Search found 28 matches

by LarvaExotech
Sep 28 2015, 11:38
Forum: Heroes I-IV
Topic: Some maps for Heroes2
Replies: 6
Views: 5453

Re: Some maps for Heroes2

Hello! I am back after years and unfortunately I have lost my maps =)

Do anybody have their copies and could reupload? Thanks in advance.
by LarvaExotech
Feb 27 2011, 11:34
Forum: Heroes I-IV
Topic: Some maps for Heroes2
Replies: 6
Views: 5453

Some maps for Heroes2

Hello! I have looked through a h2 map database and I havent found a single map which I would play with friend, so I decided to make several maps in order to play with him :) And it worked, we had great times playing H2 and it was a lot of fun. Now i'm sharing the maps with you, here we are: In this ...
by LarvaExotech
Feb 27 2011, 11:28
Forum: Heroes I-IV
Topic: H2: Strongest faction for MP play
Replies: 14
Views: 3359

I have beaten around 8 maps on impossible, some of them few times and I must say that Knight is the strongest faction in game. It has very good shooters, which carefully defended can grow to large numbers late in game. The swordmen and veteran pikemen are good units, fairly cheap, and upgraded they ...
by LarvaExotech
Mar 31 2010, 21:09
Forum: Wake of Gods
Topic: UN!!:C
Replies: 6
Views: 2679

by LarvaExotech
Mar 31 2010, 18:48
Forum: Wake of Gods
Topic: UN!!:C
Replies: 6
Views: 2679

Is there a way to get help for that 3.59 platworm (with list of new commands and such?)
by LarvaExotech
Mar 3 2010, 21:18
Forum: Wake of Gods
Topic: UN!!:C
Replies: 6
Views: 2679

And I would want to ask about one ERM command as well: !!IF:L there is no help about this receiver, but its in Tournament Edition !!VRz-1:Sz105511; 'already was' message !!IF:L-1; when I use that in my 3.58f script, it bombs me an error that command is not correct. I belive that receiver shows a tex...
by LarvaExotech
Feb 10 2010, 16:51
Forum: Heroes I-IV
Topic: Heroes 1 - Walkthrough
Replies: 0
Views: 708

Heroes 1 - Walkthrough

Hello there.

I've made a video-walkthrough for Heroes 1.

Its avaiable as playlist on youtube:

http://www.youtube.com/watch?v=OSZhMvLR ... playnext=1
by LarvaExotech
Nov 3 2009, 20:28
Forum: Wake of Gods
Topic: Daily growth script
Replies: 18
Views: 7545

The question is: are we making scripts to help noobies to keep the level or seduce veteran by introducing harder and more interesting mechanics? I don't know why you do. I know that I'm making scripts because its fun for me, and I want to change something in that game, because even if its great gam...
by LarvaExotech
Nov 3 2009, 19:47
Forum: Wake of Gods
Topic: Daily growth script
Replies: 18
Views: 7545

I would say such script can find its place in 3.59 but needs carefully balance. And don't bring the "crappy" red rush in discussion, it is one of the features of the game, if one loses to it, then does not know how to play. Same for hit and run, town sitting. They are part of the game and...
by LarvaExotech
Nov 3 2009, 19:24
Forum: Wake of Gods
Topic: Random Events script
Replies: 3
Views: 3623

Of course, that script is not fair and is not balanced... but well, it wanst supposed to be :)) I'm playing heroes3 almost everyday with friend on hotseat and i'm making scripts for us to make something new in game. Of course, in normal game (and even more in online game) its not balanced, but we ar...
by LarvaExotech
Nov 3 2009, 19:06
Forum: Wake of Gods
Topic: Very simple but *HELL* useful script :))
Replies: 10
Views: 7032

I'm playing almost everyday with that script, and there are much more examples. For example if I'm battling with hero that has 50 troggs and 30 harpy hags with 20-49 gnolls then i'm doing it in simple way. I'm entering combat, click "wait" with hags and then auto-resolve combat and beat gn...
by LarvaExotech
Nov 3 2009, 18:58
Forum: Wake of Gods
Topic: Daily growth script
Replies: 18
Views: 7545

I don't think that daily growth is bad idea, I think its the feature that I liked most in H4. Its a bit more realistic, because recruits are not coming every week but every day, and also it changes a game tactics a bit. For example there are no "oooh its 7th day so I will built dragon cavern be...
by LarvaExotech
Nov 3 2009, 18:51
Forum: Wake of Gods
Topic: Tired of old heroes music?
Replies: 13
Views: 4897

@LarvaExotech Very pretty. Carefully balanced and mixed. Well appreciated! :P Many thanks for comments ;)) I really tried to make it fit as best as possible, its not like selecting random themes and putting them. For example, Tower is a strange, i would say "slow" city in winter, so I wou...
by LarvaExotech
Nov 2 2009, 16:59
Forum: Wake of Gods
Topic: Random Events script
Replies: 3
Views: 3623

Random Events script

Hello, its my second script. It gives a small chance for a player to have a random event on start of turn. Events can be positive or negative, there are 27 events that may appear. If AI gets event during his turn, then player will be informed about this. List of events: 01. Freelancers One of your h...
by LarvaExotech
Nov 2 2009, 16:29
Forum: Wake of Gods
Topic: Daily growth script
Replies: 18
Views: 7545

Daily growth script

Hello again :) I have made a code that changes the way new recruits come to city. Its now like in Heroes4, where creatures are coming every day, not every week. It calculates all correctly, it means that growth will be always like in original game, but divided on seven days. For example, if you have...
by LarvaExotech
Nov 1 2009, 14:25
Forum: Wake of Gods
Topic: Tired of old heroes music?
Replies: 13
Views: 4897

Tired of old heroes music?

Hey! Are you getting tired of old heroes3 music? Maybe you would want to hear something new in that classic game? I have prepared a new soundtrack for Heroes3, using music from some abandonware games. http://rapidshare.com/files/300927683/newmusic.rar.html (extract it to mp3 folder) There are new mu...
by LarvaExotech
Nov 1 2009, 12:41
Forum: Wake of Gods
Topic: Very simple but *HELL* useful script :))
Replies: 10
Views: 7032

Thanks for correcting :) Are you sure it really works? Try giving your hero 100 centaurs, 200 vampires and fight with 2000 centaurs. Are you sure that the AI won't push the centaurs forward? AI will play dumb like always but sometimes circumstances allow you to finsih battle w/o losses. Example You ...
by LarvaExotech
Oct 28 2009, 9:50
Forum: Wake of Gods
Topic: Very simple but *HELL* useful script :))
Replies: 10
Views: 7032

Very simple but *HELL* useful script :))

Instant battle resolve like in Disciples 2. How it works? While in combat, you can click "Auto combat" button and click yes, AI will automatically and quickly resolve battle. You don't see AI battling with your forces, but immediate result of combat (like in quick combat). Though combat is...
by LarvaExotech
Oct 7 2009, 17:57
Forum: Wake of Gods
Topic: Neverending battle?
Replies: 7
Views: 3039

I'd want to make possible for player to enter a battle screen manually (with no enemy) and arrange creatures. their position would be saved and if hero would be attacked then his creatures would stand on those positions unless hero moved one tile. for example - player has pikemans and archers. he's ...

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