Map Selection Pictures
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- Peasant
- Posts: 51
- Joined: 26 Sep 2006
Map Selection Pictures
Anyone knows how to set the pictures that appear when you're in the map selection screen ? You know, there's like several screenshots cycling in a small windows in the upper right corner when you select a map to play on.
I think what Alvaris said: http://www.celestialheavens.com/forums/ ... &start=105
need to replace dds files with you own ones. Also I do not know what size the images have to be..
need to replace dds files with you own ones. Also I do not know what size the images have to be..
i think it must be DDS format
ok, i tried to follow your instructions alavris, but my game crashes now when i try to load it, so i must have done something wrong.
i created four DDS images, 240x180.
then i extracted and edited the map.tag.xdb file and changed it as i think you instructed, it now looks like this....
<?xml version="1.0" encoding="UTF-8"?>
<AdvMapDescTag>
<AdvMapDesc href="/map.xdb#xpointer(/AdvMapDesc)"/>
<NameFileRef href="/name.txt"/>
<DescriptionFileRef href="/description.txt"/>
<TileX>96</TileX>
<TileY>96</TileY>
<Goal>OBJECTIVE_KIND_OBTAIN_ARTIFACT</Goal>
<teams>
<Item>1</Item>
<Item>1</Item>
</teams>
<thumbnailImages>
<Item href="/mM4_pic.xdb#xpointer(/Texture)"/>
<Item href="/mM4_2_pic.xdb#xpointer(/Texture)"/>
<Item href="/mM4_3_pic.xdb#xpointer(/Texture)"/>
<Item href="/mM4_4_pic.xdb#xpointer(/Texture)"/>
</thumbnailImages>
<HasUnderground>true</HasUnderground>
</AdvMapDescTag>
then i opened the editor, and i went to map properties -> thumbnails
i added four thumbnail reference files, named mM4_pic.XDB, mM4_2_pic.XDB, ect.
then i closed editor, opened the new .xdb files i created and edited them so the href had my newly created DDS filename in them. i did this four times, one for each DDS and XDB file.
then i packed the XDB files with the DDS files back into my H5 file.
but this does not work, and my game crashes.
any ideas what i did wrong, or what the proper thing to do is?
ok, i tried to follow your instructions alavris, but my game crashes now when i try to load it, so i must have done something wrong.
i created four DDS images, 240x180.
then i extracted and edited the map.tag.xdb file and changed it as i think you instructed, it now looks like this....
<?xml version="1.0" encoding="UTF-8"?>
<AdvMapDescTag>
<AdvMapDesc href="/map.xdb#xpointer(/AdvMapDesc)"/>
<NameFileRef href="/name.txt"/>
<DescriptionFileRef href="/description.txt"/>
<TileX>96</TileX>
<TileY>96</TileY>
<Goal>OBJECTIVE_KIND_OBTAIN_ARTIFACT</Goal>
<teams>
<Item>1</Item>
<Item>1</Item>
</teams>
<thumbnailImages>
<Item href="/mM4_pic.xdb#xpointer(/Texture)"/>
<Item href="/mM4_2_pic.xdb#xpointer(/Texture)"/>
<Item href="/mM4_3_pic.xdb#xpointer(/Texture)"/>
<Item href="/mM4_4_pic.xdb#xpointer(/Texture)"/>
</thumbnailImages>
<HasUnderground>true</HasUnderground>
</AdvMapDescTag>
then i opened the editor, and i went to map properties -> thumbnails
i added four thumbnail reference files, named mM4_pic.XDB, mM4_2_pic.XDB, ect.
then i closed editor, opened the new .xdb files i created and edited them so the href had my newly created DDS filename in them. i did this four times, one for each DDS and XDB file.
then i packed the XDB files with the DDS files back into my H5 file.
but this does not work, and my game crashes.
any ideas what i did wrong, or what the proper thing to do is?
Side note: for conversion to dds you need nvidia adobe photoshop plugin. It's somewhere here.
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The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
i actually have never tried to do that....dont even know where to find a mM4_2.pic file. i just used your examples for what i did and renamed the custom made DDS files to match.alavris wrote:Does your map work fine when using original (not created by you) mM4_2_pic.dds files?
.
did i do things above correctly? should it have worked?
i have succeed in making a custom loading screen using a DDS file i made, so its in the new 240x180 DDS thumbnail files are in the same format as the DDS file i used for my custome loading screen.
dds.....
Well I've been working on this issue for several hour...... first made screenshots.... crop them to 240*180 saves as tga.... then the big problem.... when I convert to dds I got several options.... (format...)
I began @ the top and when I found the 8:8:8:8 ARGB (32 bit) format.... it works fine.... (the filesize should be around 150-170 kb......)
It's nice to have thumbnails and a PWL..... ofr your map.....
and alavris as been so helpful to get my "tag's" to work correctly!! he's a great "man"
I began @ the top and when I found the 8:8:8:8 ARGB (32 bit) format.... it works fine.... (the filesize should be around 150-170 kb......)
It's nice to have thumbnails and a PWL..... ofr your map.....
and alavris as been so helpful to get my "tag's" to work correctly!! he's a great "man"
well, im doing something wrong when i make my DDS file.
its ends up as a bunch of wavy horizontal lines.
its odd, the first DDS file i made for the PWL file that didnt happen.
maybe its because the tga file i converted was 1024 1024.
i dont know what im doing wrong that my 240x180 tga files end up blurry lines when i convert them.
its ends up as a bunch of wavy horizontal lines.
its odd, the first DDS file i made for the PWL file that didnt happen.
maybe its because the tga file i converted was 1024 1024.
i dont know what im doing wrong that my 240x180 tga files end up blurry lines when i convert them.
I can help anyone who likes it..... ( I can make your files.... to dds files who works...... (tom-tho@online.no)
or msn: fiur@msn.com
or msn: fiur@msn.com
you could do that, as well as how to make your custom PWL loadingscreen file.Pitsu wrote:Got it working! Thanks for size and format tips. Should we make a sticky for such tricks?
what program did you use to convert your file to DDS Pitsu? my program created a file with wavy lines. also, is what i did in the above post correct? did i follow the steps right? is that what you did?
For 240x180 I used photoshop plug in. You probably need to get another converter or, may also try to save them to another format first. (I used to convert jpg). I did get a weird messed up picture for 1024x1024 image with the first converter that I downloaded from somewhere (dunno what name it had, uninstalled it pretty quick).
I believe neither Fiur nor me mind to convert some files for you if necessary. (I have photoshop only in office comp, thus cannot do it every moment I wish.)
I believe neither Fiur nor me mind to convert some files for you if necessary. (I have photoshop only in office comp, thus cannot do it every moment I wish.)
sure no problem at all.... for the dds converting I'm Using a program called dds_converter_v21.exePitsu wrote:For 240x180 I used photoshop plug in. You probably need to get another converter or, may also try to save them to another format first. (I used to convert jpg). I did get a weird messed up picture for 1024x1024 image with the first converter that I downloaded from somewhere (dunno what name it had, uninstalled it pretty quick).
I believe neither Fiur nor me mind to convert some files for you if necessary. (I have photoshop only in office comp, thus cannot do it every moment I wish.)
(to make PWL's)
for thumbnails.... I'm using a plugin for photoshop... called:
DDS_Utilities_8[1].23.0627.2205.exe
btw thanx to Pitsu and alavris for all their help.... !! (for keeping me trying to get my PWL's and thumbnails working
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