Search found 13 matches

by Mesciurius
29 Jan 2007, 08:34
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 48494

I believe they consider the Angels something like an elemental , they are pure beings .!? Some data on the DE bonus from the hero: hero …Basic……Advanced level ……necromancy……… necromancy 1 …………. 1 …………. 2 2 …………. 1 …………. 2 3 …………. 1 …………. 2 4 …………. 1 …………. 2 5 …………. 1 …………. 2 6 …………. 1 …………. 2 7 …………...
by Mesciurius
29 Jan 2007, 07:54
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 48494

Pixie ________Ghost Sprite ________Spectre Blade Dancer ________Skeleton War Dancer ________Skeleton Hunter ________Skeleton Archer Master Hunter ________Skeleton Archer Druid ________Lich Druid Elder ________ArchLich Unicorn ________NONE Silver Unicorn ________NONE Treant ________Wight Ancient Trea...
by Mesciurius
29 Jan 2007, 07:52
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 48494

Scout ________Skeleton Archer Assassin ________Skeleton Archer Blood Maiden ________Skeleton Blood Fury ________Skeleton Minotaur ________Zombie Minotaur Guard ________Plague Zombies Dark Raider ________Vampire Grim Raider ________Vampire Hydra ________Ghost Deep Hydra ________Spectre Shadow Witch _...
by Mesciurius
29 Jan 2007, 07:48
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 48494

creature raise table Gremlin ________Skeleton Archer Master Gremlin ________Skeleton Archer Stone Gargoyle ________NONE Obsidian Gargoyle________NONE Iron Golem________NONE Steel Golem________ NONE Mage________Lich Archmage________ArchLich Djinn ________Wight Djinn Sultan ________Wight Rakshasa Rani...
by Mesciurius
29 Jan 2007, 07:42
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 48494

The raise mechanism is still based on HP.
by Mesciurius
29 Jan 2007, 07:31
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 48494

Creature || Power|| Dark Energy cost Skeleton --------54 ----2.16 Skeleton Archer -----84 --------3.36 Zombie --------------105 --4.2 Plague Zombies ----150 --------6 Ghost ---------------232 ----9.28 Spectre --------------312 ----12.48 Vampire --------------518 ---20.72 Vampire Lord ------739 ---29...
by Mesciurius
29 Jan 2007, 06:58
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 48494

For all of you necromancer out here here his some data on the new necromancy mechanics: 1)"Skeleton archers" was replaced by "Mark of the necromancer" (no other skill replace "MN" in the skill tree) 2) Dark Energy is restored in the beginning of the week. 3)The quantity...
by Mesciurius
05 Dec 2006, 12:12
Forum: Modcrafting Guild
Topic: RMG templates
Replies: 1
Views: 3572

look here
h5_path\dataa1\a1-data.pak\RMG\Templates\Test\
by Mesciurius
04 Dec 2006, 06:53
Forum: Mapmaking Guild
Topic: Editor tips for H5
Replies: 30
Views: 75279

How to Create a new Campaign

Neckie found how to make new campaigns.
http://elrath.com/forums/index.php?showtopic=615
by Mesciurius
04 Dec 2006, 06:43
Forum: Mapmaking Guild
Topic: Campaign Ability in H5 When?
Replies: 3
Views: 2928

See here for how to make a campaign.
http://elrath.com/forums/index.php?showtopic=615
by Mesciurius
04 Dec 2006, 06:40
Forum: Mapmaking Guild
Topic: How do I place a Random Starting Hero?
Replies: 3
Views: 2953

the map is called New Master
by Mesciurius
15 Sep 2006, 06:11
Forum: Heroes V-VI
Topic: Editor / How to load current nival maps?
Replies: 4
Views: 4515

You can find the unpacked maps in H5path\Editor\H5MMods\
It seems the editor saves the map there before making the h5m files.

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