Search found 110 matches
- 11 Dec 2006, 18:58
- Forum: Heroes V-VI
- Topic: The Three Rules of Nival
- Replies: 118
- Views: 27815
Unfortunately, I see more and more people putting up with it, so that Ubisoft must be thinking that the game is actually very good... :| Well JJ seems to think that it's very good , and that we're pissed just coz it isn't extraordinary . Well, to be fair I must say that I like most parts of the gam...
- 11 Dec 2006, 17:19
- Forum: Heroes V-VI
- Topic: The Three Rules of Nival
- Replies: 118
- Views: 27815
Hopefully others will cut me some slack and say that it is reasonable [for me] not to buy any expansions until I see an AI with tweaks that I feel shows that UBI / Nival actually gives a darn. Yeah, I really want to try the dwarves etc in HoF, but I am not buying it. Even if it cost 1$ I wouldn't. ...
- 09 Dec 2006, 22:04
- Forum: Heroes V-VI
- Topic: The Three Rules of Nival
- Replies: 118
- Views: 27815
- 09 Dec 2006, 21:47
- Forum: Heroes V-VI
- Topic: The Three Rules of Nival
- Replies: 118
- Views: 27815
- 09 Dec 2006, 02:06
- Forum: Heroes V-VI
- Topic: The Three Rules of Nival
- Replies: 118
- Views: 27815
Umm, what? I'm sorry, but I can't follow you. The implementation of complexity? What does that mean? Consider the game to be a set of different pieces - skills, objects, creatures etc. One may want to have as many of them as necessary. This set and the rules about how the pieces interact determine ...
- 08 Dec 2006, 21:47
- Forum: Heroes V-VI
- Topic: The Three Rules of Nival
- Replies: 118
- Views: 27815
- 08 Dec 2006, 21:39
- Forum: Heroes V-VI
- Topic: The Three Rules of Nival
- Replies: 118
- Views: 27815
- 01 Dec 2006, 19:02
- Forum: Heroes V-VI
- Topic: Super Rush on Mystics Vale.
- Replies: 6
- Views: 3206
- 01 Dec 2006, 04:14
- Forum: Heroes V-VI
- Topic: Should towers be controllable by the player?
- Replies: 33
- Views: 10252
- 29 Nov 2006, 23:21
- Forum: Heroes V-VI
- Topic: Test the MMR in No man's land——Heroic level
- Replies: 64
- Views: 16648
- 29 Nov 2006, 23:07
- Forum: Heroes V-VI
- Topic: Test the MMR in No man's land——Heroic level
- Replies: 64
- Views: 16648
- 29 Nov 2006, 22:59
- Forum: Heroes V-VI
- Topic: Test the MMR in No man's land——Heroic level
- Replies: 64
- Views: 16648
3. You get get upgraded level 1 dwelling earlier than level 2's one. Before you upgrade maidens to furies and get tactics, they are pretty useless. Not necesarrilly. Not necessarily what? That blood maidens are useless? Or that you can (don't have to) upgrade level 1 faster than level 2? Or that wi...
- 29 Nov 2006, 22:52
- Forum: Heroes V-VI
- Topic: Test the MMR in No man's land——Heroic level
- Replies: 64
- Views: 16648
- 29 Nov 2006, 22:34
- Forum: Heroes V-VI
- Topic: Test the MMR in No man's land——Heroic level
- Replies: 64
- Views: 16648
Assasins are good, but they are mostly for poisoning. Since at distant ranges they do only 1/4 of their damage vayshan's special doesn't add that much, since x assasins will deal x poison damage under any hero. The 25 extra assasins in the begining are good, but not crucial... Well. 1. Vayshan star...
- 29 Nov 2006, 21:56
- Forum: Heroes V-VI
- Topic: Test the MMR in No man's land——Heroic level
- Replies: 64
- Views: 16648
PICKING Vayshan as your hero in question and getting a random second? No chance. Why not? Or PICKING Yrwanna and getting Vayshan randomly in the Tavern and switching to him. That would be an option. That would be too lucky :-) but you can't have all at once usually. Though, once I had two dungeon h...
- 29 Nov 2006, 21:12
- Forum: Heroes V-VI
- Topic: Test the MMR in No man's land——Heroic level
- Replies: 64
- Views: 16648
. Yrwanna will give you 6 more Furies than any other hero. Her special plus Basic Enlightenment will make sure that those Furies will have a massive damage output very early which is the point here. Similar can be said about Vayshan. He starts with about 25 scouts, that can be upgraded to assasins ...
- 29 Nov 2006, 19:30
- Forum: Heroes V-VI
- Topic: Test the MMR in No man's land——Heroic level
- Replies: 64
- Views: 16648
- 27 Nov 2006, 16:38
- Forum: Heroes V-VI
- Topic: Alt+Tab?
- Replies: 11
- Views: 3608
- 27 Nov 2006, 16:31
- Forum: Heroes V-VI
- Topic: Alt+Tab?
- Replies: 11
- Views: 3608
- 27 Nov 2006, 06:10
- Forum: Heroes V-VI
- Topic: Alt+Tab?
- Replies: 11
- Views: 3608
Alt+Tab?
Does anyone know if it's possible to kepp Heroes running (meaning not just running, but doing something useful) after I alt-tab to another application? It seems like it stops doing anything after I alt-tab, which I can't really understand.