Search found 60 matches

by mr.dna
Jan 31 2012, 17:47
Forum: News
Topic: Heroes II on a Retro Roadtest
Replies: 6
Views: 1556

Heroes II on a Retro Roadtest

Why don't they port it to tablets and smart phones?
by mr.dna
Jan 6 2012, 14:03
Forum: Heroes V-VI
Topic: UBI Server
Replies: 6
Views: 3179

Ubisoft wishes me a happy new year, I wish uplay would die in a fire so we can actually play this game as it was meant to. After waiting months for patch 1.2 and I want to play, then 2 out the last 3 times I've started HoMM VI the uplay servers are down. Maybe they should rename uplay to udon'tplay....
by mr.dna
Nov 24 2011, 19:47
Forum: Heroes V-VI
Topic: > 28 days later
Replies: 88
Views: 22108

I paly it now and then. I really like it but I would like to play it without bugs.

With steam autumn sales, it's not that difficult. :P
by mr.dna
Nov 2 2011, 11:45
Forum: Heroes V-VI
Topic: Official HoMM VI Reviews.
Replies: 78
Views: 21107

xbitlabs performance review of Heroes VI

http://www.xbitlabs.com/articles/graphi ... es-vi.html
by mr.dna
Oct 4 2011, 19:35
Forum: News
Topic: Heroes VI is Gold
Replies: 27
Views: 5975

Heroes VI is Gold

They still release games on discs? :P
by mr.dna
Aug 28 2011, 16:37
Forum: Heroes V-VI
Topic: General Thoughts on the Homm VI Demo?
Replies: 37
Views: 12191

remove cooldown for spells, and reduce w/1 turn for combat cries.

maybe also combine spells two and two like in homm V magic specialties to give more variety.
by mr.dna
Jul 19 2011, 7:38
Forum: Screenshots
Topic: An Army of Behemoths
Replies: 18
Views: 2811

An Army of Behemoths

Fire magic expert + berserk.....
by mr.dna
Oct 18 2007, 8:25
Forum: Heroes V-VI
Topic: Heroes V Widescreen Tip(s)
Replies: 10
Views: 8644

Used the nVidia control panel to get 1400x1050, and at first everything looks a little squished compared to 1680x1050, but that's only until you realize that this looks more "real".
by mr.dna
Sep 27 2007, 20:58
Forum: Heroes V-VI
Topic: How to beat dwarves?
Replies: 11
Views: 2853

Doesn't sound too promising then...... :( Is it wise to choose magic with haven? I thought their spellpower wasn't good enough to make it worth it..... most light and dark magic doesn't need high spellpower to be efficient, but high lvl dark magic spells often require much mana, hence the intellige...
by mr.dna
Sep 27 2007, 18:42
Forum: Heroes V-VI
Topic: Why +2 morale?
Replies: 13
Views: 2223

with retribution morale gets a bit more powerful
by mr.dna
Sep 27 2007, 18:37
Forum: Heroes V-VI
Topic: How to beat dwarves?
Replies: 11
Views: 2853

Fortress is a pain to fight against, especially if you're seiging and they've got a guard post. Shieldguards seem to take forever to kill, and Paw Strike is really annoying. I find that magic is the only real solution, and using shooters to take advantage of their low speeds (whilst praying for no ...
by mr.dna
Sep 27 2007, 13:07
Forum: Heroes V-VI
Topic: How to beat dwarves?
Replies: 11
Views: 2853

I currently have a knight build with Maeve that seems quite efficient. Light Magic Dark Magic Offense (tactics + retribution) Leadership Enlightenment (stats + intelligence) The combination of the magic schools seems to be able to save me a lot of headaches dealing with different types of enemies an...
by mr.dna
Aug 23 2007, 8:42
Forum: Heroes V-VI
Topic: Factions too uniform
Replies: 5
Views: 1566

Basically the only thing that needed to be changed are the distribution of stats, and the chances of getting different skills.

For instance a priest hero with Att: 15%/ def: 20% / spp: 25% / kno: 40%
a higher chance for dark magic and sorcery.
by mr.dna
Aug 22 2007, 13:27
Forum: Heroes V-VI
Topic: Factions too uniform
Replies: 5
Views: 1566

Factions too uniform

One thing I always liked about HOMM was the fact that you could chosse different races and that you could choose wether to go might or magic or somewhere in the middle. But in HOMM V I think each race is always played "the same way". Personally I would like to have a might oriented Dungeon hero with...
by mr.dna
May 22 2007, 13:46
Forum: Heroes V-VI
Topic: Word of Light
Replies: 44
Views: 5158

They should may make word of light do the same as now +:
+1 speed to heaven troops
+4 attack
+4 defense
+20% initiative

and for curse of the netherworld:
-1 speed to non-demonic/undead
-4 attack
-4 defense
-20% initiative
by mr.dna
Dec 10 2006, 14:08
Forum: Heroes V-VI
Topic: Imbue Arrow 1.4
Replies: 9
Views: 2444

Elvin wrote:I have a question.Did the ones who had a problem use a regular dark spell or one they had master of? I recall that it didn't work with the mass version but I can't test it myself until a week or so has passed.


I couldn't get it to imbue with destructive spells.
by mr.dna
Dec 10 2006, 11:56
Forum: Heroes V-VI
Topic: Imbue Arrow 1.4
Replies: 9
Views: 2444

doesn't work for me either, a bit annoying as I'm currently playing the Sylvan campaign.....
by mr.dna
Dec 10 2006, 11:52
Forum: Heroes V-VI
Topic: Fabrice's Report on the Heroes V Bugs
Replies: 23
Views: 6604

does anybody know if there will be more patches for the original game or only for HoF?
by mr.dna
Dec 9 2006, 12:21
Forum: Heroes V-VI
Topic: The Three Rules of Nival
Replies: 118
Views: 17427

and one tip to kind of stay on topic: nowadays our CPUs are so busy calculating the grafics that there are not enough free resourses left to support a desent AI Completelly wrong.The memory of a graphics card is used only for graphics rendering.Boost it to couple of gigs and leave your RAM at 256 M...
by mr.dna
Nov 29 2006, 16:38
Forum: Heroes V-VI
Topic: Holy crap-You MUST see this! (academy strat)
Replies: 261
Views: 41999

Could a necromancer build be done the same way? or are the spells and spellpoints to few?

A nec with sorcery, dark, destructive, summon and enlightment.

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