Search found 125 matches

by Konfuzius
May 17 2019, 22:20
Forum: Might and Magic
Topic: Working on an extensive MM7 mod... here's what I've got.
Replies: 36
Views: 13317

Re: Working on an extensive MM7 mod... here's what I've got.

Ah, my bad. The way I understood you already had a release in the past and only halted development of future releases. May I ask how you made changes to spells, like Regeneration? I've also been modding the game for years but never managed to change the actual spell behaviour. I did re-balance the S...
by Konfuzius
May 17 2019, 12:45
Forum: Might and Magic
Topic: Working on an extensive MM7 mod... here's what I've got.
Replies: 36
Views: 13317

Re: Working on an extensive MM7 mod... here's what I've got.

Sorry for unburying this old topic, but does somebody still have the mod files lying around? (since the links have broken by now)
I want to have another playthrough of MM7 and the mod seemed interesting enough to check out.
by Konfuzius
Dec 14 2017, 20:33
Forum: Might and Magic
Topic: [MM8] Asking about modding Spell behaviour
Replies: 0
Views: 572

[MM8] Asking about modding Spell behaviour

After a long time, I've returned to the series and I am working on a balance mod for MM8. I saw that there have been a lot of development in terms of modding tools for the series and I wondered if it is possible to make custom spells yet? I would love to change the required mastery, change some numb...
by Konfuzius
Jun 14 2015, 17:06
Forum: Heroes V-VI
Topic: New to Heroes 6.
Replies: 4
Views: 2458

With modding tools I mean the official tools used by Black Hole (maker of the game) which were leaked long time ago. It's hard to find them online, but I still have a version on my pc (so if you want, you can have it). While the more advanced functions (changing statistics of enemies) worked only in...
by Konfuzius
Jun 14 2015, 10:25
Forum: Heroes V-VI
Topic: New to Heroes 6.
Replies: 4
Views: 2458

First, Dungeon is not included in any of the two DLCs. It's part of the stand alone expension "Shades of Darkness". Unlike other Heroes games you must (or really should) first create an own hero before starting a game. To create an own hero, first click on the "My Dynasty" button...
by Konfuzius
May 10 2015, 14:46
Forum: Heroes V-VI
Topic: HoMM 6 - learning curve
Replies: 15
Views: 5010

Yeah, at the beginning all the choices really are daunting, but depending on which faction you play, there are only few "must have" skills left and the rest is up to your hero build and personal preference. Something I'd take right at the beginning is always enlightment or logistics (sorry...
by Konfuzius
Apr 20 2015, 14:26
Forum: Heroes VII
Topic: Heroes 7 skill system
Replies: 62
Views: 12584

Hey fellas, We are currently preparing a statement regarding the skillwheel mechanism. Could you please share with us your main concerns and questions (in bullet points) regarding this Topics, so we can integrate them in the feedback of our gamedesigners? Important information: In this state of the...
by Konfuzius
Apr 19 2015, 17:49
Forum: Might and Magic
Topic: Working on an extensive MM7 mod... here's what I've got.
Replies: 36
Views: 13317

I'm actually not too concerned about thieves at this point since I've really nailed down how I want to balance out - and therefore make useful - the Disarm Trap skill. That said, I do like the idea about minimizing the number of enemies that target them... not sure how effective it would be in prac...
by Konfuzius
Apr 13 2015, 17:54
Forum: Might and Magic
Topic: [Mod] Might & Magic VIII - Day of the serious Destroyer
Replies: 19
Views: 12965

Very good mod. I just finished my annual playthough of MM8 and because of your mod it took much longer than I anticipated. Foremost, it was the first half which I enjoyed the most. The battles were hard, gold was limited and you only had a narrow range of spells, I liked it a lot! It made you think ...
by Konfuzius
Mar 29 2015, 14:57
Forum: Might and Magic
Topic: Who liked Ubisoft's M&M X?
Replies: 26
Views: 7359

I think it is alright. I think it is a very good game overall, but it feels more like a normal grid based rpg game set in the (Ashan, sigh) MM universe. I haven't finished it and I don't think I ever will, it simply doesn't give me the epic dungeon crawl experience I used to enjoy when playing other...
by Konfuzius
Mar 11 2015, 15:09
Forum: Heroes VII
Topic: The Damage is Already Done
Replies: 258
Views: 48531

Galaad, I do realize we have the old Heroes cult here, but are you honestly saying H2 and H3 had the best visuals? My first game was Heroes 5, I like playing Heroes 6 and I even played Heroes 3 for a while and even I partially agree. I like the visuals of Heroes 6 but Heroes 3 and Heroes 2 really h...
by Konfuzius
Mar 6 2015, 15:43
Forum: Might and Magic
Topic: MM8,5 - Echo of Destruction
Replies: 357
Views: 152570

Great stuff.

Really brings back the memories of fighting in giant castles and huge locations from MM6. Can't wait :).
by Konfuzius
Feb 22 2015, 23:51
Forum: Heroes V-VI
Topic: H6 Shades of Darkness
Replies: 11
Views: 3490

Well, it's pretty much the original game plus Dungeon. If you like Dungeon, I think it is a great game, but if you don't like it, you can pretty much ignore it. I loved the way Dungeon plays and I think it is the most fleshed out faction in the game overall. I found Blood Magic to be the most reward...
by Konfuzius
Feb 20 2015, 12:28
Forum: Heroes V-VI
Topic: H6 Shades of Darkness
Replies: 11
Views: 3490

nope, it's stand alone (I'm using it as stand alone as well btw.).
by Konfuzius
Jan 29 2015, 16:12
Forum: Heroes VII
Topic: Sound Council - Which theme suits best its faction?
Replies: 33
Views: 11384

Banedon wrote:They all sound rather bad ... or at least not to my tastes :(


Exactly what I think too.
by Konfuzius
Jan 21 2015, 18:48
Forum: Heroes VII
Topic: Factions line-up
Replies: 267
Views: 53497

Panda Tar wrote:
parcaleste wrote:Oh, man... purple... :hanged:


What's the problem with a 'no glowing' option, I ask? Void, dead, rotten, eerie, blunt, lifeless, opaque. Dunno, that's what I think of Necropolis should-be designs.


no matter what colour, people will always complain about necropolis...
by Konfuzius
Dec 23 2014, 16:55
Forum: Might and Magic
Topic: MM7 multiplayer project
Replies: 18
Views: 7915

May I ask how the end result should look like? In MM, players don't have anything to represent them in the world. To monsters, you are just an invisible object. I think it's rather pointless to make a multiplayer when you cannot see other players. Are you going to make every player just play a singl...
by Konfuzius
Oct 17 2014, 15:43
Forum: Might and Magic
Topic: Was the MM7 skill and magic system a good design decision?
Replies: 3
Views: 2589

Nice post. Ist was really interesting to read. I think that many of the points you mention are true and especially when it comes to the Thief, Monk and the Druid you are very right. That's how it should have been. Imo, skills are only worth it if you can at least have expert in them. so, why dont ma...
by Konfuzius
Oct 11 2014, 13:52
Forum: Might and Magic
Topic: MM 6-8: Mass distortion
Replies: 15
Views: 5130

Even with mass distortion being a one-hit kill it's rather unremarkable. You need 38 points in it (without an "of earth" item) which is the equivalent of 740 skill points. 38 points in dark magic would deal 1197 damage on average with shrap metal :) I would also add that at those high lev...
by Konfuzius
Oct 10 2014, 12:59
Forum: Heroes VII
Topic: Town Development
Replies: 14
Views: 5043

I was only skimming over the text but from what I understood that it is only similar to Heres 5 in the way that you don't strictly have 3 tiers. While I did like Heroes 6 and think was a small, yet very good addition, I think you can find a way to balance it out. But I think the the "damage is ...

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