ToTE -Transform Town Values Changed(HOF as well)

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myythryyn
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ToTE -Transform Town Values Changed(HOF as well)

Unread postby myythryyn » 15 Feb 2007, 15:48

ok here is my story...

im working on a necromancy story map. there is a town that for very important plot/story reasons becomes converted to a necropolis.
so i used this command

TransformTown ("townname", TOWN_NECROMANCY);

before i upgraded to HOF and installed the patch, the above command worked with no problems. the town converted to a necropolis.
i have changed nothing on the map.
and now, the command does not work.
i double checked to make sure that "townname" is correct object name of the town on the map as well, which hasnt changed since the upgrades.

i even tried to manuallly enter the command in the cheat command console.
no error message comes up, just nothing happens.

can anyone with HOF do a quick test for me and see if you can use the TransformTown command?
if nival has disabled this command with their rebalancing of necromany, then thats it. i am completely fed up with nival. :mad:
Last edited by myythryyn on 05 Jan 2008, 17:01, edited 2 times in total.

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Unread postby myythryyn » 16 Feb 2007, 14:42

so im totally stuck.

as far as i can tell, there is nothing wrong with the syntax of the command and i cant get any town to transform.
it worked before the expansion and patch, now it doesnt work.

can anyone with HOF please check to see if the TransformTown command works?
open the console and type in this command

TransformTown ("townname", TOWN_NECROMANCY);

with whatever townname is available on your map?
thxs

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Pol
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Unread postby Pol » 16 Feb 2007, 15:29

I cannot test it, but I had found a thread related to this problem. Seems like something was changed ... :rumor:
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Pitsu
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Unread postby Pitsu » 16 Feb 2007, 16:58

Standart H5 necro campaign uses TransformTown, as do some user made maps. Do these work under HoF?
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Unread postby Neckie » 16 Feb 2007, 17:09

In my test map, i've tried the command and here is the result :

@TransformTown("Town",0) - invalid town type #0
@TransformTown("Town",1) - invalid town type #1
@TransformTown("Town",2) - invalid town type #2
@TransformTown("Town",3) ->Haven
@TransformTown("Town",4) ->Sylvan
@TransformTown("Town",5) ->Academy
@TransformTown("Town",6) ->Dungeon
@TransformTown("Town",7) ->Necropolis
@TransformTown("Town",8) ->Inferno
@TransformTown("Town",9) ->Fortress

You have to know that if you write TOWN_NECROMANCY it will transform to sylvan since its linked to ID #4

I've put the command in the map script so that it is executed right when the map is loaded and it works

I'm using HOF 2.1

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Unread postby Angelspit » 16 Feb 2007, 17:12

Pitsu wrote:Standart H5 necro campaign uses TransformTown, as do some user made maps. Do these work under HoF?
You probably already know that we cannot play the standard campaigns from HoF, but I'm mentioning that fact just in case.

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Unread postby myythryyn » 16 Feb 2007, 20:25

Neckie wrote:In my test map, i've tried the command and here is the result :

@TransformTown("Town",0) - invalid town type #0
@TransformTown("Town",1) - invalid town type #1
@TransformTown("Town",2) - invalid town type #2
@TransformTown("Town",3) ->Haven
@TransformTown("Town",4) ->Sylvan
@TransformTown("Town",5) ->Academy
@TransformTown("Town",6) ->Dungeon
@TransformTown("Town",7) ->Necropolis
@TransformTown("Town",8) ->Inferno
@TransformTown("Town",9) ->Fortress

You have to know that if you write TOWN_NECROMANCY it will transform to sylvan since its linked to ID #4

I've put the command in the map script so that it is executed right when the map is loaded and it works

I'm using HOF 2.1
thank you very much. i would have never known that they changed the values for the command.

though i have to wonder, why and how did the values change?
i used the value TOWN_NECROMANCY up till i installed the expansion pack and it worked.
and now the value is 7 instead for necropolis.

i also have to wonder what other values or commands have changed with the installation of the expansion that no one has stumbled upon yet.

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Unread postby jeff » 17 Feb 2007, 05:54

Their editor is already too difficult to use for many of us, then having to deal with changing scripts with each update is incredibly inane. :disagree: I really hope the hold up with patch 1.5 is they are making an effort to make the editor more user friendly, as well as adding a campaign ability.
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Unread postby Grumpy Old Wizard » 29 Apr 2007, 23:54

myythryyn wrote: thank you very much. i would have never known that they changed the values for the command.

though i have to wonder, why and how did the values change?
Well, this all explains why my script wasn't working. I'm glad Neckie researched it and that it was recorded here and for the search function. :)

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Unread postby rdeford » 02 May 2007, 18:20

[quote="jeff"]... then having to deal with changing scripts with each update is incredibly inane. /quote]

I agree. It is totally irritating. (Or should I have said, irritating totally?)
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Unread postby myythryyn » 05 Jan 2008, 17:00

hello again. i just updated the title of this post, so it says ToTE.

i have just received a report from a player that the TransformTown values have probably changed again with Tribes of the East.

on the map Lord Garrick Stahlrad, same map i made this post originally about, the town that is supposed to be transformed into a necropolis changes into a stronghold town instead.

can anyone test the transform town command in ToTE? i dont own a copy of that game yet.

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Pitsu
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Unread postby Pitsu » 05 Jan 2008, 17:58

Last edited by Pitsu on 05 Jan 2008, 18:17, edited 1 time in total.
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Unread postby rdeford » 05 Jan 2008, 18:16

I did a test:

Code: Select all

TransformTown("town1",0); --> Heavn 
TransformTown("town2",1); --> Sylvan
TransformTown("town3",2); --> Academy 
TransformTown("town4",3); --> Dungeon 
TransformTown("town5",4); --> Necropolis 
TransformTown("town6",5); --> Inferno 
TransformTown("town7",6); --> Fortress 
TransformTown("town8",7); --> Stronghold 
TransformTown("town9",8); --> Invalid town type 8 
TransformTown("townA",9); --> Invalid town type 9
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