Hi all.
I've been spoiled by high quality maps such as Vanadia's Ruler, The Nine Lakes, and Dark Horizon. I really can't play games without proper roads, with resources too sparse, and too few map objects to visit. I don't have the time, patience, or experience to make equally good maps myself, so I've just been making minor modifications on existing maps. Now I want to attempt something more ambitious, and this is where I'm overwhelmed because of a lack of features in the map editor.
I want to
* Copy multiple objects and the ground they stand on at once
* Rotate an entire map -or just a selection- in 90 degree intervals, or mirror it
* Import another map in its entirety to be the underworld of the first map
Please tell me there are tools or scripts that allow for this, or at least that some group is working on it.
How to overcome the H3 map editor's limitations?
- solitaire345
- Peasant
- Posts: 88
- Joined: 16 Jul 2008
- Location: Lithuania, Vilnius
Re: How to overcome the H3 map editor's limitations?
I think that map editor patch is capable of dong the first taskLoDebar wrote: * Copy multiple objects and the ground they stand on at once
* Rotate an entire map -or just a selection- in 90 degree intervals, or mirror it
* Import another map in its entirety to be the underworld of the first map
The second functionality is most likely impossible, because there are no 'rotated' versions of most map objects, so they will likely overlap each other.
The third one is most likely possible with some decent hex editor.
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