Search found 13 matches

by Mesciurius
Jan 29 2007, 8:34
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 35144

I believe they consider the Angels something like an elemental , they are pure beings .!? Some data on the DE bonus from the hero: hero …Basic……Advanced level ……necromancy……… necromancy 1 …………. 1 …………. 2 2 …………. 1 …………. 2 3 …………. 1 …………. 2 4 …………. 1 …………. 2 5 …………. 1 …………. 2 6 …………. 1 …………. 2 7 …………...
by Mesciurius
Jan 29 2007, 7:54
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 35144

Pixie ________Ghost Sprite ________Spectre Blade Dancer ________Skeleton War Dancer ________Skeleton Hunter ________Skeleton Archer Master Hunter ________Skeleton Archer Druid ________Lich Druid Elder ________ArchLich Unicorn ________NONE Silver Unicorn ________NONE Treant ________Wight Ancient Trea...
by Mesciurius
Jan 29 2007, 7:52
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 35144

Scout ________Skeleton Archer Assassin ________Skeleton Archer Blood Maiden ________Skeleton Blood Fury ________Skeleton Minotaur ________Zombie Minotaur Guard ________Plague Zombies Dark Raider ________Vampire Grim Raider ________Vampire Hydra ________Ghost Deep Hydra ________Spectre Shadow Witch _...
by Mesciurius
Jan 29 2007, 7:48
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 35144

creature raise table Gremlin ________Skeleton Archer Master Gremlin ________Skeleton Archer Stone Gargoyle ________NONE Obsidian Gargoyle________NONE Iron Golem________NONE Steel Golem________ NONE Mage________Lich Archmage________ArchLich Djinn ________Wight Djinn Sultan ________Wight Rakshasa Rani...
by Mesciurius
Jan 29 2007, 7:42
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 35144

The raise mechanism is still based on HP.
by Mesciurius
Jan 29 2007, 7:31
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 35144

Creature || Power|| Dark Energy cost Skeleton --------54 ----2.16 Skeleton Archer -----84 --------3.36 Zombie --------------105 --4.2 Plague Zombies ----150 --------6 Ghost ---------------232 ----9.28 Spectre --------------312 ----12.48 Vampire --------------518 ---20.72 Vampire Lord ------739 ---29...
by Mesciurius
Jan 29 2007, 6:58
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 35144

For all of you necromancer out here here his some data on the new necromancy mechanics: 1)"Skeleton archers" was replaced by "Mark of the necromancer" (no other skill replace "MN" in the skill tree) 2) Dark Energy is restored in the beginning of the week. 3)The quantity of Dark energy is: Base const...
by Mesciurius
Dec 5 2006, 12:12
Forum: Modcrafting Guild
Topic: RMG templates
Replies: 1
Views: 2851

look here
h5_path\dataa1\a1-data.pak\RMG\Templates\Test\
by Mesciurius
Dec 4 2006, 6:53
Forum: Mapmaking Guild
Topic: Editor tips for H5
Replies: 29
Views: 48927

How to Create a new Campaign

Neckie found how to make new campaigns.
http://elrath.com/forums/index.php?showtopic=615
by Mesciurius
Dec 4 2006, 6:43
Forum: Mapmaking Guild
Topic: Campaign Ability in H5 When?
Replies: 3
Views: 2221

See here for how to make a campaign.
http://elrath.com/forums/index.php?showtopic=615
by Mesciurius
Dec 4 2006, 6:40
Forum: Mapmaking Guild
Topic: How do I place a Random Starting Hero?
Replies: 3
Views: 2116

the map is called New Master
by Mesciurius
Sep 15 2006, 6:11
Forum: Heroes V-VI
Topic: Editor / How to load current nival maps?
Replies: 4
Views: 3360

You can find the unpacked maps in H5path\Editor\H5MMods\
It seems the editor saves the map there before making the h5m files.

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