Search found 897 matches

by Macros the Black
11 Mar 2024, 22:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I think it would be a pretty big improvement for lategame if blasters were made into just ranged weapons like bows. That would let us use them in conjuction with melee weapons and staffs like Staff of the Elements / Ethric's Staff. And it would look better having them attached to the characters' bac...
by Macros the Black
23 Feb 2024, 20:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Yeah, i edited it with Notepad++ last night. Was kind of confusing where each line corresponded to. Looks much more clear in Grayface's TxtEdit. I *think* you can edit it in excel or openoffice calc if you want. Open the program, then drag and drop the txt file into it and choose the "Separate...
by Macros the Black
18 Feb 2024, 23:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

1. make level up much more difficult I was thinking, maybe it's more logical not to boost monsters (although that works pretty well too, if you don't set 200%, when even a goblin turns into a fat guy that you have to slash with a sword at point-blank range for 5 minutes), but to significantly incre...
by Macros the Black
14 Feb 2024, 01:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Xfing wrote: 08 Feb 2024, 19:18 But that'd require sitting down and thinking what enemies would fit where, don't know what implementation would look like.
If I have some time I will see if I can make a preliminary list for what could be added where. I already have some random notes I took while playing.
by Macros the Black
07 Feb 2024, 23:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I fiiinally got around to finishing my first playthrough! It took me way too long... But I did take notes for feedback along the way. I have more but I'll keep it to the most basic/important stuff for now. I found that actually playing through all 3 games with one party is an awesome idea but it's a...
by Macros the Black
12 Sep 2023, 19:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

How long should it take for a Dragon Hatchling to grow up? Month (and 100+ food). It's been months and it doesn't want more food. I can click on "Join" but it just says "Hatchling is too young to join you". It did let me choose a name for it at one point, should it have gone to ...
by Macros the Black
11 Sep 2023, 21:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

How long should it take for a Dragon Hatchling to grow up? It's taking up an NPC slot
by Macros the Black
30 Aug 2023, 02:07
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 87341

Re: Multiplayer for MMMerge [beta 23.07.2023/5]

Updating version to 23.07.2023/7. -- Dead players will be displayed differently, depending on their condition: stand still if paralyzed / stoned, invisible if eradicated (eradicated players still can be targeted with revivification spell with side UI); You could use the pile of ash from the Fire El...
by Macros the Black
29 Aug 2023, 21:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

I think it's a fun idea. I'm all for more artifacts either way as long as they're not completely overpowered compared to what already exists. And I like the idea of tying in things from the Heroes games more.
by Macros the Black
22 Aug 2023, 19:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

She's only carrying 22 items + 15 equipped, so 37 total. Maybe it's counting ghost items somehow that aren't in her inventory anymore. It did seem to gradually get worse. At some point she could carry a few more items than she can now. Send me your save game file, please. Sent by pm. :) This does s...
by Macros the Black
20 Aug 2023, 16:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

She's only carrying 22 items + 15 equipped, so 37 total. Maybe it's counting ghost items somehow that aren't in her inventory anymore. It did seem to gradually get worse. At some point she could carry a few more items than she can now.
by Macros the Black
20 Aug 2023, 03:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

My Lich cannot carry more items in her inventory even though it's not full. It's like there is a maximum number of items she can carry somehow? Because if I move an item out of her inventory, then she can carry another one. I can even give one of her equipped items to another character and it will f...
by Macros the Black
13 Aug 2023, 01:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unconscious characters also do not wake up automatically when regeneration puts them in positive hit points. You have to use a potion or healing spell, or rest. Checked it briefly, could not reproduce yet. Will keep in mind to look further. This isn't happening anymore, don't know what triggered it...
by Macros the Black
10 Aug 2023, 18:18
Forum: Might and Magic
Topic: Started up MM6 again - Few questions
Replies: 10
Views: 4581

Re: Started up MM6 again - Few questions

I did learn something from your post, Tomsod ^^. Shielding on artifacts stacking with the spell makes them more useful than I thought they were.
by Macros the Black
10 Aug 2023, 18:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

It just occured to me that Mages would make more sense in Mist, and Followers of Baa in New Sorpigal. Mist is the place for magic users, and NS has the abandoned temple of baa and is connected to Ironfist. In terms of game balance Mist is too easy as well. Maybe this should be swapped around, or bot...
by Macros the Black
09 Aug 2023, 17:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Souldrinker does not heal unconscious characters. Was that always the case or is it a nerf?

Unconscious characters also do not wake up automatically when regeneration puts them in positive hit points. You have to use a potion or healing spell, or rest.
by Macros the Black
08 Aug 2023, 19:46
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 87341

Re: Multiplayer for MMMerge [beta 23.07.2023]

Yeah, I was also thinking more along the lines of a Diablo 2 implementation where you can keep your characters across multiple games. Maybe time could work individually, per player. If not for time of day, then at least for the date? So traveling costs you 5 days, but for everyone else it doesn't. I...
by Macros the Black
07 Aug 2023, 20:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Castle Ironfist: the Obelisk placed spewed some enemies out, when you entered it via portal from the castle (about 5 times) -> event is missing in the merge I think this also just triggered if you came near the area from anywhere or were still in it, and it had a cooldown I guess? I don't know, it ...
by Macros the Black
06 Aug 2023, 21:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

When you have Gerrard Blackames Ankh' from the Silverhelm Stronghold and you talk to Loretta Fleise she will have three dialogue options: Money, Ceremony of the Sun, Ankh. If you click on Ceremony of the Sun and you've already done the Druid promotion quests, it will then re-add the Ceremony of the ...
by Macros the Black
30 Jul 2023, 12:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5890898

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

The new bolstering options are great. I like to keep health at 1-2 so that Mass Distortion doesn't get too overpowered. Although it would be even better if Mass Distortion was just nerfed to like 10% + 1% per skill point or something like that. And if you ever add Finger of Death, that can have 2% p...

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