Search found 6 matches
- 25 Feb 2009, 13:20
- Forum: Wake of Gods
- Topic: creating custom battles...
- Replies: 4
- Views: 6334
Thank you very much for that. Much more sensible solution than my normal process of loading up a trial map again and again with more and more of the script (particularly irritating when the error causes a ctd). Error was very straightforward in the end (as so often): had creature type and number the...
- 17 Feb 2009, 18:34
- Forum: Wake of Gods
- Topic: creating custom battles...
- Replies: 4
- Views: 6334
creating custom battles...
Am trying to create some custom battles for blank objects which involve more than one stack of troops, but every time I try to run them I get a number of messages of the type "ResourceManager::GetSample could not find the "sfx" resource "(null)attk.82M"". Am using the f...
- 20 Sep 2008, 22:34
- Forum: Wake of Gods
- Topic: Wog scripting question...
- Replies: 7
- Views: 5195
it is disabled and that makes no difference... I could not find that exact hint text when I scanned script 13 but I know that that is what the dialogue boxes I am getting are associated with. Further experiments have produced a few other dialogue boxes saying I had got a full house and won an amulet...
- 20 Sep 2008, 16:45
- Forum: Wake of Gods
- Topic: Wog scripting question...
- Replies: 7
- Views: 5195
- 18 Sep 2008, 22:25
- Forum: Wake of Gods
- Topic: Wog scripting question...
- Replies: 7
- Views: 5195
Thanks a lot for the response and the map reference. I have finally sorted the issue. The solution was my discovery of the PO998:O-2;etc command. However, I am now faced with a more serious problem. I now have a few scripts which work beautifully when I don't wogify my map but which only partially w...
- 11 Sep 2008, 14:45
- Forum: Wake of Gods
- Topic: Wog scripting question...
- Replies: 7
- Views: 5195
Wog scripting question...
Hi. Not sure if anyone looks at this section much or if this is the right place to ask a question but I was wondering if anyone could explain to me how exactly to go about making a generic script for an object. That is to say I have made a script for a specific object (type 63;63) but at the moment ...