Search found 21 matches
- 02 Dec 2006, 14:04
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224267
I did try IsObjectInRegion and it didin't work either,, thats why I tried the off the wall code. the code works perfectly in game when just calling a single region.,. i was trying to combine 5 regions into one call to StartCombat but can't get it to work,, Don't you just have to add more condition ...
- 01 Dec 2006, 14:32
- Forum: Heroes V-VI
- Topic: Should towers be controllable by the player?
- Replies: 33
- Views: 10430
Well in h3 they added that option since you couldn't use the ballista when defending in siege so you were disadvantaged but now you've got your friend with you (the ballista). Therefore so i can't see what would be the point of changing the way it is apart the fact that its shooting anything but wha...
- 26 Nov 2006, 05:12
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224267
- 25 Nov 2006, 15:50
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224267
- 24 Nov 2006, 02:16
- Forum: Modcrafting Guild
- Topic: Initial number of neutral creatures, how to change them
- Replies: 9
- Views: 5914
From the script you've got in http://elrath.com/forums/index.php?showtopic=538 You could end up in a script that would check if the current creature is a ranged unit. And then it would remove the current creatures and replace them with a lower number (0.8 * original number or something) of the same ...
- 24 Nov 2006, 02:03
- Forum: Mapmaking Guild
- Topic: problem with RemoveObject
- Replies: 12
- Views: 6012
- 20 Nov 2006, 02:00
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224267
In the console do you get the error "file not found" if you do, it doesn't find your .txt file.
What you have to do is described at :
http://www.celestialheavens.com/forums/ ... 5167#85167
To make your .txt file usable.
What you have to do is described at :
http://www.celestialheavens.com/forums/ ... 5167#85167
To make your .txt file usable.
- 18 Nov 2006, 21:16
- Forum: Mapmaking Guild
- Topic: HOF Fortress Military Post
- Replies: 3
- Views: 3421
- 18 Nov 2006, 14:56
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224267
Well first of all this script would give you a random skill (with witch hut) then it would start the trigger and execute the function. I guess you don't want this so you should add, outside the function : SetObjectEnabled('witch', nil); Then, the MarkObjectAsVisited command only put the hut as "...
- 15 Nov 2006, 03:42
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224267
- 13 Nov 2006, 21:17
- Forum: Mapmaking Guild
- Topic: HOMM5: Seas, Skies & Winds
- Replies: 10
- Views: 6901
- 13 Nov 2006, 18:09
- Forum: Mapmaking Guild
- Topic: HOMM5: Seas, Skies & Winds
- Replies: 10
- Views: 6901
- 13 Nov 2006, 00:35
- Forum: Mapmaking Guild
- Topic: HOMM5: Seas, Skies & Winds
- Replies: 10
- Views: 6901
- 11 Nov 2006, 19:36
- Forum: Mapmaking Guild
- Topic: My kingdom for a larger message box!!
- Replies: 29
- Views: 28307
You can see how dialog scenes by following these instructions : -Open H5 editor with the modification to the mode to access new features -In the Resource menu, click on select tables (or just press ctrl + t) -Check DialogScene and DialogSceneCameraSet and click OK - Open the Game database with the m...
- 11 Nov 2006, 00:02
- Forum: Mapmaking Guild
- Topic: Patch 1.4 removes objects from editor - how to get them back
- Replies: 31
- Views: 24780
With Open ressource, you can, for example, open and edit the campaign maps and save them with pack mod (they goes in C:\Program Files\Ubisoft\Heroes of Might and Magic V\Editor\Maps)) You can also open the combat arenas to edit them ( the reason why you can put combat arena objects on your map) You ...
- 10 Nov 2006, 21:25
- Forum: Mapmaking Guild
- Topic: HOMM5: Seas, Skies & Winds
- Replies: 10
- Views: 6901
I made a post on elrath forum http://elrath.com/forums/index.php?showtopic=503 to show how to put monsters on water. You can use the same technique (or just raise a small island where you want to put the monster, put the monster and then lower to water the island and the monster will be left on wate...
- 10 Nov 2006, 07:19
- Forum: Mapmaking Guild
- Topic: Patch 1.4 removes objects from editor - how to get them back
- Replies: 31
- Views: 24780
- first, uninstall HOMM V and patch 1.4 (unless you didnt patch yet) - then install again, but patch only up to 1.3 - then locate the mapfilters.xml file in the H5/editor directory and copy the file and place on desktop, or whereever. - then patch the game up to 1.4, then paste the 1.3 mapfilters.x...
- 10 Nov 2006, 00:25
- Forum: Mapmaking Guild
- Topic: Patch 1.4 removes objects from editor - how to get them back
- Replies: 31
- Views: 24780
- 06 Nov 2006, 13:54
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224267
Well few things... First, you wrote IsiIferno1Defeated instead of IsInferno1Defeated. Then, you don't have to make new if function all the time you can use elseif instead of else if, so that it doesn't need to start a new condition every time. Here is the code i would use if i were you : IsInferno1D...
- 04 Nov 2006, 14:26
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224267