Search found 36 matches

by Dess
Aug 20 2020, 17:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Does anyone know if there is a fix for the "cheering" sound that the MM6 character makes? Currently when they defeat an enemy they *sigh* instead of *cheer* Im sure its just a wrong input in the files somewhere, but can it be solved?
by Dess
Apr 21 2020, 19:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Running out of mana after casting a spell using the F-keys will not make the active character do a normal attack, you hear the spell sound but nothing happens and the active character does nothing, nor does it move on to the next character in line.
by Dess
Apr 12 2020, 20:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

As with many things in life, adding a "d" made all the difference, it works now, cheers.
by Dess
Apr 12 2020, 16:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Attuning the telelocator with endurance causes the debyg console to appear, and wont progress the quest. —————————————————————————————————————————————————————————————————————————————————— Scripts/Core/EventsList.lua:68: Scripts/Core/RSMem.lua:483: cannot convert 'string' to 'unsigned short' stack tr...
by Dess
Nov 27 2019, 6:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I did the arch druid quest just fine, you get the skull by clicking on the bone pile next to the axe I believe.
by Dess
Nov 24 2019, 17:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Just an update on the missing vase and dragon egg quest items. Tried a full reinstall and patched up the game, items still dont spawn, I have also tried asking the seer for lost items but he doesnt provide them either, sadly. edit: Another update. Got the dragon egg to spawn now, it was there all of...
by Dess
Nov 22 2019, 10:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Started a whole new playthrough and same thing there, no vase in Tatalia and no egg for the warlock poromotion. Can anyone confirm it happens in their games as well or if I dont have the files installed properly.

Alternatively does anyone know if I can spawn in those items with the console?
by Dess
Nov 21 2019, 14:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

In my latest playthrough I found a couple of bugs with quest items not spawning in:

*The vase in lord Markhams manor in tatalia
*The dragon egg for the warlock promotion quest
by Dess
Sep 5 2019, 17:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Honestly I couldnt care less about new races or classes being introduced, it all kinda reeks of fan-fiction to me. Then again as long as it doesnt mess up the existing classes and races, I could just avoid them. Im sure other people find them exciting judging from the 40+ pages of dragon-worship a w...
by Dess
Aug 28 2019, 6:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Just got a new computer and reinstalled this again, but now most of the dialogue options doesnt work, like turning in the letter in MM6 and the scavanger hunt in MM7 making me unable to progress those areas, I recall someone else having this issue, but I cant seem to find it or a fix, any kind sould...
by Dess
Jun 7 2019, 9:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Does anyone know how skillboosting things work? I just ran a new party of all druids and found a ring on the emerald isle dragon that gave me +18 to disarm trap, now the druid cant have that skill normally, and it doesnt seem to work on them. However I recruited a locksmith and the castle Harmondale...
by Dess
Jun 3 2019, 20:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

You know, one thing that always bothered me in MM6 is how easy it is to finish the Cavalier promotion. It just doesnt seem right that Chadwick just nominates a bunch of random peasants for knighthood. Is there a way to make him refuse to nominate you until you have a certain ammount of FAME (KARMA s...
by Dess
May 30 2019, 18:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Does anyone know exactly how bolster monsters work? I made a new playthrough and cranked it up to 200% figuring things would get harder, but sofar having done the first round of promotion quests in erathia and then jumping to enroth I havent noticed anything in particular.
by Dess
Mar 21 2019, 18:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

I keep seeing MM6 style UI, any chance the files to it can be added to the first page or is it not officially released yet?
by Dess
Jan 30 2019, 21:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Yes. Echo and Rodril made additional areas / quests.


Ah I see, are there any in game hints to get there? I finished the Enroth world and have started both Erathia and Jadame, plus finished making hte telelocator rod, but after I finished that it seems no more quests will pop up from Verdant.
by Dess
Jan 30 2019, 15:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Is there a way to add armsmaster trainers in Enroth somewhere? Similar to how Diplomacy got replaced by alchemy. The same is true to a lesser extent when it comes to ID monster, but it doesnt have as much impact on the viability of a class the way armsmaster is for knights. Maybe the Berserkers fury...
by Dess
Apr 15 2018, 15:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Currently there is only one way to get Light and Dark spells in the same party, and that is starting out in Jadame and getting the Lich and Priest of the Sun promotions. I'd like to propose that skills are altered a bit so that starting out Clerics and Sorcerers can get Expert Light and Dark. Then w...
by Dess
Apr 5 2018, 20:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

So, after thinking about how weak Regeneration is in M&M8, i'm wondering if it's possible to make Regeneration (spell, skill, and item property) regenerate a percentage of Max Health? Like Normal/Item Regeneration regenerates 1% Max Health every tick, Expert regenerates 2% Max Health per tick, ...
by Dess
Mar 25 2018, 0:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Does anyone know the answer to these questions: 1. If I make a monk and then move on to the MM6 and MM8 maps with him, is there a way for him to increase his skill in those continents? 2. If I make a party and start in MM6, are there armsmaster and grandmaster trainers there? 3. Is there a fast way ...
by Dess
Apr 23 2011, 9:49
Forum: Might and Magic
Topic: Movement bug in MM6-7-8
Replies: 15
Views: 4187

Just posting an update to the movement bug and it is indeed fixed by Grayface's next patch. The only thing you might notice is a VERY minor sidewind if you are walking a straight path, like on a road or somesuch.

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