How to overcome the H3 map editor's limitations?

Maps and the art of mapmaking.
LoDebar
Leprechaun
Leprechaun
Posts: 12
Joined: 01 May 2011

How to overcome the H3 map editor's limitations?

Unread postby LoDebar » 01 May 2011, 09:13

Hi all.
I've been spoiled by high quality maps such as Vanadia's Ruler, The Nine Lakes, and Dark Horizon. I really can't play games without proper roads, with resources too sparse, and too few map objects to visit. I don't have the time, patience, or experience to make equally good maps myself, so I've just been making minor modifications on existing maps. Now I want to attempt something more ambitious, and this is where I'm overwhelmed because of a lack of features in the map editor.

I want to
* Copy multiple objects and the ground they stand on at once
* Rotate an entire map -or just a selection- in 90 degree intervals, or mirror it
* Import another map in its entirety to be the underworld of the first map

Please tell me there are tools or scripts that allow for this, or at least that some group is working on it.

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solitaire345
Peasant
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Posts: 88
Joined: 16 Jul 2008
Location: Lithuania, Vilnius

Re: How to overcome the H3 map editor's limitations?

Unread postby solitaire345 » 02 May 2011, 14:51

LoDebar wrote: * Copy multiple objects and the ground they stand on at once
* Rotate an entire map -or just a selection- in 90 degree intervals, or mirror it
* Import another map in its entirety to be the underworld of the first map
I think that map editor patch is capable of dong the first task
The second functionality is most likely impossible, because there are no 'rotated' versions of most map objects, so they will likely overlap each other.
The third one is most likely possible with some decent hex editor.

LoDebar
Leprechaun
Leprechaun
Posts: 12
Joined: 01 May 2011

Unread postby LoDebar » 03 May 2011, 07:21

Sorry, what map editor patch are you referring to? Is it hosted here? I've been looking through Patches, Files, and Mods without finding anything.


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