Search found 870 matches

by Macros the Black
Apr 22 2021, 0:22
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 546
Views: 263376

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

-A rock in the abandoned temple of baa is mentioned here: http://alexko72.narod.ru/secret.html . Is this also broken? What was it? Based on the screenshots I assume this is about the rocks that are roughly in a circle there. I think those show up on the minimap as a small white square when you use ...
by Macros the Black
Apr 9 2021, 11:43
Forum: Might and Magic
Topic: mm6 my best parties (Over 20 years of experience)
Replies: 5
Views: 3270

Re: mm6 my best parties (Over 20 years of experience)

Assuming that you use the Grayface patch, why Axe+Dagger, instead of Axe+Sword? The recovery time difference doesn't matter because it uses the recovery time of the axe in either case... Other than that, I agree with Axe being better than spear/mace IF you don't have access to light magic. Without D...
by Macros the Black
Feb 22 2021, 12:58
Forum: Might and Magic
Topic: Do MM6 spells properly work with the GreyFace patch?
Replies: 1
Views: 266

Re: Do MM6 spells properly work with the GreyFace patch?

I don't think it fixes them, but most of the spells weren't really broken. By that I mean that the spells work mechanically, they just get resisted very often. It's more a case of bad design or overbalancing by the devs. Mass Fear and Turn Undead are broken in turnbased mode, but work in realtime. I...
by Macros the Black
Feb 19 2021, 19:30
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 546
Views: 263376

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Maybe the Horn of Ros could grant GM ID Monster skill, in addition to showing hit points? Or a similar kind of effect. It would allow for more tactical use of different spells, especially in MM6 with all the "magic" immunities, it would be nice to know when a relatively high level enemy is...
by Macros the Black
Feb 7 2021, 14:34
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 546
Views: 263376

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

And I also noticed that in monsters.txt the Noble Titans were casting "Psychic Shock t ,M,18". Not sure if it matters; they seem to have no trouble casting the spell anyways. The game only checks the 1st word. Oh right, I should have realized; when you change it to a spell the enemies can...
by Macros the Black
Feb 4 2021, 2:05
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 546
Views: 263376

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Some of the chests in the Warlord's Fortress now display this message instead of opening: "You were unable to pick the lock." I don't remember ever seeing that message before. Were they duplicate chests that were made to just not open with one of the more recent patches? (it seems there we...
by Macros the Black
Dec 9 2020, 12:19
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 267
Views: 134800

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

cthscr wrote:Take 'mapstats.txt' from EnglishT.lod, change 'Refill Days' column value for row '20'/'Merchant House of Alvar' to something like 67200. Put file into DataFiles directory.

Goblinwatch has refill value of 672 days set in mapstats.txt. As well as Castle Harmondale.

Done, thanks. :applause: :)
by Macros the Black
Nov 22 2020, 22:50
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 267
Views: 134800

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Strange, the axe seems to have reset itself at some point. I left it in a dismissed character's inventory, and today I saw that it had regained it's enchantment. I went to the seer afterwards, and the axe he gave me also had the enchantment this time. Confusing, but hey I have my axe back :D
by Macros the Black
Nov 20 2020, 18:23
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 267
Views: 134800

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Completing the promotion quest for Minotaurs takes the Axe of Balthazar from your inventory. When you then go to the seer and say "I lost it" he gives you back the axe, even after having completed the quest. This is good, because it's almost best-in-slot for minotaurs. But unfortunately, i...
by Macros the Black
Apr 9 2020, 14:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899272

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Expert Perception door in Superior Temple of Baa cannot be opened by characters with Expert Perception . <snip> Most of the doors only require perception level 4 (iirc you don't even need be an expert). Only one door requires master level 8 instead. However, that door can be skipped: it only leads ...
by Macros the Black
Dec 6 2019, 22:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899272

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Kahooli wrote:Also no boats from Mysty Islands to Silver Cove. What's going on???

Same thing as with Free Haven. You have to get to Silver Cove on foot (or by Town Portal) before coach and boat travel is allowed. That's how it's always been.
by Macros the Black
Nov 30 2019, 14:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899272

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I was under the impression that the reason Earth Elementals are so dangerous compared to other planes is that their spells do Physical damage instead of Earth damage. Do correct me if I'm wrong on this or just thinking something else entirely, from my own experience stuff like Plane of Fire is a wa...
by Macros the Black
Nov 30 2019, 13:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899272

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Should not a bigger monster cast stronger spells? And what about greater Earth elementals who NEVER cast mass distortion (which is also quite powerful)? In current status, it's easier to kill greater elementals than mid-level elementals. Well, I wouldn't know about the greater earth elementals. The...
by Macros the Black
Nov 27 2019, 17:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899272

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I concur with the troll lich being perhaps a little bit too much liberty. Then again, it should be fine for Unlocker play. Canonically trolls never did any magic, but it should be fair game for the regular Unlocker cast. This kind of stuff is really fun to mess around with, so yeah, I can only seco...
by Macros the Black
Nov 25 2019, 1:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899272

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

• Lesser Earth Elemental casts blades at Level 9 Master while Earth elemental casts rock blast at Level 5 Master, also Vanilla bug, I think (V, B). I think this was intentional in the vanilla game for balancing purposes; blades is a very weak spell while rock blast is quite powerful (especially use...
by Macros the Black
Nov 23 2019, 18:21
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 546
Views: 263376

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I was recently playing the Randomizer mod for Might and Magic 6 ( https://www.celestialheavens.com/forum/10/17044 ), and encountered a bug where sometimes Meteor Shower and Starburst wouldn't work when quick cast in turn-based mode only. This seems to happen when the enemies are too far away. It doe...
by Macros the Black
Nov 23 2019, 17:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899272

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Shouldn't Goblins be an available race if you start in Enroth?
by Macros the Black
Nov 12 2019, 6:28
Forum: Might and Magic
Topic: The Chaos Conspiracy has been released!
Replies: 938
Views: 384729

Re: The Chaos Conspiracy has been released!

Perception never worked like that in MM6. All it did was let you dodge traps or open the doors in the Supreme (Superior?) Temple of Baa. Being able to see flashing red items with Perception was introduced in MM7. It also allows you to loot skull piles and trash heaps without getting a condition. An...
by Macros the Black
Nov 10 2019, 8:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899272

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Just because of curiosity: How can you distinguish a female and male dragon? :D :D Hmm.. I generally imagine them as being able to switch genders - like fish. It makes sense as a useful trait in most fantasy worlds where they're depicted as going extinct. Anyway, in that case the more dominant/bigg...
by Macros the Black
Nov 9 2019, 4:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899272

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I was looking at those weapon lists and was wondering if you guys have thought about resizing some of the inventory sprites to make them more uniform for similar weapons. I think it could help make them feel more connected. For instance the Supreme Flail is slated to be a top tier mace but it's curr...

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