Search found 26 matches

by LordInsane
Jun 3 2021, 12:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Corresponding issue is #428 . Not the ideal name probably but it was referenced in class system implementation . 546 is like post-implementation sandbox for different fantasies. They are good but irrelevant until class (not its placeholder!) is implemented properly. Note on 'Class Starting Skills.t...
by LordInsane
Jun 1 2021, 22:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

1. Necromancer corresponds to Wizard. 2. Separating Lich and Master Necromancer classes wasn't a thing in Comm Merge since April 2020. Yes, but the Comm Merge went awry with splitting way too many classes into Light/Dark/Neutral. Don't just use words, back them up with facts: > local used, good, ev...
by LordInsane
May 30 2021, 12:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

cthscr wrote:1. Necromancer corresponds to Wizard. 2. Separating Lich and Master Necromancer classes wasn't a thing in Comm Merge since April 2020.

Yes, but the Comm Merge went awry with splitting way too many classes into Light/Dark/Neutral.
by LordInsane
Apr 22 2021, 0:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Thank you for info. ANd what about this: It can be reverted? Don't get me wrong. I like you did with MMx but I prefer graphic and QoL changes. Otherside i 'hate' 'core' rules changes. It's possible to change that by editing Class Skills.txt in Might and Magic 8\Data\Tables, with the exception of th...
by LordInsane
Aug 25 2020, 10:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Phobos wrote:
LordInsane wrote:You might want to change the permissions on that link, it doesn't seem to be publicly viewable.

What about now?

Works now, indeed.
by LordInsane
Aug 24 2020, 20:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Speaking of reputation, I was wondering if it could now be implemented to MM8 quest rewards? I made a suggestion for the possible bonuses; here's a link: https://drive.google.com/file/d/1VXRPnZNdn23hgFhldLW52bLHoD4ZS76r/view?usp=sharing You might want to change the permissions on that link, it does...
by LordInsane
Sep 27 2019, 11:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Reed wrote:Oh i found the bug tracker , :O , wouldn't be actually easier to redo the whole thing in unity for example?
would open a lot of doors. api for modders, easier access, clearer docs , could add bunch of new things...

Not at this point. There is a separate MM8 engine remake project in Unity, though.
by LordInsane
Sep 26 2019, 23:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

It was probably a mistake in Google Docs (document is too heavy and my computer is slow). It may, honestly, be time to consider splitting the Tracker. 205 page, more than a few with images, is pretty heavy on Google Docs, and you are far from the only one for which it lags. That does raise the ques...
by LordInsane
Sep 1 2019, 0:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Is it possible to add entries in the History tab? I noticed the bug about History tab in Enroth showing the Jadame storyline, and considered that while writing entirely new fitting entries triggered at the right points might be a bit much, there are texts from MM6 that could go there, maybe even hel...
by LordInsane
Aug 12 2019, 14:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

In the context of MM7, Death Kiss does not seem that useful. While seeing a true underground city of Nighon would be interesting, the source for it as the capital of Nighon is that it was the seat of Mutare - but she seems to begin her rise after MM7, so at that point it would simply be the primary...
by LordInsane
Aug 11 2019, 0:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Yes, MM 8.5 was a huge project, unfortunately It did not release. However the authors say that the work is still in progress. I fully agree that would be a massive project and there is enormous work and take a lot of time, but I can try, maybe it will possible to release something. Even the one rea...
by LordInsane
Aug 7 2019, 18:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Whatever else is possible or not (as I understand it it would technically be possible, but would be a massive project - note how Might and Magic 8.5 didn't end up releasing), the images are broken. As for mm8, I found this map, the East Jadame is also didn't use in the game East Jadame is nothing mo...
by LordInsane
Aug 4 2019, 9:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I would like to add it to the Merge Tracker, but I would like you to change the B (if that stands for Base) to the Merge nomenclature of N (Normal) for the skill expertise type. If my assumption is right, that is. So far as I can tell, you are right (I used the nomenclature in Class Skills.txt), so...
by LordInsane
Aug 3 2019, 20:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

True enough. If you make it, I will add it to the Tracker. At present I have it as a Google Sheets document ( https://docs.google.com/spreadsheets/d/1dugJhIVeXQAraItjCbvSzknaEU1Mj98R7xG318lhtJE/ ), based on Class Skills.txt in the 10.06.2019 update. I do not know when I will have the time to transc...
by LordInsane
Aug 3 2019, 17:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

There is a .txt table in one of the folders that determines which class can have what expertise. Feel free to find it and edit it (ideally using GrayFace's TxtTableEditor). Personally I am going to change the Archer into a Templar class (with High Templar and Arch Templar as promotions), Thief into...
by LordInsane
Aug 3 2019, 10:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

There is a .txt table in one of the folders that determines which class can have what expertise. Feel free to find it and edit it (ideally using GrayFace's TxtTableEditor). Personally I am going to change the Archer into a Templar class (with High Templar and Arch Templar as promotions), Thief into...
by LordInsane
Jul 31 2019, 21:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

You can dismiss anybody except for the very first character you create at any time. Just look for the Dismiss button in the stats/skills/inventory/awards screen, like in MM8. They'll go to an Adventurer's Inn, as normal. Thank you. I am planning my first Merge game to ignore the secret spots' early...
by LordInsane
Jul 31 2019, 19:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

You can dismiss anybody except for the very first character you create at any time. Just look for the Dismiss button in the stats/skills/inventory/awards screen, like in MM8. They'll go to an Adventurer's Inn, as normal. Thank you. I am planning my first Merge game to ignore the secret spots' early...
by LordInsane
Jul 31 2019, 18:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

One thing I'm a bit uncertain about (have tried searching, but 172 pages makes for a lot of false positives): per the the tips on the first page, "Party can be filled up at start or durning gameplay by hiring random followers.", and from a search of the thread set Jadamean characters are i...
by LordInsane
Jul 29 2019, 22:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6601
Views: 959438

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I know. It is good, and definitely something I use and appreciate, it is just that I dream of something less based on giving races skill tier training increases in specific non-Racial skills (hence the "for one thing it would require art" bit), something like the comment on the Tracker by...

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