Search found 892 matches
- 12 Sep 2023, 19:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8016
- Views: 2534021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
How long should it take for a Dragon Hatchling to grow up? Month (and 100+ food). It's been months and it doesn't want more food. I can click on "Join" but it just says "Hatchling is too young to join you". It did let me choose a name for it at one point, should it have gone to ...
- 11 Sep 2023, 21:08
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8016
- Views: 2534021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
How long should it take for a Dragon Hatchling to grow up? It's taking up an NPC slot
- 30 Aug 2023, 02:07
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 23.07.2023/17]
- Replies: 227
- Views: 35550
Re: Multiplayer for MMMerge [beta 23.07.2023/5]
Updating version to 23.07.2023/7. -- Dead players will be displayed differently, depending on their condition: stand still if paralyzed / stoned, invisible if eradicated (eradicated players still can be targeted with revivification spell with side UI); You could use the pile of ash from the Fire El...
- 29 Aug 2023, 21:14
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8016
- Views: 2534021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
I think it's a fun idea. I'm all for more artifacts either way as long as they're not completely overpowered compared to what already exists. And I like the idea of tying in things from the Heroes games more.
- 22 Aug 2023, 19:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8016
- Views: 2534021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
She's only carrying 22 items + 15 equipped, so 37 total. Maybe it's counting ghost items somehow that aren't in her inventory anymore. It did seem to gradually get worse. At some point she could carry a few more items than she can now. Send me your save game file, please. Sent by pm. :) This does s...
- 20 Aug 2023, 16:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8016
- Views: 2534021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
She's only carrying 22 items + 15 equipped, so 37 total. Maybe it's counting ghost items somehow that aren't in her inventory anymore. It did seem to gradually get worse. At some point she could carry a few more items than she can now.
- 20 Aug 2023, 03:14
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8016
- Views: 2534021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
My Lich cannot carry more items in her inventory even though it's not full. It's like there is a maximum number of items she can carry somehow? Because if I move an item out of her inventory, then she can carry another one. I can even give one of her equipped items to another character and it will f...
- 13 Aug 2023, 01:24
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8016
- Views: 2534021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Unconscious characters also do not wake up automatically when regeneration puts them in positive hit points. You have to use a potion or healing spell, or rest. Checked it briefly, could not reproduce yet. Will keep in mind to look further. This isn't happening anymore, don't know what triggered it...
- 10 Aug 2023, 18:18
- Forum: Might and Magic
- Topic: Started up MM6 again - Few questions
- Replies: 10
- Views: 3923
Re: Started up MM6 again - Few questions
I did learn something from your post, Tomsod ^^. Shielding on artifacts stacking with the spell makes them more useful than I thought they were.
- 10 Aug 2023, 18:02
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8016
- Views: 2534021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
It just occured to me that Mages would make more sense in Mist, and Followers of Baa in New Sorpigal. Mist is the place for magic users, and NS has the abandoned temple of baa and is connected to Ironfist. In terms of game balance Mist is too easy as well. Maybe this should be swapped around, or bot...
- 09 Aug 2023, 17:48
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8016
- Views: 2534021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Souldrinker does not heal unconscious characters. Was that always the case or is it a nerf?
Unconscious characters also do not wake up automatically when regeneration puts them in positive hit points. You have to use a potion or healing spell, or rest.
Unconscious characters also do not wake up automatically when regeneration puts them in positive hit points. You have to use a potion or healing spell, or rest.
- 08 Aug 2023, 19:46
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 23.07.2023/17]
- Replies: 227
- Views: 35550
Re: Multiplayer for MMMerge [beta 23.07.2023]
Yeah, I was also thinking more along the lines of a Diablo 2 implementation where you can keep your characters across multiple games. Maybe time could work individually, per player. If not for time of day, then at least for the date? So traveling costs you 5 days, but for everyone else it doesn't. I...
- 07 Aug 2023, 20:25
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8016
- Views: 2534021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Castle Ironfist: the Obelisk placed spewed some enemies out, when you entered it via portal from the castle (about 5 times) -> event is missing in the merge I think this also just triggered if you came near the area from anywhere or were still in it, and it had a cooldown I guess? I don't know, it ...
- 06 Aug 2023, 21:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8016
- Views: 2534021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
When you have Gerrard Blackames Ankh' from the Silverhelm Stronghold and you talk to Loretta Fleise she will have three dialogue options: Money, Ceremony of the Sun, Ankh. If you click on Ceremony of the Sun and you've already done the Druid promotion quests, it will then re-add the Ceremony of the ...
- 30 Jul 2023, 12:44
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8016
- Views: 2534021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
The new bolstering options are great. I like to keep health at 1-2 so that Mass Distortion doesn't get too overpowered. Although it would be even better if Mass Distortion was just nerfed to like 10% + 1% per skill point or something like that. And if you ever add Finger of Death, that can have 2% p...
- 19 Jul 2023, 18:01
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8016
- Views: 2534021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I present you the Orlock's work - he redrew female sprites and it looks pretty neat! Here's some bmp examples: One of the most beautiful redrawns I've seen, hopefully Rodril applies them to the Merge as it makes the game more complete. hear hear! They look amazing. Adventurer's Inn behaviors Hey, f...
- 14 Jul 2023, 17:28
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8016
- Views: 2534021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I was messing around with the race skills file to see what could be done to make it a bit more balanced and noticed a strange issue. It seems that you can make it so a race gets just a skill minimum, instead of a bonus on top of the class skills. If you give the Vampire race E/0/0 instead of E/2/0 f...
- 21 Jun 2023, 15:14
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 23.07.2023/17]
- Replies: 227
- Views: 35550
Re: Multiplayer for MMMerge [alpha 18.06.2023]
Since you don't need to wait on other party members to attack, I think lategame when recovery times are very low you should be attacking faster in multiplayer when everyone only controls one party member. If I am right, then maybe the recovery time caps and base recovery times for weapons should be...
- 19 Jun 2023, 00:02
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 23.07.2023/17]
- Replies: 227
- Views: 35550
Re: Multiplayer for MMMerge [alpha 18.06.2023]
Since you don't need to wait on other party members to attack, I think lategame when recovery times are very low you should be attacking faster in multiplayer when everyone only controls one party member. If I am right, then maybe the recovery time caps and base recovery times for weapons should be ...
- 11 Jun 2023, 04:18
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8016
- Views: 2534021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Suggestions: - Racial skills bonuses look a bit random. I would make a few changes. E.g. I would give the dwarves a bonus to the repair skill. In general, I like the idea of racial bonuses (finally I can create a dwarf-knight with an axe). However, I would make a little more of these changes - to h...