The Streets of Al-Safir

Maps and the art of mapmaking.

Moderator: Moderators

User avatar
fiur
Pixie
Pixie
Posts: 129
Joined: 06 Jan 2006

Postby fiur » Aug 24 2009, 18:25

El Chita wrote:@fiur: Thx. I've answered you already ^^
and plz respond to my HCM... :)


goto heroes community there you'll find an message from me :)
http://heroescommunity.com

User avatar
Warmonger
Pixie
Pixie
Posts: 125
Joined: 15 Dec 2007
Contact:

Postby Warmonger » Aug 24 2009, 19:27

Fog of war is gonna look ridiculous on this map :D
VCMI : the future of Heroes 3!
People just don't care.

User avatar
Lepastur
Pixie
Pixie
Posts: 103
Joined: 06 Jan 2006

Postby Lepastur » Aug 25 2009, 12:30

Is that a real fog of war or a simple way blocker (like in Agrael boat scenario)?
Visita http://www.HeroesofMightandMagic.es (Portal) y http://www.TorreDeMarfil.es (Foro) / El sitio web en español más completo dedicado a la saga Heroes of Might and Magic, y a los otros juegos de la misma marca.

User avatar
El Chita
Leprechaun
Leprechaun
Posts: 29
Joined: 04 Jul 2009

Postby El Chita » Aug 25 2009, 19:45

@fiur:
Aaah, let's do it with email, ok ? I'm to stupid for this PM-thing on Heroes Community ^^

Fog of war is gonna look ridiculous on this map smile_teeth

You mean this here ?

Image

Well, I'm afraid to tell you that I can't fix that. In the upper ground, that's no problem, you will only see the borders if you look from outside of the map (example: )

Image

, but in the underground, Nival did it with walls which belong to the Terrain (Raise tool), so I can't delete them, as far as I know. Look here:

Image

So, I have to find another solution.
The fog of war itself is very very interesting on this Map, because I noticed that it only includes Models and Terrain, no Effects. But if I have no terrain, only the Models will be seen. So you can see the Structure of the Town, but you won't see what's happening on the different isles. For that, you have to visit them ^^

Image

User avatar
Avonu
Round Table Hero
Round Table Hero
Posts: 3850
Joined: 06 Aug 2006
Location: City of Griffin
Contact:

Postby Avonu » Dec 19 2009, 15:16

Pipiru piru piru pipiru pi!

So is this map finished or even WiP or project was cancelled?

User avatar
El Chita
Leprechaun
Leprechaun
Posts: 29
Joined: 04 Jul 2009

Postby El Chita » Dec 26 2009, 9:49

No, this project is not cancelled.
As you can see on dao's new Glorix Thread, we are both working very hard (according to the time we have) , but it is very difficult to tell the Editor what you want.
I hope I can give you an update soon, but I'm not sure.

User avatar
Avonu
Round Table Hero
Round Table Hero
Posts: 3850
Joined: 06 Aug 2006
Location: City of Griffin
Contact:

Postby Avonu » Jan 10 2010, 18:55

Thx. Good that project is still living.

User avatar
El Chita
Leprechaun
Leprechaun
Posts: 29
Joined: 04 Jul 2009

Postby El Chita » Feb 7 2010, 12:16

Okay, Inferno is almost done. What I wanna add are a few effects and some eyecandy stuff. What I can show you so far is the Inferno starting point and a custom isle I made, in my vision they look like the Hanging Gardens of Babylon :)

Very extreme altitude differences here, sometimes it's annoying ingame, but it looks to cool to remove it :P
Image
Image
Image

Here the floating garden. I will connect the different designed isles with academy bridges.
Image
Image

User avatar
Troggyman
Leprechaun
Leprechaun
Posts: 1
Joined: 26 Jul 2010

Postby Troggyman » Jul 26 2010, 9:55

Heya there, it's troggyman the skinning dude. The workshop seemed uninterested in my work so I'll hand over whatever you need directly. You can contact me at:

Yachmar@hotmail.com

I have done a hundred skins or so, so I believe there is more that may catch your fancy.

Alustor
Leprechaun
Leprechaun
Posts: 11
Joined: 22 Aug 2010
Location: Romania,Craiova

Postby Alustor » Aug 22 2010, 15:23

any news about this great project?

User avatar
El Chita
Leprechaun
Leprechaun
Posts: 29
Joined: 04 Jul 2009

News

Postby El Chita » Sep 7 2010, 17:49

yess, indeed, I will not post screenshots so far, but I made a marbled palace for Academy, with a repertory and stuff :)

And I redid Inferno, it is now the TempleoftheDamned (Tier6, Inferno) from the Inside, you now, the cave with the columns where you can recruit the Pit Spawns.
So you can see the crater with the lava when you are in the tunnels...

With Troggy's help, I will use a few reskinned creatures for the visual experience of the map, for example a black mage and so on.

So... I can tell you it will be great, but it still takes a few months I guess... sry ^^


btw, another mapper wants to do the same thing with the Haven town (he stole my idea :devil: ^^) , so maybe he's earlier done than me :)

Alustor
Leprechaun
Leprechaun
Posts: 11
Joined: 22 Aug 2010
Location: Romania,Craiova

Postby Alustor » Sep 8 2010, 2:06

what project is that?anyway looking forward for both modes/maps.good luck

User avatar
Thelonious
Round Table Knight
Round Table Knight
Posts: 1336
Joined: 06 Jan 2006
Location: right behind the next one

Postby Thelonious » Sep 30 2010, 21:01

The screens look nice! Can't wait to walk around in an academy town :)
Grah!


Return to “Mapmaking Guild”

Who is online

Users browsing this forum: No registered users and 1 guest