Search found 111 matches
- 16 Dec 2019, 00:28
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 40795
Re: New Sorpigal Unreal Engine 4
I was doing a different approach of using the character assets from the original and making it with Sprite sheets I had to do a few extra Sprite animations by replicating the the images in reverse and adding them to the Sprite sheet but managed to accomplish that and created the graphing to animate ...
- 13 Dec 2019, 10:13
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 40795
Re: New Sorpigal Unreal Engine 4
Hi, that's a very nice improvement. Could this strategy be used to upscale all textures and use them in MM678 Merge? Greetings. My model is made for a third of work only, and weighs more than 6000 polygons already. The final result will be about 18,000 polygons. I will try to make an open world for...
- 13 Dec 2019, 10:05
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 40795
Re: New Sorpigal Unreal Engine 4
Guys. I've been very busy with regular work, so couldn't yet proceed with this project. However, I uploaded all project files, if someone wants to proceed, and will post again exe file. So, here they are: Exe file: https://drive.google.com/file/d/1D6We-SUw8UBPQHVn1OIh7JG8acBgVPN3/view Source files:...
- 03 Sep 2019, 16:01
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 40795
Re: New Sorpigal Unreal Engine 4
I have also been working on the level from scratch Also used the M&M8 terrain texture sets as there more up to date and look better. That's great man! If you ask me... I'd place less fog in there, and a little more ambient light (your dark (shaded) parts, are way too dark), and everything else ...
- 15 Feb 2019, 12:00
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 40795
Re: New Sorpigal Unreal Engine 4
any updates from... d4rk3lf GrayFace DrakeBD ...would be great. I am thinking about this project very much. Perhaps, as a complete novice, I am missing the complexity described by you (d4rk3lf) about just how easy the conversion process is from old to new. It makes me think even I can do it. I do h...
- 11 Jan 2019, 20:09
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 40795
Re: New Sorpigal Unreal Engine 4
I have also been working on the level from scratch got the villager animation logic implemented too and the way the sprites always face the player took a little different way with the texture work instead of making knew just upscaled them through AI from there base 128x128 to 512x512 and it is pleas...
- 03 Jan 2019, 13:53
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 40795
Re: New Sorpigal Unreal Engine 4
Even if the original project is dead, its source code is available (as it has been declared "public domain" by the original author). Which means a new project can be forked from this one. Only if you use the same version of UE4 had a look at the source myself its a tad on the messy side f...
- 03 Jan 2019, 10:57
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 40795
Re: New Sorpigal Unreal Engine 4
Great news! Turns out the MM in Unreal project that impressed me a lot a few years ago is open source! It has all core mechanics in place. https://hapro.itch.io/newnewsorpigal by https://www.reddit.com/user/lapislosh/ Now I should definitely wrap my patches and MMExt and focus on turning his work i...
- 25 Dec 2018, 11:44
- Forum: Might and Magic
- Topic: Might & Magic Jumper Series (MM6 Oblivion mod Rename)
- Replies: 122
- Views: 84373
Re: Re:
huh, i thought this was as dead as Oblivion by now. Sadley the project did die life got in the way and the team fell apart i was younger then and a tad too ambitious but i have been learning UE4 for a long while now even released a couple of mods for ARK Survival Evolved but been honing my skills i...
- 18 Dec 2018, 01:58
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 40795
Re: New Sorpigal Unreal Engine 4
Love the idea of this will gladly help with it as i have knowledge of UE4 have sent you a PM
- 18 Dec 2018, 01:35
- Forum: Might and Magic
- Topic: Might & Magic Jumper Series (MM6 Oblivion mod Rename)
- Replies: 122
- Views: 84373
Re:
huh, i thought this was as dead as Oblivion by now. Sadley the project did die life got in the way and the team fell apart i was younger then and a tad too ambitious but i have been learning UE4 for a long while now even released a couple of mods for ARK Survival Evolved but been honing my skills i...
- 19 Jan 2014, 15:02
- Forum: Might and Magic
- Topic: MM6 Enroth In Minecraft
- Replies: 19
- Views: 15451
- 27 Feb 2013, 14:31
- Forum: Might and Magic
- Topic: MM6 Enroth In Minecraft
- Replies: 19
- Views: 15451
Ever get anywhere with this? or another project? Sorry to zombie Sadley we lost our main map data for this in the move to our new location but i have begun work rebuilding the map from scratch in the new anvil map system for minecraft. We have learned many new ways of mapping for minecraft so shoul...
- 27 Nov 2012, 08:25
- Forum: Might and Magic
- Topic: Might & Magic Jumper Series (MM6 Oblivion mod Rename)
- Replies: 122
- Views: 84373
okay, so now you are a game developer company thats mods for Oblivion? wouldnt that, i dunno, break some copyright rules or something? It would only break a copyright if we sold the end mod as we are giving them for free nothing is broken. It is the same as a community made mod But as for our unann...
- 10 Nov 2012, 11:27
- Forum: Might and Magic
- Topic: Might & Magic Jumper Series (MM6 Oblivion mod Rename)
- Replies: 122
- Views: 84373
- 03 Sep 2012, 08:03
- Forum: Might and Magic
- Topic: Might & Magic Jumper Series (MM6 Oblivion mod Rename)
- Replies: 122
- Views: 84373
Nice! But I must ask...how about porting to skyrim? Have you been thinking about that? I am no modder, but what I know is that people generally think that it's easier to mod skyrim than oblivion. (correct me if i'm wrong) You are indeed correct the thought had occured to us. Its all a question of t...
- 01 Sep 2012, 19:03
- Forum: Might and Magic
- Topic: Might & Magic Jumper Series (MM6 Oblivion mod Rename)
- Replies: 122
- Views: 84373
Well it has been a while has it not with no word As i have said before this is not a forgotten project just real life issues can always put a spanner in the works when it comes to time and lack of it. Fear not though we do have some plans that this mod will continue in some way or another For the ti...
- 18 Apr 2012, 07:30
- Forum: Might and Magic
- Topic: MM6 Enroth In Minecraft
- Replies: 19
- Views: 15451
Sorry for delays in this project we had a failure with the server that resulted in us losing many plugins that ran things from economy to quests . so to protect the world of enroth we archived it untill the server was in a more stable state things are now getting back to normal and mapping has start...
- 16 Apr 2012, 09:23
- Forum: Might and Magic
- Topic: Might and Magic Warlords?
- Replies: 6
- Views: 3037
I still have all the models and i am a fan of opensource work the trouble is noone ever asked me for any of the models as im sure if needed we would allow use of them in other mods or games. the idea is still very much in my mind but current techonolgy does not allow the kind of army sizes i invisio...
- 30 Jan 2012, 22:57
- Forum: Might and Magic
- Topic: MM6 Enroth In Minecraft
- Replies: 19
- Views: 15451
this sounds very interesting I'd like to get involved with this if I can. also how are you exporting the .blv files? I've tried using the MM8leveleditor and exporting them as .raw files but neither blender or milkshape will load them in properly. I have all BLV files stored in OBJ format so is just...