I am making a Huge map for HommV ToE.
1. I am having no end of trouble trying to acquire Agrael and place him as the main character for this map.
2. Does anyone have a MOD that keeps the underground "Abyss feature" that was in the original build of Homm V as seen in the Warlock map "Hate Breeds Hate"?
The Map is a month out from being finished and I have everything else I need except these 2 things. Please help any assistance would be greatly appreciated.
How can I activate Agrael for my map? And where is the Abyss
Re: How can I activate Agrael for my map? And where is the A
Hi MagelordMagelord wrote:I am making a Huge map for HommV ToE.
1. I am having no end of trouble trying to acquire Agrael and place him as the main character for this map.
2. Does anyone have a MOD that keeps the underground "Abyss feature" that was in the original build of Homm V as seen in the Warlock map "Hate Breeds Hate"?
The Map is a month out from being finished and I have everything else I need except these 2 things. Please help any assistance would be greatly appreciated.
To put Agrael in a TotE map, you need to first put a standard Demon lord Hero. Then in the properties of the object, you must find the line called "Shared". Click on the model path, click on the "..." and in the new window you will be able to select Agrael. Then click "OK" and voilà, your Demon Lord has been replaced by Agrael
The Abyss objects were removed by Nival in a patch, but can pe put back using a mod. I'll try to find the link.
edit: OK I found the old topic, it's here :
viewtopic.php?t=5641
Neckie did an easy-to-use .pak file back in the day to bring these objects back, but since Elrath.com disappeared the link is dead. If someone out there has this mod somewhere, don't hesitate to post it
Last edited by Marzhin on 28 Jul 2010, 13:42, edited 1 time in total.
This should help
http://www.mediafire.com/?vpp4tr244fo04zc
Just place it in the game's data directory and they'll show up in the editor.
http://www.mediafire.com/?vpp4tr244fo04zc
Just place it in the game's data directory and they'll show up in the editor.
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