Impossible battle driving me nuts!

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Crusard
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Impossible battle driving me nuts!

Unread postby Crusard » 23 Jan 2006, 21:47

Here's the picture:

Inferno Hero: 2 stacks of Horde of Efreets, Horde of Arch-Devils, Horde of Pit Fiends, Swarm of Cerberi, Legion of familiars.

Stronghold Hero: 28 Cyclops, 428 Wolf Raiders, 105 Rocs.

Both are controlled by the AI. The Inferno player should win, but it appears that the Stronghold hero wins. How is this possible??

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Gaidal Cain
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Unread postby Gaidal Cain » 23 Jan 2006, 22:03

Dunno- the quickbattle script does that at times. Once, I saw a hero with one (1) skeleton visit a Dragon Fly Hive- and win! There's possibly something with the spells you have, but I don't know.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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Crusard
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Unread postby Crusard » 23 Jan 2006, 22:38

No this is definetely a weird thing. I restarted the map and waited for the same battle to take place. Apparently, this time the Inferno guy won without any noticeable losses. Then I restart again and he loses again!
Ok, this has rendered my second (and now last) H3 map unplayable :(

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DaemianLucifer
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Unread postby DaemianLucifer » 24 Jan 2006, 12:31

Well you should have just hide it and no one would notice.Who in their right mind would play quick combat against such odds?In regular combat they can at least flee.

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Crusard
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Unread postby Crusard » 24 Jan 2006, 16:04

Yeah, well the map is about a hero with a massive army (Inferno) that cnoquers everything on it's way till he reaches your territory after a few months and you have to beat him. The map is shaped linearly with many allied castles along the way. I took away Inferno's resources so he doesn't stop at the castles to "build up", but still, he just stops for a week in the middle of nowhere, the AI goes dumb on this map. I guess I wanted too much from an AI anyway :(

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Thelonious
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Unread postby Thelonious » 26 Jan 2006, 14:21

Play against the players yourself ;) (meaning you be the bad ass demon hero!)
Grah!

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Crusard
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Unread postby Crusard » 26 Jan 2006, 15:48

Well, that could be one :D
:devil: :devil: :devil: :devil: :devil: :devil:

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Thelonious
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Unread postby Thelonious » 26 Jan 2006, 19:13

But then it'd have to take loads of time.

Maybe you could make it a normal multiplayer? Naw that spoils the fun...

But the AI goes numb... Eeuhm I don't know much about this but I figure - if you have an empty player left - like purple - you could make it allied to the AI demon hero, then change the AI demon hero to that allied color, so it goes on with concoring where as it would stop (in it's own color) in the map. Maybe that'll fool the AI enough.

(oh make the purple player 1 town in a corner with no tavern nore creatures and money income etc. - or test if you can change the color of a player to a defeated player)
Grah!

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Crusard
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Unread postby Crusard » 26 Jan 2006, 19:51

It's Heroes 3: Restoration of Erathia, I'm very limited with everything :disagree:

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Thelonious
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Unread postby Thelonious » 27 Jan 2006, 10:10

Mmm, I guess I'm more acustomed to the HoMM IV editor... Lemme think, the AI slags at a place.. cant you make the area where the AI is supposed to go have something vital for the AI? That way it'll jump at that, and after that move on - that thing could be a nice boost up artifact.
Grah!


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