Search found 67 matches
- Feb 1 2009, 22:37
- Forum: Mapmaking Guild
- Topic: How to perm. get things in the Game Database
- Replies: 8
- Views: 2964
I now create new resources in the tree and work from there (copying old files from the h5m containers) and changing the values that need it (like map hrefs)... So far it's actually working and everything gets stored in the \data folder. No idea yet how I'm every going to share that ;-) Maybe build ...
- Jun 12 2008, 21:48
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 150290
- May 9 2008, 20:26
- Forum: Mapmaking Guild
- Topic: Checking to see if human or AI
- Replies: 9
- Views: 2905
see http://heroescommunity.com/viewthread.php3?TID=25687
there are 2 methods there... my method is fine if you have an introduction messagebox while the other works for any situation.
there are 2 methods there... my method is fine if you have an introduction messagebox while the other works for any situation.
- Jan 27 2008, 17:31
- Forum: Mapmaking Guild
- Topic: DWARF BRIDGES in H5 TOE
- Replies: 8
- Views: 2974
- Jan 23 2008, 13:55
- Forum: Mapmaking Guild
- Topic: DWARF BRIDGES in H5 TOE
- Replies: 8
- Views: 2974
- Jan 22 2008, 22:33
- Forum: Mapmaking Guild
- Topic: DWARF BRIDGES in H5 TOE
- Replies: 8
- Views: 2974
- Jan 19 2008, 15:57
- Forum: Mapmaking Guild
- Topic: My campaign project
- Replies: 3
- Views: 1951
Neckie, You have earned my respect and it would be a privilege to be on your team. I will gladly check and edit all your text to correct your English mistakes. I found some people @ HC that wanted to help me so I don't really need another person to check the texts; sorry, i forgot to update my firs...
- Jan 6 2008, 7:29
- Forum: Mapmaking Guild
- Topic: My campaign project
- Replies: 3
- Views: 1951
My campaign project
I want to present my campaign project. It's a 3 maps campaign that will mostly focus on what you can improve your maps by scripting and modding. I'll focus on the visual effects more than retexturing. It will be released in English and in French. If someone want to translate it in a foreign language...
- Dec 29 2007, 20:21
- Forum: Mapmaking Guild
- Topic: Witch hut scripting
- Replies: 10
- Views: 4829
- Dec 29 2007, 14:11
- Forum: Mapmaking Guild
- Topic: Witch hut scripting
- Replies: 10
- Views: 4829
- Dec 28 2007, 18:29
- Forum: Mapmaking Guild
- Topic: Witch hut scripting
- Replies: 10
- Views: 4829
I updated my last post with the script you should copy and paste in your script (overwrite your last one) so that it works. There were 3 problems : 1- You changed GetMapDataPath().. for your map path but that function do it for yourself. If you really want the full path the correct syntax is "/Maps/...
- Dec 28 2007, 3:48
- Forum: Mapmaking Guild
- Topic: Witch hut scripting
- Replies: 10
- Views: 4829
- Dec 27 2007, 14:41
- Forum: Mapmaking Guild
- Topic: Witch hut scripting
- Replies: 10
- Views: 4829
- Dec 15 2007, 23:54
- Forum: Mapmaking Guild
- Topic: H5 TOE - What are the artifact Set IDs?
- Replies: 3
- Views: 1577
- Dec 15 2007, 13:30
- Forum: Mapmaking Guild
- Topic: H5 TOE - What are the artifact Set IDs?
- Replies: 3
- Views: 1577
-- -- Artifact sets IDs (for basic artifact sets) -- (synchronized with RPGStats/ArtifactSets ) -- ARTIFACT_SET_DRAGONISH = 0 ARTIFACT_SET_DWARVEN = 1 ARTIFACT_SET_LIONS = 2 ARTIFACT_SET_MAGIS = 3 ARTIFACT_SET_NECROMANCERS = 4 ARTIFACT_SET_EDUCATIONAL = 5 ARTIFACT_SET_HUNTERS = 6 ARTIFACT_SET_OGRES ...
- Dec 9 2007, 16:22
- Forum: Mapmaking Guild
- Topic: 2.1 : Subterrain objects removed
- Replies: 6
- Views: 5311
Don't know what you did that didn't work.... i have the files in F:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East\data\MapObjects\_(AdvMapObjectLink)\Objects-Subterra for the bridges and F:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East\data\MapObject...
- Nov 27 2007, 14:16
- Forum: Mapmaking Guild
- Topic: 2.1 : Subterrain objects removed
- Replies: 6
- Views: 5311
See my post @ elrath :
http://elrath.co.uk/forums/index.php?s=&showtopic=569&view=findpost&p=4357
Should work for HoF and TotE. If you can't make it work i'll make a mod that will make it work.
http://elrath.co.uk/forums/index.php?s=&showtopic=569&view=findpost&p=4357
Should work for HoF and TotE. If you can't make it work i'll make a mod that will make it work.
- Nov 25 2007, 14:26
- Forum: Mapmaking Guild
- Topic: TotE town ID codes?
- Replies: 2
- Views: 1444
- Nov 14 2007, 0:34
- Forum: Mapmaking Guild
- Topic: Patch 1.4 removes objects from editor - how to get them back
- Replies: 31
- Views: 17589
Updated mapfilters for TotE :
http://elrath.co.uk/forums/index.php?s=&showtopic=569&view=findpost&p=4357
Hope you like it! (might be big but its worth it)
http://elrath.co.uk/forums/index.php?s=&showtopic=569&view=findpost&p=4357
Hope you like it! (might be big but its worth it)
- Oct 2 2007, 12:36
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 150290
Anybody has a slightest idea how to organize a function that will trigger every time a battle starts and/or ends? As far as I know, there is now such trigger. I believe it can be arranged with touch object trigger, but that will require a lot of efforts, like assigning the trigger to EVERY creature...