Search found 40 matches

by Dess
24 Aug 2021, 12:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

* Sorcerers cannot buy Dagger skill (in Buccaneers' Lair at least, haven't checked the other locations yet). I started characters as Peasants & changed to Sorcerer - because Sorcerers are supposed to start with Dagger, there seems to be no option for them to subsequently purchase * Options to b...
by Dess
19 Feb 2021, 16:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hi, first of all, I love this mod. This is all I was dreaming about. I have started with MM6, where I can find trainers for ID Monster, Dark Elf abilities? How I can join path of Light/Dark? Also, "teacher locations" part in journal is always empty no matter how many teachers I met It sur...
by Dess
12 Feb 2021, 11:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Need a little bit of help here, my ranger just lost all of his weaponskills (21 axe, 7 bow) andinstead have none of them listed at all, I can relearn the skills but they will end up at rank 1. I tried a savegame editor but it crashes every time I try to load the save. If I go back long enough the we...
by Dess
07 Feb 2021, 21:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

To the bottom right corner is a little icon of a head. If you press that all the hirelings and followers will show up. Including your golem. Lately its been bothering me more and more that you cannot fly without looking down anymore, since even with mouselook disabled you will slowly descend and eve...
by Dess
20 Aug 2020, 17:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Does anyone know if there is a fix for the "cheering" sound that the MM6 character makes? Currently when they defeat an enemy they *sigh* instead of *cheer* Im sure its just a wrong input in the files somewhere, but can it be solved?
by Dess
21 Apr 2020, 19:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Running out of mana after casting a spell using the F-keys will not make the active character do a normal attack, you hear the spell sound but nothing happens and the active character does nothing, nor does it move on to the next character in line.
by Dess
12 Apr 2020, 20:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

As with many things in life, adding a "d" made all the difference, it works now, cheers.
by Dess
12 Apr 2020, 16:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Attuning the telelocator with endurance causes the debyg console to appear, and wont progress the quest. —————————————————————————————————————————————————————————————————————————————————— Scripts/Core/EventsList.lua:68: Scripts/Core/RSMem.lua:483: cannot convert 'string' to 'unsigned short' stack tr...
by Dess
27 Nov 2019, 06:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I did the arch druid quest just fine, you get the skull by clicking on the bone pile next to the axe I believe.
by Dess
24 Nov 2019, 17:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Just an update on the missing vase and dragon egg quest items. Tried a full reinstall and patched up the game, items still dont spawn, I have also tried asking the seer for lost items but he doesnt provide them either, sadly. edit: Another update. Got the dragon egg to spawn now, it was there all of...
by Dess
22 Nov 2019, 10:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Started a whole new playthrough and same thing there, no vase in Tatalia and no egg for the warlock poromotion. Can anyone confirm it happens in their games as well or if I dont have the files installed properly.

Alternatively does anyone know if I can spawn in those items with the console?
by Dess
21 Nov 2019, 14:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

In my latest playthrough I found a couple of bugs with quest items not spawning in:

*The vase in lord Markhams manor in tatalia
*The dragon egg for the warlock promotion quest
by Dess
05 Sep 2019, 17:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Honestly I couldnt care less about new races or classes being introduced, it all kinda reeks of fan-fiction to me. Then again as long as it doesnt mess up the existing classes and races, I could just avoid them. Im sure other people find them exciting judging from the 40+ pages of dragon-worship a w...
by Dess
28 Aug 2019, 06:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Just got a new computer and reinstalled this again, but now most of the dialogue options doesnt work, like turning in the letter in MM6 and the scavanger hunt in MM7 making me unable to progress those areas, I recall someone else having this issue, but I cant seem to find it or a fix, any kind sould...
by Dess
07 Jun 2019, 09:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Does anyone know how skillboosting things work? I just ran a new party of all druids and found a ring on the emerald isle dragon that gave me +18 to disarm trap, now the druid cant have that skill normally, and it doesnt seem to work on them. However I recruited a locksmith and the castle Harmondale...
by Dess
03 Jun 2019, 20:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

You know, one thing that always bothered me in MM6 is how easy it is to finish the Cavalier promotion. It just doesnt seem right that Chadwick just nominates a bunch of random peasants for knighthood. Is there a way to make him refuse to nominate you until you have a certain ammount of FAME (KARMA s...
by Dess
30 May 2019, 18:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Does anyone know exactly how bolster monsters work? I made a new playthrough and cranked it up to 200% figuring things would get harder, but sofar having done the first round of promotion quests in erathia and then jumping to enroth I havent noticed anything in particular.
by Dess
21 Mar 2019, 18:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

I keep seeing MM6 style UI, any chance the files to it can be added to the first page or is it not officially released yet?
by Dess
30 Jan 2019, 21:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Yes. Echo and Rodril made additional areas / quests.
Ah I see, are there any in game hints to get there? I finished the Enroth world and have started both Erathia and Jadame, plus finished making hte telelocator rod, but after I finished that it seems no more quests will pop up from Verdant.
by Dess
30 Jan 2019, 15:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6954090

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Is there a way to add armsmaster trainers in Enroth somewhere? Similar to how Diplomacy got replaced by alchemy. The same is true to a lesser extent when it comes to ID monster, but it doesnt have as much impact on the viability of a class the way armsmaster is for knights. Maybe the Berserkers fury...

Go to advanced search