Search found 60 matches

by mr.dna
31 Jan 2012, 17:47
Forum: News
Topic: Heroes II on a Retro Roadtest
Replies: 6
Views: 3138

Heroes II on a Retro Roadtest

Why don't they port it to tablets and smart phones?
by mr.dna
06 Jan 2012, 14:03
Forum: Heroes V-VI
Topic: UBI Server
Replies: 6
Views: 4953

Ubisoft wishes me a happy new year, I wish uplay would die in a fire so we can actually play this game as it was meant to. After waiting months for patch 1.2 and I want to play, then 2 out the last 3 times I've started HoMM VI the uplay servers are down. Maybe they should rename uplay to udon'tplay....
by mr.dna
24 Nov 2011, 19:47
Forum: Heroes V-VI
Topic: > 28 days later
Replies: 88
Views: 35607

I paly it now and then. I really like it but I would like to play it without bugs.

With steam autumn sales, it's not that difficult. :P
by mr.dna
02 Nov 2011, 11:45
Forum: Heroes V-VI
Topic: Official HoMM VI Reviews.
Replies: 78
Views: 33954

xbitlabs performance review of Heroes VI

http://www.xbitlabs.com/articles/graphi ... es-vi.html
by mr.dna
04 Oct 2011, 19:35
Forum: News
Topic: Heroes VI is Gold
Replies: 27
Views: 12522

Heroes VI is Gold

They still release games on discs? :P
by mr.dna
28 Aug 2011, 16:37
Forum: Heroes V-VI
Topic: General Thoughts on the Homm VI Demo?
Replies: 37
Views: 18403

remove cooldown for spells, and reduce w/1 turn for combat cries.

maybe also combine spells two and two like in homm V magic specialties to give more variety.
by mr.dna
19 Jul 2011, 07:38
Forum: Screenshots
Topic: An Army of Behemoths
Replies: 18
Views: 5570

An Army of Behemoths

Fire magic expert + berserk.....
by mr.dna
18 Oct 2007, 08:25
Forum: Heroes V-VI
Topic: Heroes V Widescreen Tip(s)
Replies: 10
Views: 14952

Used the nVidia control panel to get 1400x1050, and at first everything looks a little squished compared to 1680x1050, but that's only until you realize that this looks more "real".
by mr.dna
27 Sep 2007, 20:58
Forum: Heroes V-VI
Topic: How to beat dwarves?
Replies: 11
Views: 4861

Doesn't sound too promising then...... :( Is it wise to choose magic with haven? I thought their spellpower wasn't good enough to make it worth it..... most light and dark magic doesn't need high spellpower to be efficient, but high lvl dark magic spells often require much mana, hence the intellige...
by mr.dna
27 Sep 2007, 18:42
Forum: Heroes V-VI
Topic: Why +2 morale?
Replies: 13
Views: 4551

with retribution morale gets a bit more powerful
by mr.dna
27 Sep 2007, 18:37
Forum: Heroes V-VI
Topic: How to beat dwarves?
Replies: 11
Views: 4861

Fortress is a pain to fight against, especially if you're seiging and they've got a guard post. Shieldguards seem to take forever to kill, and Paw Strike is really annoying. I find that magic is the only real solution, and using shooters to take advantage of their low speeds (whilst praying for no ...
by mr.dna
27 Sep 2007, 13:07
Forum: Heroes V-VI
Topic: How to beat dwarves?
Replies: 11
Views: 4861

I currently have a knight build with Maeve that seems quite efficient. Light Magic Dark Magic Offense (tactics + retribution) Leadership Enlightenment (stats + intelligence) The combination of the magic schools seems to be able to save me a lot of headaches dealing with different types of enemies an...
by mr.dna
23 Aug 2007, 08:42
Forum: Heroes V-VI
Topic: Factions too uniform
Replies: 5
Views: 2483

Basically the only thing that needed to be changed are the distribution of stats, and the chances of getting different skills.

For instance a priest hero with Att: 15%/ def: 20% / spp: 25% / kno: 40%
a higher chance for dark magic and sorcery.
by mr.dna
22 Aug 2007, 13:27
Forum: Heroes V-VI
Topic: Factions too uniform
Replies: 5
Views: 2483

Factions too uniform

One thing I always liked about HOMM was the fact that you could chosse different races and that you could choose wether to go might or magic or somewhere in the middle. But in HOMM V I think each race is always played "the same way". Personally I would like to have a might oriented Dungeon...
by mr.dna
22 May 2007, 13:46
Forum: Heroes V-VI
Topic: Word of Light
Replies: 44
Views: 9493

They should may make word of light do the same as now +:
+1 speed to heaven troops
+4 attack
+4 defense
+20% initiative

and for curse of the netherworld:
-1 speed to non-demonic/undead
-4 attack
-4 defense
-20% initiative
by mr.dna
10 Dec 2006, 14:08
Forum: Heroes V-VI
Topic: Imbue Arrow 1.4
Replies: 9
Views: 4373

Elvin wrote:I have a question.Did the ones who had a problem use a regular dark spell or one they had master of? I recall that it didn't work with the mass version but I can't test it myself until a week or so has passed.
I couldn't get it to imbue with destructive spells.
by mr.dna
10 Dec 2006, 11:56
Forum: Heroes V-VI
Topic: Imbue Arrow 1.4
Replies: 9
Views: 4373

doesn't work for me either, a bit annoying as I'm currently playing the Sylvan campaign.....
by mr.dna
10 Dec 2006, 11:52
Forum: Heroes V-VI
Topic: Fabrice's Report on the Heroes V Bugs
Replies: 23
Views: 10242

does anybody know if there will be more patches for the original game or only for HoF?
by mr.dna
09 Dec 2006, 12:21
Forum: Heroes V-VI
Topic: The Three Rules of Nival
Replies: 118
Views: 28342

and one tip to kind of stay on topic: nowadays our CPUs are so busy calculating the grafics that there are not enough free resourses left to support a desent AI Completelly wrong.The memory of a graphics card is used only for graphics rendering.Boost it to couple of gigs and leave your RAM at 256 M...
by mr.dna
29 Nov 2006, 16:38
Forum: Heroes V-VI
Topic: Holy crap-You MUST see this! (academy strat)
Replies: 261
Views: 62341

Could a necromancer build be done the same way? or are the spells and spellpoints to few?

A nec with sorcery, dark, destructive, summon and enlightment.

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