- It makes me worried that good features were only added later and bad features were there right at the start.ThunderTitan wrote:Like he said, most of those are optional...
And didn't they add a kingdom overview after we whined about it for a while?! I recall they did...
Search found 22 matches
- 08 Mar 2010, 21:08
- Forum: Heroes V-VI
- Topic: The difference between intrusive and non-intrusive graphics
- Replies: 5
- Views: 2752
- 07 Mar 2010, 19:46
- Forum: Heroes V-VI
- Topic: The difference between intrusive and non-intrusive graphics
- Replies: 5
- Views: 2752
The difference between intrusive and non-intrusive graphics
Why does it seem like every HoMM release is even more massive and bloated than it's predecessor? For a game that is supposed to focus on analytical strategy, HoMM V puts way too much emphasis on showering eye candy on player's face. Example of intrusive graphics: the town fly-by camera view. Nothing...
- 11 Apr 2009, 00:00
- Forum: Heroes I-IV
- Topic: Help with Playing With Fire campaign
- Replies: 8
- Views: 5665
- Incredible! So this is how it looks when you play the game seriously. How long did it take to flag all that stuff? I usually just concentrate all of my troops on one hero. Definitely gave me some inspiration.UndeadHalfOrc wrote:http://pages.infinit.net/plague/pf3.zip
- 10 Apr 2009, 15:07
- Forum: Heroes I-IV
- Topic: Heroes3 VS Heroes4: Tier 1 of the Knight factions
- Replies: 17
- Views: 8164
The H4 Haven creatures all look gay. I wonder if it's the color. The fake plastic 3D looks horrible too. Back in the day when 3D was new I prefered good old sprites. Took a long while imho for 3D to catch up to 2D when it comes to drawing styles. This is why I hate pretty much all H4 creatures when...
- 10 Apr 2009, 13:26
- Forum: Heroes I-IV
- Topic: Heroes 3: Favorite Beastmaster
- Replies: 29
- Views: 25146
Of course it's going to be Tazar. Creature specialists are just so crap. We had a thread a while ago which came to conclusion that the creature special doesn't increase attack and defense skills for each level attained, but one or the other in seemingly random fashion. Then if the other guy has some...
- 10 Apr 2009, 00:13
- Forum: Campfire
- Topic: The Foreign Language Thread #2
- Replies: 1149
- Views: 213650
- 09 Apr 2009, 02:00
- Forum: Campfire
- Topic: [NSFW] Dream Girls #2
- Replies: 799
- Views: 236421
I don't understand what there is to compare. They all look the same stereotypical, racially hygienic perfect models of our age. Plastic surgery is today. In 30-40 years we'll be genetically breeding these people in laboratories. Personality, anyone? Creativity? What kind of voice they have? Still pi...
- 08 Apr 2009, 14:46
- Forum: Heroes I-IV
- Topic: Heroes 2 won't install on 64-bit Vista
- Replies: 3
- Views: 2665
- 05 Apr 2009, 16:47
- Forum: Heroes I-IV
- Topic: Heroes 3: Favorite Knight
- Replies: 33
- Views: 22588
I don't understand Ballista specialists. So what if it does big damage on later levels, with 250 health ballista is the first thing getting destroyed if enemy hero has that specialty. On top of that the hero needs to trudge back to town which sells another one. Logistics and Armorer specialists are ...
- 05 Apr 2009, 15:31
- Forum: Heroes I-IV
- Topic: Interested in math?
- Replies: 6
- Views: 3503
Interested in math?
Hey, I'm wondering how the damage is calculated in Heroes games. How much will +1 attack or +1 defense affect outcome of battle, if armies are equal? Most important stats seem to be damage and health, as when you have 20 attack and 20 defense on hero, those gnolls getting +3 and +5 on top of that ma...
- 04 Apr 2009, 23:31
- Forum: Heroes I-IV
- Topic: Took me only 8 years, but I finally managed to beat H3:SOD!!
- Replies: 13
- Views: 5491
- 04 Apr 2009, 19:12
- Forum: Heroes I-IV
- Topic: Heroes III: how would you rank the towns?
- Replies: 87
- Views: 124852
I was wondering, since if I ever start playing Myth and Legend, I'd want to have the best town. Actually Inferno is a bit underrated. If there's many Inferno towns on map, the faction becomes ridiculous with Castle Gate. It costs no movement points to warp between other Inferno towns and you can hav...
- 04 Apr 2009, 14:42
- Forum: Heroes I-IV
- Topic: Heroes III: how would you rank the towns?
- Replies: 87
- Views: 124852
Heroes III: how would you rank the towns?
Is there such thing as best town for map size, like in Heroes II? Or can weaknesses of every town be overcome with proper secondary skill choices and skillful playing?
- 30 Mar 2009, 23:21
- Forum: Heroes I-IV
- Topic: Heroes 3 fan-made balance patch (mod) updated!
- Replies: 140
- Views: 132826
- 30 Mar 2009, 20:27
- Forum: Modcrafting Guild
- Topic: Heroes of Might & Magic III: Horn of the Abyss
- Replies: 421
- Views: 636461
- 30 Mar 2009, 20:11
- Forum: Heroes I-IV
- Topic: Heroes 3 fan-made balance patch (mod) updated!
- Replies: 140
- Views: 132826
What are the balance issues? If memory serves me correctly, Heroes II manual actually said that the Warlock, Wizard and Necropolis castles were meant for large maps and rest of the factions had intentionally easier building dependencies to favor aggressive expansion and smaller map dominance. I don'...
- 29 Mar 2009, 23:28
- Forum: Heroes I-IV
- Topic: Heroes 3 fan-made balance patch (mod) updated!
- Replies: 140
- Views: 132826
- 14 Mar 2009, 11:29
- Forum: Heroes V-VI
- Topic: I have trouble getting useful advice out of those guides
- Replies: 1
- Views: 1539
I have trouble getting useful advice out of those guides
These guides . When selecting skills for your hero, what order would you put these: "really good skill to have" "nice skill to have" "decent skill" "solid pick for any hero" "get this skill" "great skill for some situations" I know some pl...
- 16 Jul 2008, 03:10
- Forum: Heroes I-IV
- Topic: Heroes 3: List your buying priorities (units)
- Replies: 6
- Views: 7944
Heroes 3: List your buying priorities (units)
Cash is hard to come by in Heroes III and income from one town alone (28K/week) isn't enough to buy one week's worth of upgraded creatures. I usually need 2-3 castles to feel comfortable. Anyway, what do you guys priorize when buying troops when you're strapped for cash? Is one Archangel always bett...
- 14 Jul 2008, 19:17
- Forum: Heroes I-IV
- Topic: Heroes 3: How does the creature bonus actually work?
- Replies: 14
- Views: 14405
I think usefulness of creature specialists depend heavily on circumstances. Galtran is an example of hero which gives actual benefit, because skeletons are cornerstone of every Necropolis army. Even then if you don't leave zombies at home, you will gain no benefit to travel distance. On the other ha...