Search found 23 matches

by Dess
Mar 21 2019, 18:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2335
Views: 220500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

I keep seeing MM6 style UI, any chance the files to it can be added to the first page or is it not officially released yet?
by Dess
Jan 30 2019, 21:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2335
Views: 220500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Yes. Echo and Rodril made additional areas / quests.


Ah I see, are there any in game hints to get there? I finished the Enroth world and have started both Erathia and Jadame, plus finished making hte telelocator rod, but after I finished that it seems no more quests will pop up from Verdant.
by Dess
Jan 30 2019, 15:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2335
Views: 220500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Is there a way to add armsmaster trainers in Enroth somewhere? Similar to how Diplomacy got replaced by alchemy. The same is true to a lesser extent when it comes to ID monster, but it doesnt have as much impact on the viability of a class the way armsmaster is for knights. Maybe the Berserkers fury...
by Dess
Apr 15 2018, 15:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2335
Views: 220500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Currently there is only one way to get Light and Dark spells in the same party, and that is starting out in Jadame and getting the Lich and Priest of the Sun promotions. I'd like to propose that skills are altered a bit so that starting out Clerics and Sorcerers can get Expert Light and Dark. Then w...
by Dess
Apr 5 2018, 20:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2335
Views: 220500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

So, after thinking about how weak Regeneration is in M&M8, i'm wondering if it's possible to make Regeneration (spell, skill, and item property) regenerate a percentage of Max Health? Like Normal/Item Regeneration regenerates 1% Max Health every tick, Expert regenerates 2% Max Health per tick, ...
by Dess
Mar 25 2018, 0:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2335
Views: 220500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Does anyone know the answer to these questions: 1. If I make a monk and then move on to the MM6 and MM8 maps with him, is there a way for him to increase his skill in those continents? 2. If I make a party and start in MM6, are there armsmaster and grandmaster trainers there? 3. Is there a fast way ...
by Dess
Apr 23 2011, 9:49
Forum: Might and Magic
Topic: Movement bug in MM6-7-8
Replies: 15
Views: 3115

Just posting an update to the movement bug and it is indeed fixed by Grayface's next patch. The only thing you might notice is a VERY minor sidewind if you are walking a straight path, like on a road or somesuch.
by Dess
Apr 20 2011, 16:09
Forum: Might and Magic
Topic: Movement bug in MM6-7-8
Replies: 15
Views: 3115

awesome Grayface, sent you a PM with the info. Thanks.
by Dess
Apr 19 2011, 16:01
Forum: Might and Magic
Topic: Movement bug in MM6-7-8
Replies: 15
Views: 3115

Sounds awesome, its so annoying having your party die to a dragon because you couldnt flee fast enough north.
by Dess
Apr 18 2011, 17:29
Forum: Might and Magic
Topic: Movement bug in MM6-7-8
Replies: 15
Views: 3115

Movement bug in MM6-7-8

Greetings, I tried to search for an answer to a little problem I have: It seems that whenever I try to walk north(ish) the party moves a LOT slower than when I walk in other directions, it also slightly veers to the left or right depending on facing. Is there a way to fix this in VISTA? Other than m...
by Dess
Jul 8 2009, 19:39
Forum: Might and Magic
Topic: The Chaos Conspiracy has been released!
Replies: 911
Views: 285962

I seem to be having a little problem with the chaos temple quest, I defaced the 4 idols and cleared out the dungeon completely, but the seer doesnt seem to accept the quest as cleared, in fact he doesnt even have a dialouge option for it.
by Dess
Jun 20 2009, 18:11
Forum: Might and Magic
Topic: The Chaos Conspiracy has been released!
Replies: 911
Views: 285962

Just decoded the obelisk messages and went to the location, and I must say: Well played, well played indeed. Now to figure out what to do next!
by Dess
Jun 13 2009, 23:31
Forum: Might and Magic
Topic: The Chaos Conspiracy has been released!
Replies: 911
Views: 285962

Im really enjoying the mod sofar, just a question/suggestion though: The Warrior class, is it as bland in damage as the old Knight class its based on? In Vanilla MM6 the Knight was just a health pool and another inventory space. At least with swords it felt that way, until MM7 introduced Armsmaster ...
by Dess
Jul 27 2008, 9:26
Forum: Might and Magic
Topic: Brain fart
Replies: 1
Views: 734

Brain fart

So I took up playing the Rev4 mod again, found myself outside the dragons cave in Emerald isle, ring of unwarding in my inventory, but here's the catch

I cant for the life of me remember WHY I should go there, I just remember someone asked me to.
by Dess
Jun 14 2008, 9:21
Forum: Might and Magic
Topic: Status on the MM6 mod
Replies: 10
Views: 2547

Well if you base them on the bodybuilding skill then they wouldnt get as much benefit from it as a knight would. Could be perfectly balanced if you tweak the numbers around a bit.
by Dess
Jun 10 2008, 23:33
Forum: Might and Magic
Topic: Status on the MM6 mod
Replies: 10
Views: 2547

What Im really missing in MM6 is the ARMSMASTER skill that makes the Knight a valid class choice. If a new skill is impossible to edit in, then perhaps the bodybuilding skill can be applied to damage as well? I believe it scales with class (Knights gaining 4 per point, Sorcerers 1). Obviously the nu...
by Dess
May 19 2008, 8:34
Forum: Might and Magic
Topic: MM8: Who to ally with?
Replies: 8
Views: 3907

If you help the necromancers you get to work with SANDRO, the lich, the myth, the legend.
by Dess
Apr 30 2008, 23:06
Forum: Might and Magic
Topic: Monk or Thief?
Replies: 26
Views: 5269

I was told to use a thief if you dont have the following: *High HP character to keep the party alive *A Self caster with preservation and regeneration *A way to repair items broken by failed traps However, I've gotten by with only using a ranger with skill 10 Expert and a +10 item just fine. Disarm ...
by Dess
Apr 30 2008, 22:54
Forum: Might and Magic
Topic: Hidden Treasure
Replies: 28
Views: 27821

Right clicking and casting jump to scale the mountain/volcano in Nighon (MM7) will get you some premium ore and the odd gold pile.

Also, there are clues to a treasure being buried by pirates in MM6. Something like "beneath a tree on an island south of Mist" never found it myself though.
by Dess
Apr 30 2008, 22:47
Forum: Might and Magic
Topic: MM6 - MM9: Favorite Quest vs. Least Favorite
Replies: 41
Views: 8414

Castle Darkmoor memory crystal, most annoying dungeon ever. (Leave my wizard eye and torch light alone at least!)

Loved the riddle trees in Castle Alamos though.

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