Search found 118 matches
- 18 Apr 2024, 04:07
- Forum: Might and Magic
- Topic: Teams/Parties for MMMerge, challenges, maximum damages
- Replies: 3
- Views: 1834
Re: Teams/Parties for MMMerge, challenges, maximum damages
Hello guys, cannot understand why I can not create new topic. Then I would like to ask which melee damage dealers of your choices. I'm confusing, since my Knight with Gibbet (spear that boost damage for demon, undead, dragon) with shield work so well that I dont really need Spear + Sword as usual. B...
- 17 Jul 2023, 08:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 160
- Views: 1788289
Re: Might and Magic 6, 7, 8 merge redone
Hello
I've been enjoy the most quite a while, just curious do we have any further implementation of new map, given some guy putting much effort of new map in MM7.
I've been enjoy the most quite a while, just curious do we have any further implementation of new map, given some guy putting much effort of new map in MM7.
- 15 Jun 2023, 13:02
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7541962
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I would like to ask how many powerful hirelings like this I can get, found this beyond impressive bone dragon. I might change my playing style to collection of power.
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- 03 Jun 2023, 23:37
- Forum: Might and Magic
- Topic: Teams/Parties for MMMerge, challenges, maximum damages
- Replies: 3
- Views: 1834
Teams/Parties for MMMerge, challenges, maximum damages
Hey guys, we have a thriving community, that's very fun place to go. I would like to open a topic that mainly address choices of parties. For each individual we play our style, there is no need to argue over which style better. For each people contribute here we can see the beautiful of life, I'm st...
- 28 May 2023, 15:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 160
- Views: 1788289
Re: Might and Magic 6, 7, 8 merge redone
Hello Does anyone know what does Newname Key work in MM7, could not figure it out. Many thanks. It's just dummy item to be replaced, items.txt is full of those. If you actually received this key, that is a bug. Where did you get it? Nah bro, I received this key from guy in Harmondale, from series o...
- 28 May 2023, 12:46
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 160
- Views: 1788289
Re: Might and Magic 6, 7, 8 merge redone
Hello
Does anyone know what does Newname Key work in MM7, could not figure it out. Many thanks.
Does anyone know what does Newname Key work in MM7, could not figure it out. Many thanks.
- 28 Jun 2021, 01:28
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7541962
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Hello, can someone please help me with the debug console, it keeps popping up all the time and become so annoying.
- 25 Jun 2021, 06:18
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7541962
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Broken feature report: reputation works a bit weird in Enroth, at least the beginning of it. You don't get any positive rep for the New Sorpigal quests, but you get -200 for returning the candelabrum to Potbello (clearly a leftover from MM6's system that scaled from -1000 to 1000). The reputation v...
- 30 May 2020, 12:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7541962
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Hello, there is big bug where you can not select the guild, to become a membership. Thus it makes you unable to study skills like a merchant and so on?
- 25 Dec 2019, 19:49
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7541962
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Hi there, is that a big bug with gate master follower of enroth. All the time I use the spell from him/her it will lead to funny visual or sometimes just did not work at all.
- 28 Sep 2018, 03:47
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7541962
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
My gosh, then how do I teleport to that area?alexseevdenis wrote:Ojnly Alvar
- 28 Sep 2018, 02:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7541962
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
The Metal Rod is in the Dark Dwarf Compound in Alvar, in one of the chests near the booby trapped hallway. The quest text incorrectly refers to them as "Duergar", when Duergar is a term specific to Dungeons & Dragons, not exactly M&M. Hello, how do I access this area from MM6 cont...
- 27 Sep 2018, 08:08
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7541962
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hello, could anyone fills me with some hint for "metal rod" quest, I'm clueless here and keep wandering around. A step by step is warmly welcome.
- 07 Sep 2018, 16:20
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7541962
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hi all
Is there anyone here having the problem of long waiting time after character creation, I can not start any game by the way. Looking for your reply soon.
Best regards
Is there anyone here having the problem of long waiting time after character creation, I can not start any game by the way. Looking for your reply soon.
Best regards
- 26 Jun 2015, 11:07
- Forum: Might and Magic
- Topic: Maestro Mod: Need some helps in water/fire master quest
- Replies: 1
- Views: 2480
Maestro Mod: Need some helps in water/fire master quest
Hello community
I'm stuck in finding the "creature" in bay of alvee, and i could not find any useful in cave in emerald island. Sorry for my bad English, sometimes i get stuck because of my weak english, any hints will be extremely welcome
Best regards
I'm stuck in finding the "creature" in bay of alvee, and i could not find any useful in cave in emerald island. Sorry for my bad English, sometimes i get stuck because of my weak english, any hints will be extremely welcome
Best regards
- 24 Apr 2014, 02:12
- Forum: Might and Magic
- Topic: MM X - Earth Spells (what would you change?)
- Replies: 7
- Views: 4887
Poison Cloud is cool, you just do not know how to use them properly 1. At level 14-20, i can kill nearly all the mob in the map just with Hit and Run tactic from poison cloud. 2. The damage from Poison cloud also is massive since they hit multiple target and forever. You can just do a quick calculat...
- 22 Apr 2014, 13:49
- Forum: Might and Magic
- Topic: MM7 New Assets Hybrid Thingie
- Replies: 39
- Views: 31845
- 02 Apr 2014, 07:04
- Forum: Might and Magic
- Topic: A drip of blood; A drip of truth [MM7-Type Game][WIP]
- Replies: 19
- Views: 16399
- 17 Mar 2014, 04:57
- Forum: Might and Magic
- Topic: Brrapp Games is considering a "spiritual successor"
- Replies: 6
- Views: 5592
- 12 Mar 2014, 14:34
- Forum: Might and Magic
- Topic: Might and Magic X
- Replies: 258
- Views: 145273
You are wrong for druid role, i have one druid with nearly 600 mana, i only need to pump him with as many + water magic as possible and in level 50 of water magic. Liquid membrane from him make even deadliest attack like a joke. Tsunami (sometimes deal 1000 damage with critical) from him will keep ...