Search found 368 matches

by koval321
01 Sep 2021, 22:11
Forum: Might and Magic
Topic: MM6 Secrets
Replies: 14
Views: 17774

Re: MM6 Secrets

New Sorpigal \When have zero money touch well near tavern to get 100 coins touch bouy north and volcano will errupt with fireballs Free Haven one man buy gongs I found bug that I had many of them and at some point not sure how it happen but when try to sell them I get cash and gong still in hand so ...
by koval321
27 Apr 2020, 08:32
Forum: Might and Magic
Topic: MM7 - WORST team compo?
Replies: 30
Views: 16147

Re: MM7 - WORST team compo?

I completed MM7 game with 4 knights and I expect this to be challenging but it was actually easy and enjoyable, so am now thinking about take 4 mages but never use magic, play them as warriors (I think 7 is easier than 6)
by koval321
30 Jan 2019, 21:37
Forum: Might and Magic
Topic: M&M8 Alchemy mod 2 (v2.7)
Replies: 22
Views: 26798

Re: M&M8 Alchemy mod 2 (v2.6)

I would like to say that I like this mod, but I Found some major bugs, Whenever one of my mages does not have a quick spell equipped, there q-spell automatically changes to Armageddon and fly, even though I don't have the spells or the mastery required for them. I found that cleric cast earth magic...
by koval321
19 Dec 2018, 20:34
Forum: Might and Magic
Topic: M&M8 Alchemy mod 2 (v2.7)
Replies: 22
Views: 26798

Re: M&M8 Alchemy mod 2 (v2.5)

[2.6 update]
fixed cleric hands
fixed items position
6 maces
3 plate armor
by koval321
17 Dec 2018, 20:07
Forum: Might and Magic
Topic: M&M6 Suicide Squad and Medieval Balance
Replies: 0
Views: 2509

M&M6 Suicide Squad and Medieval Balance

This mod begin as Suicide Squad you can download it from ModDB version 0.36 was final. Then I remade it with different changes like portraits, and this was called Medieval Balance, last version was 0.9 I reupload it for request (long lost mod) M&M6 Suicide Squad download: https://www.moddb.com/m...
by koval321
16 Dec 2018, 00:07
Forum: Might and Magic
Topic: M&M8 Alchemy mod 2 (v2.7)
Replies: 22
Views: 26798

Re: M&M8 Alchemy mod 2 (v2.1)

2.5

5 leather armor
4 chain armor
5 staff
4 helm
5 belt
1 cloak
10 shield
by koval321
31 Jul 2018, 08:53
Forum: Might and Magic
Topic: M&M on DM
Replies: 1
Views: 2486

M&M on DM

I think fans of M&M style games could look at this project, its my Dungeon Master mod (made in RTC editor) with style similar to M&M open world with dungeons, and one location I made similar to New Sorpigal. I think it would be possible to make actual recreation of M&M game in DM technic...
by koval321
22 Dec 2017, 10:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5906733

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Will this work with original old game version? Or its just GoG ?
Do I need also installed 6 and 7 for this to work ? I don't understand how it was made
by koval321
29 Apr 2017, 18:15
Forum: Might and Magic
Topic: Interesting M&M7 style game
Replies: 4
Views: 3642

Interesting M&M7 style game

Hey I come across this game called True Ending It look like M&M7 here is link to info
http://www.indieretronews.com/2014/10/t ... .html#more
by koval321
13 Mar 2017, 21:38
Forum: Might and Magic
Topic: Maestro mod new class?
Replies: 1
Views: 2523

Maestro mod new class?

there is no readme anywhere what am supposed to do with this file New_class
by koval321
26 Nov 2016, 12:35
Forum: Might and Magic
Topic: Four Knights easier than I thought
Replies: 1
Views: 2349

Four Knights easier than I thought

MM8 is possible with one knight, this game is very easy in general if you known how play it, because you can skip many large parts of it M&M7 Already completed, somehow I always expect necessity to have wizard eye, light, identify, healing and whatever spells, it turns out that they are complete...
by koval321
18 Apr 2016, 20:16
Forum: Might and Magic
Topic: [M&M7 mod] Return from Land of the Dead
Replies: 18
Views: 11974

Re: [M&M7 mod] Return from Land of the Dead

I just keep original background color, this pink or blue, game turn it transparent
by koval321
14 Apr 2016, 16:22
Forum: Might and Magic
Topic: [M&M7 mod] Return from Land of the Dead
Replies: 18
Views: 11974

Re: [M&M7 mod] Return from Land of the Dead

First am extract file and save bmp to png in paint and modify picture in this format then use PhotoFiltre7 (freeware program) to save it as bmp where am override original file instead make new, and it works.
by koval321
07 Apr 2016, 10:02
Forum: Might and Magic
Topic: [M&M7 mod] Return from Land of the Dead
Replies: 18
Views: 11974

Re: [M&M7 mod] Return from Land of the Dead

I definitely make boss monsters challenging, you can kill all of these A and B easy but class C can wipe out all team, but its doable just remember to have cleric, mage knight in party. Currently am play entire game again, and it will take time until back to modding. New versions would include mapper.
by koval321
01 Apr 2016, 10:59
Forum: Might and Magic
Topic: Mystery of Sand M&M7
Replies: 83
Views: 32263

Re: Mystery of Sand M&M7

Ok I think I solved sand mystery, each trading route is 3 stage item production Turlean Wood > Arrowheads > Griffin Feathers = Arrows production Sand > Glass Bottles > Enrothian Wine = its production of wine, so SAND is used to create bottles Possibly "danger' on crate is coincidence, they coul...
by koval321
31 Mar 2016, 17:01
Forum: Might and Magic
Topic: Mystery of Sand M&M7
Replies: 83
Views: 32263

Re: Mystery of Sand M&M7

There is proof for unfinished game, in monster.txt there are: Cat, Dog, Chicken and another Rat

BTW these trading routes are very simple, you just walk in circles
Buy in A sell in B, buy in B sell in C, buy in C sell in A etc
by koval321
30 Mar 2016, 19:23
Forum: Might and Magic
Topic: Mystery of Sand M&M7
Replies: 83
Views: 32263

Mystery of Sand M&M7

In Tatalia you may buy SAND as trading item and here is two problems
1 It cost 2000 per crate which is nonsense
2 On crate is red caption DANGER!

I was thinking about it, and It all make sense if this "sand" was in original concept "powder"
by koval321
28 Mar 2016, 21:42
Forum: Might and Magic
Topic: [M&M7 mod] Return from Land of the Dead
Replies: 18
Views: 11974

Re: [M&M7 mod] Return from Land of the Dead

Am reach my initial goals for this mod (and even go bit beyond it) Its mostly about stats of monsters and items, plus few gfx changes
I can already give link for download. Next bigger mod would be mostly about new graphic and experiments with mapmaker.
by koval321
28 Mar 2016, 21:12
Forum: Might and Magic
Topic: What's the purpose of sabres?
Replies: 8
Views: 5189

Re: What's the purpose of sabres?

Its 5 materials of sword, Longsword, Saber, Two-Handed Sword, Broadsword, Cutlass
Am not sure what this material have purpose, maybe hidden stats working here like speed
by koval321
28 Mar 2016, 13:54
Forum: Might and Magic
Topic: What's the purpose of sabres?
Replies: 8
Views: 5189

Re: What's the purpose of sabres?

Maybe they have different speed of attack?

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