475

Isnt it the way that there are 2 blue colors and 2 violet ones that cause transparency in MM6? I use the indicated modus for the pics (others work) with exact or local palletes and dont know why it doesnt work suddenly ... Sprites in .lods are 8-bit pictures with palletes of 256 colors. So each pix...
by mmtool
Apr 20 2009, 21:17
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 53335

No, I have not this error and nobody reported it yet. So thanks for reporting. May be it is some issue with resolution (I'm mostly testing patch in 1024x768) or MOK-patch version related. I'll try to catch and fix it in nearest several days. In other case may be next (.dll+GUI) version of patch 'll ...
by mmtool
Apr 20 2009, 14:05
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 53335

Thanks :) Yes, hi-res patches 'll be made to all MM (6,7,8) for both S/W and D3D modes. And engine itself 'll be updated to use more modern DirectX versions (instead of 6.1), 32-bit color, smoothing of textures in S/W mode etc. But with time and step by step, because I've several other projects (and...
by mmtool
Apr 13 2009, 22:51
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 53335

Short and very common instruction on patching English version of MM7: 1) install MM7 game; 2) apply MOK patch to it; 3) unpack "MMResTool027fix.zip" to MM7 game folder (where "mm7.exe" exists) 4) go to MM7 game folder and launch "mmt_d3d_screen.bat" to patch resolution ...
by mmtool
Apr 10 2009, 20:47
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 53335

Small fix, related to bug with "water/hydro suits" of previous release of patcher (so -5 changes). No more other fixes yet. Next versions 'll be .dll+GUI combo, no more console patchers (need more flexibility and space for additional code and data - to fix software mode, resize in-game pic...
by mmtool
Apr 8 2009, 22:40
Forum: Might and Magic
Topic: Classes and Spells... where?
Replies: 7
Views: 1427

Small tipo with .exe image base (0x4....).
by mmtool
Apr 8 2009, 20:21
Forum: Might and Magic
Topic: Maestro's MM6 MOD
Replies: 57
Views: 14680

exept the engine and maps

Only outdoor maps 'll be reused? Or indoor (dungeons etc.) maps too?
by mmtool
Apr 8 2009, 14:07
Forum: Might and Magic
Topic: Classes and Spells... where?
Replies: 7
Views: 1427

To modify skill table of classes you can try "Skill Availability Editor" by Versenwald (http://www.blimix.com/mm7)
by mmtool
Apr 3 2009, 22:23
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 53335

So below the link to MMResTool 0.2.7 with playable MM7/D3D patch. It supports .exe versions 1.0.0.1 (Chinese, English, Russian, 609 changes reported) and MOK-patch version 1.2.1.0 (597 changes reported). Btw, target .exe must not be packed by some exe-packer like UPX. All must be workable (with some...
by mmtool
Mar 30 2009, 20:24
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 53335

For these, who waiting next patch. I'm already released v.0.2.7 on Russian forum, but it workable only for mm7.exe v.1.0.0.1 currently (602 changes reported). Support of MOK's mm7-rel.exe (v.1.2.1.0) should be completed in one-two next days, then I'll release it here too. And patched MM7 is pretty p...
by mmtool
Mar 25 2009, 19:30
Forum: Might and Magic
Topic: Englification -- MM7 and MM8
Replies: 1
Views: 709

AFAIK, this is no more illegal (actually less, I think), then downloading of MOK patches and BDJ mod ;) And in case of MOK+BDJ mod usage for MM7 I'm dont think you need any additional files to make Englification of your version, because: 1) MOK patches contain executables with English interface (dia...
by mmtool
Mar 23 2009, 19:06
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 53335

Nobody must experience it now, I hope :) Btw, MM8 in D3D mode seems apply dynamical recoloring to creatures with clothes too (unlike MM7). And it looks really bad. Take close look at lizards at the begining of the game after textures conversion. If recoloring disabled, they look almost exactly as in...
by mmtool
Mar 23 2009, 14:36
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 53335

by mmtool
Mar 23 2009, 0:50
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 53335

Russian forum is not accessable currently by some reason, so I can not attach file and provide link to it here. So I'll try to post it tommorow. Release 0.2.6 contains another couple of "MM7/D3D patch" fixes, but it not ready for normal gaming yet (not all interface issues fixed completly)...
by mmtool
Mar 21 2009, 17:23
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 53335

After some research last week I'm seems figured out, how to change game maps (even 3D-models of areas and dungeons). With glitches yet, but more-or-less workable both in SW/HW modes. So decided to separate .exe-patching and resource-editing tools. MMResTool will be oriented to .exe-related tasks mos...

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