IMO, the H5 Editor is a tool created by the H5 development team for use by the programmers to create the maps that shipped with the game. I think that Ubisoft didn't include the development of a map editor in their contract with the developers. Then, as an after thought, due to fan pressure, they realized they had to have a map editor and took what was available. Consequently, given its intended users (i.e., programmers) the H5 Editor is not user-hostel.Metathron wrote: I knew the HoMM V editor was user-hostile, but I didn't know you had to be a rocket scientist to use it.
Yes, in order to write scripts, you do have to learn how to write and use a programing language, albeit at a far lower level than a professional programmer would. Given that a non-professional skill level is all that is required, it really isn't that hard. I am merely a retired technical writer, and I managed to learn how to write H5 scripting with just a vague familiarity with Apple BASIC that I gained about 30 years ago.
Tell you what Metathron, I love HOMM, and it saddens me that so many of the fan map makers that made H3 and H4 live on in our hearts have abandoned H5 because of the difficulty in learning how to write scripts for it.
So, I hereby make this commitment to you: I will author an H5 Scripting Tutorial that will take you step-by-step through the process of writing an H5 script. I will explain the how and why of each step and explain the underlying programming concepts in plain language. By the end of this tutorial, you will have the knowledge and the skill required to create your own custom, scripted H5 maps. All I ask from you is for you to "beta test" the tutorial by going through it and doing all the exercises and make comments, suggestions, and criticisms prior to me releasing it to the HOMM community.
How about it Metathron, and/or any other interested map makers, any volunteers?