Here's the picture:
Inferno Hero: 2 stacks of Horde of Efreets, Horde of Arch-Devils, Horde of Pit Fiends, Swarm of Cerberi, Legion of familiars.
Stronghold Hero: 28 Cyclops, 428 Wolf Raiders, 105 Rocs.
Both are controlled by the AI. The Inferno player should win, but it appears that the Stronghold hero wins. How is this possible??
Impossible battle driving me nuts!
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Yeah, well the map is about a hero with a massive army (Inferno) that cnoquers everything on it's way till he reaches your territory after a few months and you have to beat him. The map is shaped linearly with many allied castles along the way. I took away Inferno's resources so he doesn't stop at the castles to "build up", but still, he just stops for a week in the middle of nowhere, the AI goes dumb on this map. I guess I wanted too much from an AI anyway
- Thelonious
- Round Table Knight
- Posts: 1336
- Joined: 06 Jan 2006
- Location: right behind the next one
- Thelonious
- Round Table Knight
- Posts: 1336
- Joined: 06 Jan 2006
- Location: right behind the next one
But then it'd have to take loads of time.
Maybe you could make it a normal multiplayer? Naw that spoils the fun...
But the AI goes numb... Eeuhm I don't know much about this but I figure - if you have an empty player left - like purple - you could make it allied to the AI demon hero, then change the AI demon hero to that allied color, so it goes on with concoring where as it would stop (in it's own color) in the map. Maybe that'll fool the AI enough.
(oh make the purple player 1 town in a corner with no tavern nore creatures and money income etc. - or test if you can change the color of a player to a defeated player)
Maybe you could make it a normal multiplayer? Naw that spoils the fun...
But the AI goes numb... Eeuhm I don't know much about this but I figure - if you have an empty player left - like purple - you could make it allied to the AI demon hero, then change the AI demon hero to that allied color, so it goes on with concoring where as it would stop (in it's own color) in the map. Maybe that'll fool the AI enough.
(oh make the purple player 1 town in a corner with no tavern nore creatures and money income etc. - or test if you can change the color of a player to a defeated player)
Grah!
- Thelonious
- Round Table Knight
- Posts: 1336
- Joined: 06 Jan 2006
- Location: right behind the next one
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