TotE town ID codes?

Maps and the art of mapmaking.
Sarvi
Leprechaun
Leprechaun
Posts: 46
Joined: 29 Sep 2006

TotE town ID codes?

Unread postby Sarvi » 25 Nov 2007, 12:45

Does anyone know the new town script numbers? They were changed from H5 to HoF, and now they are changed again!! Its Ridiculous!
It means HoF scripts will not work properly in TotE maps.
Ach wie schoen das niemand weiss....

Neckie
Peasant
Peasant
Posts: 67
Joined: 05 Oct 2006
Location: Quebec, Canada

Unread postby Neckie » 25 Nov 2007, 14:26

TOWN_HEAVEN = 0
TOWN_PRESERVE = 1
TOWN_ACADEMY = 2
TOWN_DUNGEON = 3
TOWN_NECROMANCY = 4
TOWN_INFERNO = 5
TOWN_FORTRESS = 6
TOWN_STRONGHOLD = 7

For all IDs go to : data.pak/scripts/ and open common.lua or advmap-startup.lua

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rdeford
Assassin
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Posts: 299
Joined: 17 Apr 2007
Location: Sequim, USA
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Unread postby rdeford » 30 Nov 2007, 12:55

Thank you Neckie -- you come to the rescue again!
rdeford, Mage Of Soquim

“Forgiving and being forgiven, loving and being loved,
living and letting live, is the simple basis for it all."

Ernest Holmes 1984


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