Search found 8 matches
- 12 Feb 2009, 16:12
- Forum: Might and Magic
- Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
- Replies: 544
- Views: 412540
not sure if i should feel dumb for this... just got to the elf human war part of the game, or where it used to be. now both ambassadors suggest that their king/queen will request my audience when necessary. i assumed whatever i was supposed to do for game/storyline progression was on emerald island ...
- 11 Feb 2009, 17:15
- Forum: Might and Magic
- Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
- Replies: 544
- Views: 412540
- 02 Dec 2008, 04:14
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68269
- 02 Dec 2008, 02:18
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68269
- 28 Nov 2008, 22:46
- Forum: Might and Magic
- Topic: Might & Magic 10; been in development for years + teaser
- Replies: 829
- Views: 382858
- 27 Nov 2008, 09:37
- Forum: Might and Magic
- Topic: [NSFW] vladimir-maestro's MM7 mod
- Replies: 172
- Views: 87396
- 27 Nov 2008, 09:22
- Forum: Might and Magic
- Topic: [NSFW] vladimir-maestro's MM7 mod
- Replies: 172
- Views: 87396
MOD will work with it - simple LOD files. But new classes won't work. Programm wasn't count under vista, win64. How to do that: If MM7 works under vista, win64 - install MM7, install MOD. Copy MM7.EXE and NEW_CLASS.EXE to other computer - win95-XP SP2 and try to patch it manually. Than copy patched...
- 27 Nov 2008, 06:41
- Forum: Might and Magic
- Topic: [NSFW] vladimir-maestro's MM7 mod
- Replies: 172
- Views: 87396