Scripted Combat

Maps and the art of mapmaking.
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Thelonious
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Scripted Combat

Unread postby Thelonious » 14 Mar 2006, 09:42

Ok this might seem like a very dull question, but can anyone help me with this -

I've made a quest hut with a triggered combat script. And yet you allways get the reward, even if you run away. How do I do this properly?

If anyone else has a question on scripted combat this is the place to ask it.
Grah!

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wimfrits
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Unread postby wimfrits » 14 Mar 2006, 10:19

You could check out the Scarlett thread. I wrote a detailed solution there.
Are you suggesting coconuts migrate?

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ScarlettP
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Unread postby ScarlettP » 14 Mar 2006, 11:42

Yes, Thel - scan the Wimfrit's posts on the Scarlett Thread for "Ghost Script". It works like a champ! It sounds a bit odd when you are just reading it, but works perfectly.

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Thelonious
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Unread postby Thelonious » 14 Mar 2006, 15:05

Ok I'll do that!
Grah!


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