ok here is my story...
im working on a necromancy story map. there is a town that for very important plot/story reasons becomes converted to a necropolis.
so i used this command
TransformTown ("townname", TOWN_NECROMANCY);
before i upgraded to HOF and installed the patch, the above command worked with no problems. the town converted to a necropolis.
i have changed nothing on the map.
and now, the command does not work.
i double checked to make sure that "townname" is correct object name of the town on the map as well, which hasnt changed since the upgrades.
i even tried to manuallly enter the command in the cheat command console.
no error message comes up, just nothing happens.
can anyone with HOF do a quick test for me and see if you can use the TransformTown command?
if nival has disabled this command with their rebalancing of necromany, then thats it. i am completely fed up with nival.
ToTE -Transform Town Values Changed(HOF as well)
ToTE -Transform Town Values Changed(HOF as well)
Last edited by myythryyn on 05 Jan 2008, 17:01, edited 2 times in total.
so im totally stuck.
as far as i can tell, there is nothing wrong with the syntax of the command and i cant get any town to transform.
it worked before the expansion and patch, now it doesnt work.
can anyone with HOF please check to see if the TransformTown command works?
open the console and type in this command
TransformTown ("townname", TOWN_NECROMANCY);
with whatever townname is available on your map?
thxs
as far as i can tell, there is nothing wrong with the syntax of the command and i cant get any town to transform.
it worked before the expansion and patch, now it doesnt work.
can anyone with HOF please check to see if the TransformTown command works?
open the console and type in this command
TransformTown ("townname", TOWN_NECROMANCY);
with whatever townname is available on your map?
thxs
I cannot test it, but I had found a thread related to this problem. Seems like something was changed ...
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In my test map, i've tried the command and here is the result :
@TransformTown("Town",0) - invalid town type #0
@TransformTown("Town",1) - invalid town type #1
@TransformTown("Town",2) - invalid town type #2
@TransformTown("Town",3) ->Haven
@TransformTown("Town",4) ->Sylvan
@TransformTown("Town",5) ->Academy
@TransformTown("Town",6) ->Dungeon
@TransformTown("Town",7) ->Necropolis
@TransformTown("Town",8) ->Inferno
@TransformTown("Town",9) ->Fortress
You have to know that if you write TOWN_NECROMANCY it will transform to sylvan since its linked to ID #4
I've put the command in the map script so that it is executed right when the map is loaded and it works
I'm using HOF 2.1
@TransformTown("Town",0) - invalid town type #0
@TransformTown("Town",1) - invalid town type #1
@TransformTown("Town",2) - invalid town type #2
@TransformTown("Town",3) ->Haven
@TransformTown("Town",4) ->Sylvan
@TransformTown("Town",5) ->Academy
@TransformTown("Town",6) ->Dungeon
@TransformTown("Town",7) ->Necropolis
@TransformTown("Town",8) ->Inferno
@TransformTown("Town",9) ->Fortress
You have to know that if you write TOWN_NECROMANCY it will transform to sylvan since its linked to ID #4
I've put the command in the map script so that it is executed right when the map is loaded and it works
I'm using HOF 2.1
thank you very much. i would have never known that they changed the values for the command.Neckie wrote:In my test map, i've tried the command and here is the result :
@TransformTown("Town",0) - invalid town type #0
@TransformTown("Town",1) - invalid town type #1
@TransformTown("Town",2) - invalid town type #2
@TransformTown("Town",3) ->Haven
@TransformTown("Town",4) ->Sylvan
@TransformTown("Town",5) ->Academy
@TransformTown("Town",6) ->Dungeon
@TransformTown("Town",7) ->Necropolis
@TransformTown("Town",8) ->Inferno
@TransformTown("Town",9) ->Fortress
You have to know that if you write TOWN_NECROMANCY it will transform to sylvan since its linked to ID #4
I've put the command in the map script so that it is executed right when the map is loaded and it works
I'm using HOF 2.1
though i have to wonder, why and how did the values change?
i used the value TOWN_NECROMANCY up till i installed the expansion pack and it worked.
and now the value is 7 instead for necropolis.
i also have to wonder what other values or commands have changed with the installation of the expansion that no one has stumbled upon yet.
Their editor is already too difficult to use for many of us, then having to deal with changing scripts with each update is incredibly inane. I really hope the hold up with patch 1.5 is they are making an effort to make the editor more user friendly, as well as adding a campaign ability.
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Well, this all explains why my script wasn't working. I'm glad Neckie researched it and that it was recorded here and for the search function.myythryyn wrote: thank you very much. i would have never known that they changed the values for the command.
though i have to wonder, why and how did the values change?
GOW
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
[quote="jeff"]... then having to deal with changing scripts with each update is incredibly inane. /quote]
I agree. It is totally irritating. (Or should I have said, irritating totally?)
I agree. It is totally irritating. (Or should I have said, irritating totally?)
rdeford, Mage Of Soquim
“Forgiving and being forgiven, loving and being loved,
living and letting live, is the simple basis for it all."
Ernest Holmes 1984
“Forgiving and being forgiven, loving and being loved,
living and letting live, is the simple basis for it all."
Ernest Holmes 1984
hello again. i just updated the title of this post, so it says ToTE.
i have just received a report from a player that the TransformTown values have probably changed again with Tribes of the East.
on the map Lord Garrick Stahlrad, same map i made this post originally about, the town that is supposed to be transformed into a necropolis changes into a stronghold town instead.
can anyone test the transform town command in ToTE? i dont own a copy of that game yet.
i have just received a report from a player that the TransformTown values have probably changed again with Tribes of the East.
on the map Lord Garrick Stahlrad, same map i made this post originally about, the town that is supposed to be transformed into a necropolis changes into a stronghold town instead.
can anyone test the transform town command in ToTE? i dont own a copy of that game yet.
I did a test:
Code: Select all
TransformTown("town1",0); --> Heavn
TransformTown("town2",1); --> Sylvan
TransformTown("town3",2); --> Academy
TransformTown("town4",3); --> Dungeon
TransformTown("town5",4); --> Necropolis
TransformTown("town6",5); --> Inferno
TransformTown("town7",6); --> Fortress
TransformTown("town8",7); --> Stronghold
TransformTown("town9",8); --> Invalid town type 8
TransformTown("townA",9); --> Invalid town type 9
rdeford, Mage Of Soquim
“Forgiving and being forgiven, loving and being loved,
living and letting live, is the simple basis for it all."
Ernest Holmes 1984
“Forgiving and being forgiven, loving and being loved,
living and letting live, is the simple basis for it all."
Ernest Holmes 1984
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