Search found 360 matches

by koval321
Apr 29 2017, 18:15
Forum: Might and Magic
Topic: Interesting M&M7 style game
Replies: 4
Views: 698

Interesting M&M7 style game

Hey I come across this game called True Ending It look like M&M7 here is link to info
http://www.indieretronews.com/2014/10/t ... .html#more
by koval321
Mar 13 2017, 21:38
Forum: Might and Magic
Topic: Maestro mod new class?
Replies: 1
Views: 454

Maestro mod new class?

there is no readme anywhere what am supposed to do with this file New_class
by koval321
Nov 26 2016, 12:35
Forum: Might and Magic
Topic: Four Knights easier than I thought
Replies: 1
Views: 461

Four Knights easier than I thought

MM8 is possible with one knight, this game is very easy in general if you known how play it, because you can skip many large parts of it M&M7 Already completed, somehow I always expect necessity to have wizard eye, light, identify, healing and whatever spells, it turns out that they are complete...
by koval321
Apr 18 2016, 20:16
Forum: Might and Magic
Topic: [M&M7 mod] Return from Land of the Dead
Replies: 17
Views: 2121

Re: [M&M7 mod] Return from Land of the Dead

I just keep original background color, this pink or blue, game turn it transparent
by koval321
Apr 14 2016, 16:22
Forum: Might and Magic
Topic: [M&M7 mod] Return from Land of the Dead
Replies: 17
Views: 2121

Re: [M&M7 mod] Return from Land of the Dead

First am extract file and save bmp to png in paint and modify picture in this format then use PhotoFiltre7 (freeware program) to save it as bmp where am override original file instead make new, and it works.
by koval321
Apr 7 2016, 10:02
Forum: Might and Magic
Topic: [M&M7 mod] Return from Land of the Dead
Replies: 17
Views: 2121

Re: [M&M7 mod] Return from Land of the Dead

I definitely make boss monsters challenging, you can kill all of these A and B easy but class C can wipe out all team, but its doable just remember to have cleric, mage knight in party. Currently am play entire game again, and it will take time until back to modding. New versions would include mapper.
by koval321
Apr 1 2016, 10:59
Forum: Might and Magic
Topic: Mystery of Sand M&M7
Replies: 83
Views: 7243

Re: Mystery of Sand M&M7

Ok I think I solved sand mystery, each trading route is 3 stage item production Turlean Wood > Arrowheads > Griffin Feathers = Arrows production Sand > Glass Bottles > Enrothian Wine = its production of wine, so SAND is used to create bottles Possibly "danger' on crate is coincidence, they coul...
by koval321
Mar 31 2016, 17:01
Forum: Might and Magic
Topic: Mystery of Sand M&M7
Replies: 83
Views: 7243

Re: Mystery of Sand M&M7

There is proof for unfinished game, in monster.txt there are: Cat, Dog, Chicken and another Rat

BTW these trading routes are very simple, you just walk in circles
Buy in A sell in B, buy in B sell in C, buy in C sell in A etc
by koval321
Mar 30 2016, 19:23
Forum: Might and Magic
Topic: Mystery of Sand M&M7
Replies: 83
Views: 7243

Mystery of Sand M&M7

In Tatalia you may buy SAND as trading item and here is two problems
1 It cost 2000 per crate which is nonsense
2 On crate is red caption DANGER!

I was thinking about it, and It all make sense if this "sand" was in original concept "powder"
by koval321
Mar 28 2016, 21:42
Forum: Might and Magic
Topic: [M&M7 mod] Return from Land of the Dead
Replies: 17
Views: 2121

Re: [M&M7 mod] Return from Land of the Dead

Am reach my initial goals for this mod (and even go bit beyond it) Its mostly about stats of monsters and items, plus few gfx changes
I can already give link for download. Next bigger mod would be mostly about new graphic and experiments with mapmaker.
by koval321
Mar 28 2016, 21:12
Forum: Might and Magic
Topic: What's the purpose of sabres?
Replies: 8
Views: 1255

Re: What's the purpose of sabres?

Its 5 materials of sword, Longsword, Saber, Two-Handed Sword, Broadsword, Cutlass
Am not sure what this material have purpose, maybe hidden stats working here like speed
by koval321
Mar 28 2016, 13:54
Forum: Might and Magic
Topic: What's the purpose of sabres?
Replies: 8
Views: 1255

Re: What's the purpose of sabres?

Maybe they have different speed of attack?
by koval321
Mar 25 2016, 21:13
Forum: Might and Magic
Topic: [M&M7 mod] Return from Land of the Dead
Replies: 17
Views: 2121

Re: Working on M&M7 mod

Is possible to add more armors?
by koval321
Mar 24 2016, 0:24
Forum: Might and Magic
Topic: [M&M7 mod] Return from Land of the Dead
Replies: 17
Views: 2121

Re: Working on M&M7 mod

Am modify only these txt files, don't known much about mm7 moding yet

Decided make brand new graphics for this mod and that will take some time, have some new ideas.
by koval321
Mar 23 2016, 14:37
Forum: Might and Magic
Topic: [M&M7 mod] Return from Land of the Dead
Replies: 17
Views: 2121

Re: Working on M&M7 mod

I made tests and some monster stats changed found working in test: rats, bats, spiders, dragonflies, goblins, vampire, necromancer, bandit, ghost but in other only name changed and stats are the same found not working in test: guard, griffin, dragon I will still continue this mod, at least something...
by koval321
Mar 21 2016, 18:10
Forum: Might and Magic
Topic: [M&M7 mod] Return from Land of the Dead
Replies: 17
Views: 2121

[M&M7 mod] Return from Land of the Dead

Version 1.18 Link: Mod Version18.rar Its not total conversion, just standard mod which improve few things to game content Majority of monsters have new stats (attack methods, affliction, hp, name, resistance, treasure) Its recommended to have diversity in team (mage, cleric, knight etc. because mons...
by koval321
Feb 11 2016, 8:51
Forum: Might and Magic
Topic: My M&M Mods
Replies: 5
Views: 3943

Re: My M&M Mods

Suicide Squad and Medieval Balance is the same mod, major idea was to change graphic and balance might vs magic, am also replaced skill teachers to taverns so its easier to find them, but move circus games to tavern make game too easy. First I changed only items gfx and then experiment with portrait...
by koval321
Feb 8 2016, 20:14
Forum: Might and Magic
Topic: [Mod] Might & Magic VIII - Day of the serious Destroyer
Replies: 19
Views: 7780

Re: [Mod] Might & Magic VIII - Day of the serious Destroyer

you can easy walk to boat on water without healer, maybe 2-3 flasks of healing potion (walk in combat mode) am always skip dagger wound island
by koval321
Feb 4 2016, 11:08
Forum: Might and Magic
Topic: [Mod] Might & Magic VIII - Day of the serious Destroyer
Replies: 19
Views: 7780

Re: [Mod] Might & Magic VIII - Day of the serious Destroyer

I played it many times and found some shortcuts like for example: Skip dagger wound island by walk on water in combat mode to boat Fast cash and level up by Cauri Blackthorne quest Trade between Shaodwspire and Ravenshore Buy armageddon spell and level up to max Skip all main quest by take 4 plane c...
by koval321
Dec 28 2015, 15:24
Forum: Might and Magic
Topic: I still not finished M&M 9 and 10
Replies: 1
Views: 534

I still not finished M&M 9 and 10

It was easier for me to go back from M&M 6-8 to World of Xeen (which am completed) than further and with each new game is more difficulty in terms of feel confusing, so in fact I would probably rather choose to play M&M3 than M&MX. I still give try MM9 but playing it its just awkward, to...

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