Hello Guys... I have made a heroes map for H5 TOE. it took me 2 years to finish it but i am done with it....
how ever i have a problem...
This is where i need your help guys....
Whenever i play it it crashes at some point in the game...and always at a new location... So this is what i would like from you guys...
Can someone try my map...(i can send it to you in a mail)... se if you can find the problem in the map and fix it....and the reward is: the one that finds the problem and get it fixed...will be allowed to be written as the Co-author of the map....
So I really hope that someone will help me out here...because i think it is a very cool map...and everyone should try it out.....
thanks
Dark Raider
Need help with fixing map crashes!!!
- dark raider
- Pixie
- Posts: 140
- Joined: 03 Jan 2006
- dark raider
- Pixie
- Posts: 140
- Joined: 03 Jan 2006
- dark raider
- Pixie
- Posts: 140
- Joined: 03 Jan 2006
- dark raider
- Pixie
- Posts: 140
- Joined: 03 Jan 2006
Now Yet another thing has shown itself.... when im in the map editor...with my map...and I push the check map button...the map editor crashes...i have an idea that the problem that makes the editor crash is also the problem that makes it crash in game...but how can i find out what the problem is when the check map is not possible to use.... I really need some help with this one....
Can ayone help??? some ideas???
I am Desperate...
Can ayone help??? some ideas???
I am Desperate...
- Grumpy Old Wizard
- Round Table Knight
- Posts: 2205
- Joined: 06 Jan 2006
- Location: Tower Grump
A friend of mine made a map where heroes visiting an obolisk caused a crash. The solution to that would be to make a small region around each obolisk and make it only accessible by a human player. Oh, there is also a bug with the "tomb of the warrior" that can cause the game to crash. So you may need to do the region limitation thing for it too.
Here is a code that will clear the fog of war so you can observe the computer. during playtesting. That should help you determine the cause of the crash.
Here is a code that will clear the fog of war so you can observe the computer. during playtesting. That should help you determine the cause of the crash.
Edit: Oh, "Check Map" really does nothing for you. Use View---> "Show AI Passability" to check your pathing.-- Clear fog of war
for i= 0,GetMaxFloor() do
OpenCircleFog (0, 0, i, 9999, GetCurrentPlayer())
end;
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
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