Search found 2 matches

by Tarenor
21 Sep 2006, 10:17
Forum: Modcrafting Guild
Topic: changes to skill requirements for ultimate skills
Replies: 73
Views: 64522

i deliberately chose obtuse skills (as much as possible without too much duplication), just like the original skill trees were often not the obvious choices. I agree, that original skill wheel is very stupid in this case, but we don't need to follow it and make stupid combinations too. :) with the ...
by Tarenor
21 Sep 2006, 07:08
Forum: Modcrafting Guild
Topic: changes to skill requirements for ultimate skills
Replies: 73
Views: 64522

It's great, finally someone handy has made ultimate specializations acessible, meny thanks a lot. I have a some suggestion for better consequentiality of skills. 1) Sylvan There is no reason to have skill Imbue ballista as a requirement for Nature's luck. More corresponding is Know your enemy abilty...

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