Search found 860 matches

by Macros the Black
Dec 6 2019, 22:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Kahooli wrote:Also no boats from Mysty Islands to Silver Cove. What's going on???

Same thing as with Free Haven. You have to get to Silver Cove on foot (or by Town Portal) before coach and boat travel is allowed. That's how it's always been.
by Macros the Black
Nov 30 2019, 14:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I was under the impression that the reason Earth Elementals are so dangerous compared to other planes is that their spells do Physical damage instead of Earth damage. Do correct me if I'm wrong on this or just thinking something else entirely, from my own experience stuff like Plane of Fire is a wa...
by Macros the Black
Nov 30 2019, 13:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Should not a bigger monster cast stronger spells? And what about greater Earth elementals who NEVER cast mass distortion (which is also quite powerful)? In current status, it's easier to kill greater elementals than mid-level elementals. Well, I wouldn't know about the greater earth elementals. The...
by Macros the Black
Nov 27 2019, 17:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I concur with the troll lich being perhaps a little bit too much liberty. Then again, it should be fine for Unlocker play. Canonically trolls never did any magic, but it should be fair game for the regular Unlocker cast. This kind of stuff is really fun to mess around with, so yeah, I can only seco...
by Macros the Black
Nov 25 2019, 1:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

• Lesser Earth Elemental casts blades at Level 9 Master while Earth elemental casts rock blast at Level 5 Master, also Vanilla bug, I think (V, B). I think this was intentional in the vanilla game for balancing purposes; blades is a very weak spell while rock blast is quite powerful (especially use...
by Macros the Black
Nov 23 2019, 18:21
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 514
Views: 223832

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I was recently playing the Randomizer mod for Might and Magic 6 ( https://www.celestialheavens.com/forum/10/17044 ), and encountered a bug where sometimes Meteor Shower and Starburst wouldn't work when quick cast in turn-based mode only. This seems to happen when the enemies are too far away. It doe...
by Macros the Black
Nov 23 2019, 17:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Shouldn't Goblins be an available race if you start in Enroth?
by Macros the Black
Nov 12 2019, 6:28
Forum: Might and Magic
Topic: The Chaos Conspiracy has been released!
Replies: 935
Views: 331943

Re: The Chaos Conspiracy has been released!

Perception never worked like that in MM6. All it did was let you dodge traps or open the doors in the Supreme (Superior?) Temple of Baa. Being able to see flashing red items with Perception was introduced in MM7. It also allows you to loot skull piles and trash heaps without getting a condition. An...
by Macros the Black
Nov 10 2019, 8:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Just because of curiosity: How can you distinguish a female and male dragon? :D :D Hmm.. I generally imagine them as being able to switch genders - like fish. It makes sense as a useful trait in most fantasy worlds where they're depicted as going extinct. Anyway, in that case the more dominant/bigg...
by Macros the Black
Nov 9 2019, 4:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I was looking at those weapon lists and was wondering if you guys have thought about resizing some of the inventory sprites to make them more uniform for similar weapons. I think it could help make them feel more connected. For instance the Supreme Flail is slated to be a top tier mace but it's curr...
by Macros the Black
Jan 10 2019, 12:59
Forum: Might and Magic
Topic: mm6 conditions
Replies: 13
Views: 6623

Re: mm6 conditions

Can't seem to find any info on this anywhere or in my recollection: Is there a way to counter conditions other than wearing an item this gives immunity to a certain condition. That is, does Protection from Poison decrease the likeliness getting poisoned or maybe diseased? Or does Prot. from Magic c...
by Macros the Black
Jun 9 2018, 3:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

As for Castle Darkmoor - yes, in original MM6 it did periodically cast Dispel Magic, removing all the buffs from the party. The green light effect like with the spell never appeared though, obviously, since it was introduced in MM7. This is wrong. The dispel effect came from Maddening Eyes, but due...
by Macros the Black
Apr 5 2018, 23:08
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 408
Views: 230689

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

Is it possible to slow down walking when in turn-based mode? I assume there should be a way to limit the speed right? I think we're supposed to be able to take 5 individual steps instead of just leaping in one direction.
by Macros the Black
Oct 18 2017, 16:57
Forum: Might and Magic
Topic: Modifying Mass Distortion to Always Hit
Replies: 3
Views: 1911

Re: Modifying Mass Distortion to Always Hit

Make it deal energy damage?
Edit: never mind. I thought it acted as just a damage spell that could be resisted. :wall:
by Macros the Black
Jul 31 2017, 19:29
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 514
Views: 223832

Re: GrayFace MM6 Patch v2.0 [Sep 21, 2015]

Possible bug: Character has a Lionheart Sword of the Dragon, Lionheart Sword of Darkness, Elite Halberd of the Dragon, and Elite Halberd of Darkness. If Lionheart Sword of the Dragon/Elite Halberd of Darkness are equipped, recovery time is 35. If Lionheart Sword of Darkness/Elite Halberd of the Dra...
by Macros the Black
Jun 23 2017, 21:07
Forum: Might and Magic
Topic: Was the name "Cuisinart" an inside joke or developer prank?
Replies: 4
Views: 2048

Re: Was the name "Cuisinart" an inside joke or developer prank?

If you imagine your party members as vegetables, and the Cuisinarts as slicing and dicing you, then you kinda get the joke they were going for I think.
by Macros the Black
May 9 2017, 0:07
Forum: Might and Magic
Topic: MM6 New Sorpigal Rooftop Jump Challenge
Replies: 13
Views: 4891

Re: MM6 New Sorpigal Rooftop Jump Challenge

Well, that was fun! Crossing the road was really difficult :D
by Macros the Black
May 8 2017, 12:17
Forum: Might and Magic
Topic: Things about MM6, mostly regarding GrayFace patch
Replies: 11
Views: 3628

Re: Things about MM6, mostly regarding GrayFace patch

GrayFace wrote:
GrayFace wrote:
Graff wrote:-Does becoming an expert/master in shield reduce the recovery penalty or only add to armor class? Wondering if it's better for a cleric to have weapon only.

Would check.

Halved on Expert, eliminated on Master.
That's surprising. Perhaps the tooltip could be changed?
by Macros the Black
May 4 2017, 22:59
Forum: Might and Magic
Topic: Interesting M&M7 style game
Replies: 4
Views: 2030

Re: Interesting M&M7 style game

Sad that nothing has come of it, it looks really promising. I'm not sure about the base building aspects, but a Might and Magic clone with roguelike features would be my dream game.
by Macros the Black
May 4 2017, 22:40
Forum: Might and Magic
Topic: Rendering anomaly (@GrayFace)
Replies: 3
Views: 1364

Re: Rendering anomaly (@GrayFace)

Looks like a fractal actually. But glad to hear you solved it :)

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