Numeric Valuables problem

Maps and the art of mapmaking.
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wimfrits
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Unread postby wimfrits » 20 Feb 2006, 16:47

Orfinn wrote:Ok, heres my problemo under Placed Event Properties.

I create a placed event, naming it "Friendly Garganuans"
In the Effects tab I write "A couple of gargantuans appear from the small forest. They seem friendly, they also try to talk to you."

At the script tab I choose Sequence

Then at the script tab I choose new action Display Message and the message reads
"Grofl" Maybe you need some help on your adventure?
Yes that would be kind of you!
"Snarl" Fine, lets go!

As subaction I choose give 3 gargantuans

Next I choose new action: remove script
Fixes in red.

Also, it really helps to just look at someone else's map; some map you have already played, and look at how he/she set things up.

EDIT: another tip: always start your scripts with sequence, even if you need only 1 action. It doesn't hurt and you never know when you might decide to add additional actions to a script.
Are you suggesting coconuts migrate?

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Orfinn
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Unread postby Orfinn » 20 Feb 2006, 17:54

Its working, its working!!!!!!!!!!! :) :-D :D

Finally after editing this River War map (a fixed version of River Crossing) I will start on my own homemade map, a enormous dark forest! with hiiden events all over the place and a decent story to spice the the whole up, with gh.....gotta start soon :D

Thanks for the help everyone!!!! ;) :tsup:

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Humakt
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Unread postby Humakt » 20 Feb 2006, 20:19

wimfrits wrote:EDIT: another tip: always start your scripts with sequence, even if you need only 1 action. It doesn't hurt and you never know when you might decide to add additional actions to a script.
Yeah, and it helps also when you use sequence after every ask question for both answers and for both branches of conditions. It can help when making long complicated scripts by leaving room to new ideas and possible fixes. I learned it the hard way when making my first H4 maps.

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Thelonious
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Unread postby Thelonious » 20 Feb 2006, 21:38

Orfinn wrote:Its working, its working!!!!!!!!!!! :) :-D :D
Ofcourse it is. Why else would other maps with heavy scripts work? ;) We do know a thing or two about mapmaking 'round here!
Grah!

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Orfinn
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Unread postby Orfinn » 21 Feb 2006, 06:46

I think I overlooked some options about the scripting you know, easy to do that when I never have created or fixed a map before with events involved :x

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Thelonious
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Unread postby Thelonious » 21 Feb 2006, 16:27

Scripting isn't easy for people who've never done anything like it before :bug: . But that really doesn't matter, we are here to help :proud:
Grah!

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Orfinn
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Unread postby Orfinn » 21 Feb 2006, 19:50

And I really appreciate that ;)

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Thelonious
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Unread postby Thelonious » 23 Feb 2006, 15:40

Sure, just look at the news, we're the best forum people ever!
Grah!

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Orfinn
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Unread postby Orfinn » 24 Feb 2006, 19:52

No doubt ;)

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Thelonious
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Unread postby Thelonious » 25 Feb 2006, 13:42

Anyway the prob. is solved right? Some one could close this thread...
Grah!


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